OpenTTD

OpenTTD

Getting Started with FIRS. Needing help.
Well, I'm new to this game but I wanted more choice of industries so I installed FIRS.

Problem can be explained with a simple example. The mod adds fishes to the game. But no matter what year I set the time, I get no vehicles able to do that... No fishing boat or whatever.

I feel like im missing something. Is there other mods I need to install for FIRS to work as intended?
Last edited by Thermal Lance; Apr 9, 2021 @ 1:30pm
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Showing 1-15 of 15 comments
Brumi Apr 9, 2021 @ 1:31pm 
You need additional vehicle sets to transport most of the cargoes in FIRS. Basically any vehicle set should do the trick.
Perhaps the simplest solution is using OpenGFX+ Trains and OpenGFX+ Road Vehicles, as these basically give the default vehicles the ability to carry additional cargoes.
Thermal Lance Apr 9, 2021 @ 1:38pm 
Still got no fishing boat or anything. So Im definately still missing something. But I did download both of these mods you mentioned.
Brumi Apr 9, 2021 @ 1:47pm 
Well, OpenGFX+ Trains is for trains and OpenGFX+ Road Vehicles is for road vehicles after all :)

For ships, I can recommend FISH 2. Don't be fooled by the name, it's not fishing boats only, it's a general ship set.

And while we are on this matter, you can try the Aviators Aircraft Set or the WAS Airliners set if you want to transport fish by planes for some reason ;)
Thermal Lance Apr 9, 2021 @ 1:49pm 
Originally posted by Brumi:
Well, OpenGFX+ Trains is for trains and OpenGFX+ Road Vehicles is for road vehicles after all :)

For ships, I can recommend FISH 2. Don't be fooled by the name, it's not fishing boats only, it's a general ship set.

And while we are on this matter, you can try the Aviators Aircraft Set or the WAS Airliners set if you want to transport fish by planes for some reason ;)
Is there some documentations online that could help me out if I need any more help?

I tried to look for documentations on this mod and all I found are decades old wiki posts and dead links. I'm perhaps not looking at the right place.
Brumi Apr 9, 2021 @ 1:58pm 
For FIRS specifically, there is this: https://grf.farm/firs/4.0.0/html/get_started.html

Regarding other sets, there is no all-inclusive wiki page which lists all the sets with their features, although it would be quite the sight to see. But there are quite a few "best mods" compilations made by players, they've been linked to even from here.
Thermal Lance Apr 9, 2021 @ 2:34pm 
Originally posted by Brumi:
For FIRS specifically, there is this: https://grf.farm/firs/4.0.0/html/get_started.html

Regarding other sets, there is no all-inclusive wiki page which lists all the sets with their features, although it would be quite the sight to see. But there are quite a few "best mods" compilations made by players, they've been linked to even from here.
But, if I use OpenGFX+ Road Vehicles, OpenGFX+ Trains, Aviator and FISH 2. I should have everything covered for FIRS?

All I want is to fully experience the mod.
Thermal Lance Apr 9, 2021 @ 2:35pm 
Also, it says it has like 80+ industries. I dont see even that much on the industry map. Is that normal?
Brumi Apr 9, 2021 @ 3:07pm 
Yes, I believe with those sets you will have everything covered.

Which version of FIRS do you have?
In FIRS, there are different economies you can choose from: https://grf.farm/firs/4.0.0/html/economies.html
The different economies have different sets of cargoes and industries. You can choose the economy by setting the parameters of FIRS, as described in step 3 here: https://wiki.openttd.org/en/Manual/NewGRF#activating-newgrfs

And why am I asking you for your FIRS version? In FIRS 4, none of the economies actually has 80+ industries. However, in FIRS 3, there used to be an economy called Extreme (see here: https://grf.farm/firs/3.0.0/html/economies.html), which is the biggest economy of them all, with 31 cargoes and 51 industries. So if you like going hardcore, use FIRS 3 and select the Extreme economy.
kamnet Apr 9, 2021 @ 3:13pm 
Trams! You don't have any trams, sir!!!

