OpenTTD

OpenTTD

Chris Sawyer's Locomotion
Looks like a knockoff of CSL, What's the real difference other than lower graphic quality?
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Showing 31-35 of 35 comments
Originally posted by PawCakes:
I understand the need to distance yourself from the original product. And sure, you can have the ship of theseus approach to it. But it's fair for people to still mistake OpenTTD for Transport Tycoon Deluxe. No need to jump down people's throat on that.

This sounds like it is aimed at me and I am not jumping down anybody's throat, I am just clarifying that OpenTTD does not officially stand for anything.

Also, I do not think your "ship of Theseus" comparison is really fitting - the ship of Theseus is something that had individual parts gradually replaced until it eventually didn't have any original parts left in it, but the reality is that OpenTTD was built new, from the ground up, without using anything copyright-protected from Transport Tycoon Deluxe. It did use (and still can use) graphics files from TTD, but those were never a part of OpenTTD, were never distributed alongside it and had to be provided by the user from a legitimate copy of TTD.

Okay, history lesson's over. This will be on the exams next week.
Athena Aug 12, 2021 @ 9:17am 
It was indeed aimed at your earlier message. It's hard to discern tone in written text.

You are completely right about the ship of Theseus part.
kamnet Aug 15, 2021 @ 7:56am 
Here let me lay it down plain: OpenTTD is an open-source recreation of Transport Tycoon Deluxe that is 100% faithful to the original game so that it can open TTD's savegame and scenario files, and can also use some of TTD's game assets like graphics, sounds and music. Other than that, there's no relation to TTD, and "OpenTTD" isn't shorthand for anything, it is it's own name. It sound's way better than "Ludvig's Mod". ;)
ParallaxMurderer Aug 18, 2021 @ 5:30pm 
Originally posted by TheDiaz:
I am still trying to figure out how do you disagree with a fact. Locmotion uses the same engine as Rollercoaster Tycoon 1 and 2, which are 2D sprite based games.

And saying it is an insult to compare Locomotion with TTD when it was the same developer, same gameplay concept, similar set of ideas and same gameplay loop is kind of weird.

And no, it wasn't trashy, it was a fun game for it's time, only that anyone can agree to disagree with you. Not how the game works in reality.

I'm mildly disturbed that someone could look at RCT and think "Hey, this game is 2D!" FFS, the big point of the game is building 3D rides. Regardless of the mechanics behind how the display is rendered, you are building coasters on three axes. It is a 3D game. So is OpenTTD. You can build tunnels under tracks under bridges under bridges at greater elevation.

Pacman is 2D. You move in two axes. If you do things in three axes, like all these other games, they're 3D.

A game is not 2D just because the view is an isometric camera. Hell, "isometric" is ♥♥♥♥♥♥♥ defined as "a method of showing projection or perspective in which the three principal dimensions are represented by three axes 120° apart."
When people talk of "3D games", they generally mean games that are dynamically rendered from 3D models in real time. They do not mean "games where things can move in multiple dimensions".

If that disturbs you, take it up with the dictionary, because I am fed up with this whole nonsense discussion.

The fact remains that Locomotion's failure had nothing to do with it being 3D, because it was not any more or less 3D than TTD is.
Last edited by 🚂🚃Taschi🚃🚃; Aug 18, 2021 @ 5:47pm
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Date Posted: Jun 18, 2021 @ 9:28pm
Posts: 34