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This sounds like it is aimed at me and I am not jumping down anybody's throat, I am just clarifying that OpenTTD does not officially stand for anything.
Also, I do not think your "ship of Theseus" comparison is really fitting - the ship of Theseus is something that had individual parts gradually replaced until it eventually didn't have any original parts left in it, but the reality is that OpenTTD was built new, from the ground up, without using anything copyright-protected from Transport Tycoon Deluxe. It did use (and still can use) graphics files from TTD, but those were never a part of OpenTTD, were never distributed alongside it and had to be provided by the user from a legitimate copy of TTD.
Okay, history lesson's over. This will be on the exams next week.
You are completely right about the ship of Theseus part.
I'm mildly disturbed that someone could look at RCT and think "Hey, this game is 2D!" FFS, the big point of the game is building 3D rides. Regardless of the mechanics behind how the display is rendered, you are building coasters on three axes. It is a 3D game. So is OpenTTD. You can build tunnels under tracks under bridges under bridges at greater elevation.
Pacman is 2D. You move in two axes. If you do things in three axes, like all these other games, they're 3D.
A game is not 2D just because the view is an isometric camera. Hell, "isometric" is ♥♥♥♥♥♥♥ defined as "a method of showing projection or perspective in which the three principal dimensions are represented by three axes 120° apart."
If that disturbs you, take it up with the dictionary, because I am fed up with this whole nonsense discussion.
The fact remains that Locomotion's failure had nothing to do with it being 3D, because it was not any more or less 3D than TTD is.