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Differences between Locomotion and OpenTTD include, but are not limited to: significantly better signalling, extensive modding support, significantly more control over vehicle orders and schedules, ability to run in HD or Ultra-HD, wide-screen support, and more. Also, Locomotion is a closed-source, commercial game that has not been updated in over a decade, whereas OpenTTD is a free, open-source game that receives regular updates by highly dedicated volunteer developers and has a large and active modding community.
I prefer OpenTTD by a long shot but that's mostly because of all the quality-of-life improvements that OpenTTD implemented over TTD.
+1
Yes, you can easily tell that Locomotion and Transport Tycoon aren't the same game by the fact that they have different names, visual styles and game mechanics.
Also, Train/Transport Fever has proven that the Transport Tycoon formula translates fairly well into 3D when done right - and Locomotion isn't even a 3D game, it just uses pre-rendered sprites of 3D models for certain assets to allow for more complex movement of certain in-game objects. Which is something some OpenTTD expansions, like Timberwolf's UK Trains, also do, and that is one of the best vehicle sets there is, period.
This is not a matter of debate, it is a fact.
But like I say, we could agree to disagree.
Locomotion is a 2d, isometric, sprite-based game, using pre-rendered 3d models. That is a fact. You can find evidence to that on Wikipedia, in interviews with the devs, or you could ask anybody who has ever created a mod for the game, or look at the rendering logic as it was recreated in OpenLoco.