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翻訳の問題を報告
The main reason that isn't implemented right now is two-parts. First, the devs do not want to create versions of OpenTTD which offers features exclusive to Steam players that non-Steam players cannot get, which will then create a fractured codebase that could potentially in the future no longer be able to be updated if a contributor who knows that part of the code leaves the development team. Second, OpenTTD is looking at developing its own cloud save feature, which could be its own cloud service, or integrate other cloud services and the user can configure this for themselves.
Section "check online content, window: content downloading"
1. being able to "uninstall" extensions
2. a "select all" button.
3. an added dropdown list for the various types ( base graphics, AI, newgrf and so on)
so we can filter _within_ that subset of GRFs, not just within everything
4. an exclusion filter, so we can filter out certain stuff, as an example, when i set the type
in the dropdownlist to "newgrf" and the filter to something like "NOT:townnames",
all newgrfs which provide townnames are hidden.
Section NewGRF Settings:
2,3,4 from the above list, additionally:
Proper keyboard support:
Currently, when i select something in the Active list, then move the arrowkeys, it jumps to
the inactive list and i can move up/down with the up/down arrowkeys.
Solution: left right arrow key goes to inactive/active list, up/down arrowkey goes up/down
the list and SPACE either adds an extension ( if the inactive lsit is in focus ) OR removes it
( if the active list is in focus ). Better said, it moves the extension that is under the cursor to the OTHER window/list.
There were no changs to that whole system since years and it is very weird that
it is still SO cumbersome. Yes, it is only an small part of the game, but
with people being dependent on / addicted to Steam Workshop and the increased
exposure of oTTD, things must be fixed now.
Would you mind going to the GitHub repository and filing a ticket on this? These are things that the devs should see and address more directly. :)
It's kind of obvious that you didn't click the link.
Steam auto-cloud doesn't require any modification on the code side. It simply uploads the saves that OttD creates (just point it to the right folder).
Excerpt:
Steam Auto-Cloud is an alternative to the Steam Cloud API that allows apps to use Steam Cloud without writing code or modifying the game in any way. It only requires that you specify the file groups which you want persisted to the Cloud. Steam will automatically sync the groups of files when the application launches and exits. Avoid machine specific configurations such as video quality.
The problem is in regards to how non-open license stuff can be integrated into open license stuff in order to preserve the open licensed product to remain as an open license. If they wanted to be arrogant about it, they could just whip up whatever code and be done, but it's always possible for somebody to bring up a legal complaint over that, and because of that Steam actually doesn't like it when you do that because then they could get dragged into litigation as well. So it's mostly an exercise in trying to figure out how to get them to work together. Once that is resolved, then the developers can take a look at integrating some of Steam's features.
Please, kindly, read my reply again?
There are workarounds, too. A posibility would be to write an external program, not under the GPL license, that unlocks achievements. This way this program is the one that is linked against Steamworks SDK, and not OpenTTD. OpenTTD would then run this program everytime an achievement needs to be unlocked, which is allowed by the GPL.
I'm not actually a "Steam" person, but I can see the merits of adding these things. It's just a question of how they can be added without violating either the GNU Public License or Steam's own proprietary license. We have some people working on it.