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Ilmoita käännösongelmasta
I was just above a million score, before even hitting the areas that gave Whack Bonus on gear.
On-Topic:
I've had several "inconsistent" runs, when doing it manually. Current highest is at 15.7M score, but my last one was at 9.1M.
Really depends on how many of the Gold Potatoes you're lucky enough to get (seeing as they give sooo much more than the regular ones).
Yeah, even with the upgrades capped to maximize your gold potato chance and minimize your green potato chance you're still dealing with some RNG there. Some runs might fall exactly in line with what the chances would suggest that they ought to be. Some runs might get some lucky streaks with more golds / fewer greens than expected. Some runs might get some unlucky streaks with fewer golds / more greens than expected.
Hitting one gold is worth about the same amount of points as hitting five regulars.
With the greens: Best case scenario is that it only costs you some time since you have to wait for it to go away on its own. (Little fractions of a second here and there that might add up to mean having fewer chances overall to hit something.) Worst case scenario is that you hit it and lose the same amount of points that 2.5 regulars would be worth.
With the regular potatoes: Best case scenario is that a lot of lucky placements of the next potato to hit minimize your time between hits so that the fractions of a second you save add up to possibly get you some extra chances to hit something. Medium case is that you take too long and it changes to red and you stop yourself and wait for it to go away on its own. Worst case scenario is that you take too long and it changes to red and you do click it, which makes you lose half the value that a regular one is worth.
Those combo shields protect you from losing the combo when you screw up, but if the screw-up was hitting a green or a red that's still a loss of points to set you back. (And I assume that the negative points get multiplied by the combo number as well. Yes? Can't really pay any attention to the score while playing it.)
There's wiggle room in these details for some variation in the score you can get.
I don't know what's most efficient, but personally I'm currently able to run area 3-7 or so in easy difficulty or area 2-8 or so in medium difficulty and I'm finding it best for me to keep two sets on hand to swap between. One set is stuff I've collected from area 3 easy and it provides whack bonuses but is weaker in everything else, and the other set is stuff I've collected from area 2 medium and it provides the best I can get for all the other bonuses.
(Except brewing exp. So far that bonus has only been on the same pieces as the whack score bonus.) The whack set I've got right now has base item ratings between 120k-140k (but more like 190k-210k with the enhancement levels I've invested into them) and when I have that set equipped my whack score is boosted by a total of 745.4%. The last time I played the mini-game manually happened to be when I set a new personal best score of 35.1M. That'd be... what? somewhere between 7M-8M If I had done it without that gear equipped?
ANYWAY.... For the range of scores you're dealing with and the lack of gear as a factor I'm going to stick with what I went over in my previous post. There's the RNG in whether a regular, gold, or green potato pops up. There's the RNG of how near or far the next one pops up from where the one before it popped up. There's fiddly little details in how it all affects the timing of everything and how many potatoes in total you're going to get a chance to hit. There's the major setbacks if you happen to make a mistake by clicking a green or red potato, even with the shields protecting your combo multiplier through the mistakes. It all leaves a lot of room for variation in score on different attempts.
greens are pretty devastating if you get a bunch in a row as they waste a entire second of your time. if you got shields you can expend one (use it on the green potatoes) this allows you to keep going asap, you don't lose combo or points (if you lose points, it's not multiplied by your combo score at least).
edit: Is this a game feature? I think this happens at stage 3-7 and 3-8, 2-9 worked fine after testing
There isn't anything like that o.o and the game hasn't had update for over 10 days now (the next one is in 2 days but still not change in the whack game)
Thanks for the reply! It seems my problem isn't whack-related, making additions in shops registers sometimes more than one clicks for me and also in earlier stages...
Strange problem, just started occurring yesterday after playing the game for some time. I don't think I have any devices that could be responsible and the mouse doesn't produce extra clicks in desktop usage.
edit: I wonder if it is my mouse breaking down, seemed like some irregularities on a test page. Cheers! :D
sounds like left click button failing problem, i had this problem a lot. got sick of it and stopped using left/right click buttons on the mouse. i bound left/right click to my side buttons, which are actual buttons (keyboard like buttons) (got a mmo gaming mouse).
theres a small metal strip that acts as a spring, it wears down/weakens over time, happens to all mice because they all seem to use the same flawed method for left/right click buttons. this results in the double click that happens almost randomly. it's possible to repair/replace the tiny metal strip but it's honestly super annoying to do.