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Anyway, if you check your C drive (or whatever the drive with your Windows install is labeled, doesn't matter if Steam itself is installed on a different drive) and go through "Users -> (your username on this computer) -> AppData -> LocalLow -> Oni Gaming -> Farmer Against Potatoes Idle" there is a save file there.
A lot of games seem to like using either "AppData -> LocalLow" or "AppData -> Roaming" (EDIT: or "AppData -> Local") for storing save and configuration files instead of storing things in the same folder as the actual installation of the game. A lot of games built in Unity, at least. I don't really know what the logic is for which games use which path though. Seems pretty random from what I've seen.
There can still be some games that do things the more logically expected way that you'd think they ought to be doing though. It's always good to start with "Steam -> SteamApps -> common" (or wherever else a game might have been installed, for things you pick up outside of Steam) and look in the game's folder for the files when you're trying to figure out where a save file is squirreled away. And then wade through the AppData mess when that fails.
EDIT: Will you even be able to do anything with it in this case though? I get the impression that FAPI's save system is primarily cloud-driven and that this local save file is only some sort of super last-ditch emergency fallback in case the cloud save fails. I really doubt that you can make a backup copy of the file, try some weird experiment in the game, and then restore the backup so it's as if nothing happened. I'm guessing that it'll check for a file in the cloud first.