I will shill my own stuff here, you should look at trying out 2CC Trams and 2CC Cargo Trams. These can be useful to fill passenger and cargo routes where a road vehicle doesn't offer enough capacity and a train is overkill.

You may also like Road Hog, which is created by the same person who created FIRS and FISH. You may also enjoy another one of his works, the Iron Horse train set.
Thermal Lance Apr 9, 2021 @ 3:37pm 
Originally posted by Brumi:
Yes, I believe with those sets you will have everything covered.

Which version of FIRS do you have?
In FIRS, there are different economies you can choose from: https://grf.farm/firs/4.0.0/html/economies.html
The different economies have different sets of cargoes and industries. You can choose the economy by setting the parameters of FIRS, as described in step 3 here: https://wiki.openttd.org/en/Manual/NewGRF#activating-newgrfs

And why am I asking you for your FIRS version? In FIRS 4, none of the economies actually has 80+ industries. However, in FIRS 3, there used to be an economy called Extreme (see here: https://grf.farm/firs/3.0.0/html/economies.html), which is the biggest economy of them all, with 31 cargoes and 51 industries. So if you like going hardcore, use FIRS 3 and select the Extreme economy.
Oh, there is different stuff for each climate!

Guess that answers my question about the economies. Thanks for pointing that out. Might sound dumb but I didn't consider this to be a possibility.
Thermal Lance Apr 9, 2021 @ 3:41pm 
Originally posted by kamnet:
Trams! You don't have any trams, sir!!!

I will shill my own stuff here, you should look at trying out 2CC Trams and 2CC Cargo Trams. These can be useful to fill passenger and cargo routes where a road vehicle doesn't offer enough capacity and a train is overkill.

You may also like Road Hog, which is created by the same person who created FIRS and FISH. You may also enjoy another one of his works, the Iron Horse train set.

Thanks for the Trams suggestion. I will definately install these. I love having more options.

About the Road Hog and Iron Horse, will it conflict with the OpenGFX+ vehicles?
Brumi Apr 9, 2021 @ 3:47pm 
No, they won't conflict. You'll just have more vehicles available to buy :)

When having multiple sets like this, I recommend having the setting Interface / Show the NewGRF's name in the build vehicle window enabled, I find it useful to know which NewGRF a particular vehicle belongs to.
Thermal Lance Apr 9, 2021 @ 4:09pm 
Originally posted by Brumi:
No, they won't conflict. You'll just have more vehicles available to buy :)

When having multiple sets like this, I recommend having the setting Interface / Show the NewGRF's name in the build vehicle window enabled, I find it useful to know which NewGRF a particular vehicle belongs to.
Is there a way to see when a specific design go out of production?
Brumi Apr 9, 2021 @ 5:11pm 
Not that I know of, other than looking in the source code of said NewGRFs.

By the way, there is this setting: Limitations / Vehicles never expire. It may come useful when just looking at NewGRFs for their vehicles. When I'm interested in a NewGRF, I just start a game at a ridiculous future date with this setting enabled, and then I can easily check all vehicles available.
kamnet Apr 9, 2021 @ 5:15pm 
For 2CC Trams, here is a list of the trams and the date they should appear in the game. This can be randomized by the game itself, so some stuff may appear a few years earlier or later.
https://docs.google.com/spreadsheets/d/1iAt6Plf4hUSrjBWZaG6xuEAeVNSYzhxryXviGiER3ow/edit

And here is the list for Road Hog: https://grf.farm/road-hog/1.4.1/html/road_vehicles.html

And Iron Horse: https://grf.farm/iron-horse/2.22.0/html/trains.html

OpenGFX+ Trains and OpenGFX+ Road Vehicles follow the same dates as the original vehicles, you can find that in the OpenTTD game manual.
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Date Posted: Apr 9, 2021 @ 1:23pm
Posts: 15