Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
most importantly: Thank You for keeping openttd up to date for such a long time. iam playing transport tycoon since the 90s and you keep it alive for all of us.
I share RAMChYLDs view on keeping block signals on by standard settings.
i believe that TT was also so succesful because beginning for new players was as easy as possible, with more complexity later in game if you then chose to have that.
@RAMChYLDs
- in the main screen of the game, click on "settings"
- change the category to "expert (show all settings)"
- open the "company"-menu
- change the "Show signal types" setting to "show all settings.
Now block signals should be activated in the game.
- On stations with multiple platforms, the station has a shared depot on it's end.
- Each platform only goes to one other platform on another station. No trains share lines.
- To turn around, the train is expected to go the other station, go into another depot at the end of the line, and turn there.
Now, owing to the shared depot, with only path signals, the trains behave very strangely, as if their AI/pathfinding is broken. They'd fill into the first available platform and not go to the correct platform that will take them to the correct destination. This results in a deadlock because the first train will pull into the first available platform, fill up, and go on it's way. Trouble starts when the second train then pulls out of the depot and also into the first platform instead of the correct platform and starts filling up. When the train that is returning from the right platform tries to pull in, both trains lock up facing each other. Nevermind the third train in the depot that is meant for yet another platform not moving at all until the deadlock is manually resolved.
Noted with thanks.
Trying to following along realizing early on that i don't have the same amount of signals as him like as soon as he open the signals pane early in the video early. Then spending 5-10 minutes trying to figure out why which breaks the concentration of following something while learning. Because now i have to go and turn this back on.
imo the last thing someone new needs is to interrupt a learning process because they are not sure why something is different to the teachers. For all i knew he was using a mod or some setting from some abstract GRF.
I don't know the names of the signals, I just remember the keystrokes. I put down a signal, change it to one-way by clicking on it again to cycle through, then in my stations I use the (block?) signals by ctrl+clicking to change them. They look different now and my trains don't seem to respect the one-way signals. I haven't been able to tell if the block signals are working correctly yet.
How do I get them to work again?
You can find it under "Interface>Construction>Show Signal types" and then change it to All Signals.
I'm not sure when it changed or why this is still pinned with wrong information.
I will unpin this thread, since the change in OpenTTD 12 is now two years old.