Farmer Against Potatoes Idle

Farmer Against Potatoes Idle

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 This topic has been pinned, so it's probably important
Oninou  [developer] Aug 24, 2022 @ 5:38pm
Suggestions
Put your game ideas/enhancements/feedback here, or on discord, but definitely let us know what you think/want somewhere.
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Showing 331-345 of 393 comments
Dragon Jan 17, 2024 @ 1:54pm 
Could we get timers on the outposts for reaching 25% increments with the selected miner?

Its very very hard to plan out the 2nd/3rd miner when it's impossible to guess how long it's going to take to run out of resources.
The resource mining rate dwindles rapidly bellow 50% in particular and would like at a minimum something to gauge if it's worth to continue mining or not. I don't even know if you can bottom out and empty out an outpost because i don't want to waste that much unknown time for no returns. As far as i know it's exponential diminishing returns and impossible to reach 0%.
lamkaz Jan 21, 2024 @ 3:01am 
Thank you for introducing outposts, it is great to have a new mechanic in the gameplay.

That said, I have few suggestions related to outposts:
1) The upgrade in expedition shop increases quality of starting mineral. But that leads to bunch of outposts with either iron only, or gold/plat only etc. which is horrible.
This can be changed if the upgrade increases chance for follow-up mineral in the outpost instead - so it improves chance of outposts with multiple minerals.
2) Trade center - it would be great, if deals are created based on the current resources player has, to avoid streak of deals that are just impossible to complete.
3) If possible, I would like to be able to turn off/on trading souls for mats.
MetalGoose Jan 22, 2024 @ 5:36am 
I don't know if this suggestion has already been offered, but how about larva adding an extremely small multiplier to the max level rate of attack and defence confection? I wouldn't know how to balance it personally but an idea off the top of my head would be...say... 5% increased max level rate at 1m Larva (so 52.5/s) With an additive 5% for every factor off 10 beyond. (55/s at 10m, 57.5/s at 100m, etc)
Angry By Default Jan 22, 2024 @ 11:38am 
can we have a 'eye' on the whack shop
to hide everything bought
Last edited by Angry By Default; Jan 22, 2024 @ 11:38am
Angry By Default Jan 25, 2024 @ 10:39am 
for expedition shop too
Russell Jan 26, 2024 @ 2:23am 
It'd be nice to have some sort of a stats page breaking down where each stats total comes from. Something like Attack = (5 str + 10 some skill + 30 another skill) * 5 yet another skill * 12 yet another skill = 1234. It'd help to see what sort of weakest link could use the most focus.
Angry By Default Feb 2, 2024 @ 10:09am 
can u add a more accurate item rating for the equips?
i am at 8-2 easy - item max rating is 1.77e102
in my inventory i see them as 2e102
4.03e102 if i click on them cose of the free enhance
so i have no idea how high compared to the max they are
Last edited by Angry By Default; Feb 2, 2024 @ 10:10am
Dragon Feb 2, 2024 @ 1:38pm 
Could you adjust the trade chance for souls? It feels like 50% of my trades are asking to trade my souls, which are very limited and not something you would want to trade unless you have bought everything in the shop. If this is unreasonable could you shift it to a later trade center then TC5? maybe after there are 3 trade slots and other items put in the mix. this would also reduce the chance for trade and would be closer to the time you might spend soul resources on something like M4/M5 mining resources.
Last edited by Dragon; Feb 2, 2024 @ 1:45pm
BadazzBrentley Feb 8, 2024 @ 3:16pm 
In the worms breeding screen, is there a way to increase things by more than one per click? Can I toggle to do like 10 or 100?
adeyke Feb 9, 2024 @ 12:25am 
There's an input field at bottom right that lets you specify how much poop or how many larvae you want to add with each click. You can also enter a percentage. And the buttons above the field can be right-clicked to save the current number or percentage as a preset.
☢ P2M ☢ Feb 11, 2024 @ 5:04am 
When you have the "Super Poop" ascension perk, using "%" in the input box should refer to the Worm Larva percentage, since it becomes completely useless otherwise.

Also, in the Labor Begone challenges, it should auto-skip to the next area when you reach wave 50 (and wave 60 in area 1-1), since it's pointless to keep going past that.
wakasm Feb 19, 2024 @ 8:49pm 
Can we make the Labor Begone challenges work with any class?
DiMono Feb 20, 2024 @ 6:02am 
Can we please have hotkeys for moving back/forward through stages. It is really obnoxious having to open the stage menu, find the correct page, click on the stage you want, select the same difficulty, and then click another button to go there. It would be much more user-friendly to be able to simply hit the right or left arrow keys to go to the next/previous stage. Especially when doing a challenge, or after a rebirth or ascension, when you want to get to the furthest stage possible as quickly as possible.

You could also add a button next to the wave counter that pops up after you reach wave 50 that we can click on to advance to the next stage.
Last edited by DiMono; Feb 20, 2024 @ 6:03am
blejdinho Feb 24, 2024 @ 7:05am 
Maybe this was already suggested, but I would like to have some tier filter for items in soul shop, i.e. so we could set to automatically scrap any item below T20
Liam Carrigan Mar 6, 2024 @ 6:27am 
I REALLY would like to be able to equally distribute Milk/Larva (Or anything that could make use of it, maybe Grasshopper) with a button press, without having to math it out and click every resource/option once each time.
Maybe as an unlock in ascension or a purchase in the automation soul shop.

That, or let me keep % as saved values. So I can simply click it everytime to update the real number instead of having to type "8,33%" again each time. (For my 12 unlocked milk slots)
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