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Anyway, I'm at a point now where I'm starting to be able to fully max out the talents. (Used a loadout of pets that focused on class xp bonuses to do it, but I leveled up a bunch with each class and saved loadouts with 3720 points spent in them, which is every single talent purchased except of course for the ones exclusive to the other classes. All 6 classes end up with all the same talent-based stat bonuses as each other at that point, aside from the difference of what the exclusive powers do. And now with those loadouts I shouldn't need to ever touch the talent tree again. Not so long as it remains in its current form. Just let it run automatically in each run.)
But my own thoughts on what to prioritize before I reached this point have been:
1) hit all the class xp first, which will kinda lead all 6 classes into the upper level sections for farmer and hoer, can start hitting other things after those are all purchased
2) early in each of those upper level sections 3 of the classes have bonuses for milk and 3 of the classes have bonuses for brewing xp... the rancher class's exclusive talent boosts milk so that seems like a good class to dip into the rancher, farmer, and harvester upper levels for the milk bonuses, not sure that any particular class stands out as an obvious one to focus on dipping into smasher, hoer, and freeloader's upper levels for the brewing xp though
3) when you run freeloader your focus is of course on using that run for farming new equipment, this should in theory mean that the luck stat talent nodes should be high priority, so go around all the lower level stuff and go into the freeloader and farmer upper levels
4) harvester's exclusive talent boosts worms, other bonuses for worms can be chased down in the farmer and rancher upper levels, confection xp should be a good thing to follow up with as well but that just means looking into the harvester and farmer upper levels