OpenTTD

OpenTTD

harken23 Jun 22, 2023 @ 8:27am
Mines/Farms/etc get played out?
Do raw material producers like Mines and Forests get played out? Seems like they'll be humming along for a long time (years, game time) and then just suddenly slow WAY down or stop altogether, even tho the producer is still on the board.
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Showing 1-12 of 12 comments
noctilucus Jun 22, 2023 @ 11:33am 
Yes, those resources do get depleted after a certain time even if you're servicing them well.
Raptor Jun 22, 2023 @ 9:49pm 
Depends of you have use GRF's or not.
Base game, resources never run out, except for the Oil Well, but their is a GRF that fixes that.
Other Industry GRF's have set amounts of resources for Primary industries, although i'm not sure if forests or farms are affected by this.
Soldner42 Jun 27, 2023 @ 12:44pm 
Originally posted by Raptor:
Depends of you have use GRF's or not.
Base game, resources never run out, except for the Oil Well, but their is a GRF that fixes that.
Other Industry GRF's have set amounts of resources for Primary industries, although i'm not sure if forests or farms are affected by this.
Whats a GRF?
Wai Jun 27, 2023 @ 5:34pm 
Originally posted by Soldner42:
Originally posted by Raptor:
Depends of you have use GRF's or not.
Base game, resources never run out, except for the Oil Well, but their is a GRF that fixes that.
Other Industry GRF's have set amounts of resources for Primary industries, although i'm not sure if forests or farms are affected by this.
Whats a GRF?
"GRF is a file format native to Dplot, an advanced 2D/3D plotting software tool used in engineering and science. "

I guess you could also refer to it as a Mod.

NewGRF's are content or modifications, made for the game by enthusiasts other then the OpenTTD development team.

They can change the game a little or a lot depending on the ones you choose to use, if, you choose to use any.

The original game had industries and resources, as I recall, which did run out and disappear from the map if the resource was depleted or the industry was not serviced. Now, it seems that this does not happen though the resources still deplete over time.

I understand that there are GRF's which fix this, but, so far I have not found one which I am happy with. Not to say there isn't one though which does it well. I know there is also one which permits removal of unwanted industry. Again, I am nor sure which it is, but, I am sure others will tell us.

I use one which allows me to use early engines starting in 1850, but that is the only one of those I have tried which I continue to use. I like this old game remake which is nearly the same as the original.

You can search for, and add, NewGRF on the intro screen when you are setting up a new game. The option is in the bottom right corner.
Raptor Jun 30, 2023 @ 5:55pm 
Originally posted by Wai:
The original game had industries and resources, as I recall, which did run out and disappear from the map if the resource was depleted or the industry was not serviced. Now, it seems that this does not happen though the resources still deplete over time.
The original game never had depleting resources.
As long as a industry was serviced, it would always produce resources.
Industries that were not serviced would slowly decrease production until they closed down.

The only exception to this was the Oil Well, which no matter how well serviced would eventually decrease production until it closed down. There is a NewGRF that fixes this problem.
harken23 Jul 5, 2023 @ 6:10pm 
I have two farms,with two trains sitting in each station waiting for full loads, while others are stacking up behind them. Farms get played out (and I have no GRFs that effect resources at all). I have no idea why a farm would stop producing.
Raptor Jul 5, 2023 @ 7:12pm 
Originally posted by harken23:
I have two farms,with two trains sitting in each station waiting for full loads, while others are stacking up behind them. Farms get played out (and I have no GRFs that effect resources at all). I have no idea why a farm would stop producing.
Are the trains getting any cargo at all?
Sometimes you can get a recession, where primary producers will have a reduced amount of production, which will make your trains stack up waiting for a full load.
If they are still producing, it may be beneficial to send a few of your trains to a depot until production goes back up, to save on maintenance costs.

Otherwise, if it has stopped completely, then I have no idea why this is.
harken23 Jul 5, 2023 @ 8:57pm 
They are, but barely a trickle. There are only 3 each of livestock and grain cars on each train, too, so they're not huge amounts.
noctilucus Jul 5, 2023 @ 11:26pm 
Originally posted by harken23:
They are, but barely a trickle. There are only 3 each of livestock and grain cars on each train, too, so they're not huge amounts.

Still, that's 75 tons of livestock and 90 tons of grain (or vice versa) which may equal several months of production from a low output farm. In those cases, I find it better not to have them trains wait for a full load and/or to further reduce the number of cars per train, in order to have more frequent servicing of the station.
harken23 Jul 6, 2023 @ 7:34am 
True, but the reason there are three trains with three cars each (for each) is bkz with one or two, they would arrive at the station and there would be hundreds on the platform waiting for them.

Does it have to do with station rating or something? I can't see it being low-rated if there are trains sitting there loading each cow as it comes off the... lot. I have two that both do the same thing, and both came to a screeching halt at about the same time, and have stayed that way for game-years.
harken23 Jul 6, 2023 @ 9:01am 
Just now I started a new game, and had an iron ore mine get mostly played out in under four game years. It now produces something like 25 tonnes a month.

Also have another farm that produces several hundred items of livestock a month, and maybe like 20 tonnes of grain. I imagine farms balance differently, but that seems excessive.
Jimmy Hunter Jul 6, 2023 @ 10:03am 
Originally posted by harken23:
Just now I started a new game, and had an iron ore mine get mostly played out in under four game years. It now produces something like 25 tonnes a month.

Production can go up and down naturally. I'm fairly certain there's a setting you can edit to make any industry slow production and eventually close up shop. But vanilla, that shouldn't be a thing except for Oil in the early game.

Also have another farm that produces several hundred items of livestock a month, and maybe like 20 tonnes of grain. I imagine farms balance differently, but that seems excessive.

Sometimes farms will have a heavy focus on one, but not the other. It happens from time to time. I had one farm that pumped out 400 tons of livestock, but only 3 tons of grain. At one point, the Livestock slowed way down, but grain went way up. Farms are weird, but such good money when you really get the factory pumping out Goods.
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Date Posted: Jun 22, 2023 @ 8:27am
Posts: 12