Hyper Light Breaker

Hyper Light Breaker

How does everyone feel about the parry mechanic? (tl;dr at bottom)
To start off: I love parrying in games. There's something about it that's really satisfying, and I think most melee-combat games can be improved with some sort of parry mechanic.

And in Breaker... well, I think the mechanic is a bit lacking.

Although parries can heal, the healing is minimal, and they don't always heal you. Other than that, they don't do much else.
There's no real reason to parry normal enemies over just dodging the attack, or hitting them and stopping the attack.

The window for hitting a parry is really tight, and the flash that indicates when an attack is coming is inconsistent. Sometimes the flash means the attack is coming right then. Sometimes it means the attack is coming in a second. Sometimes there's no flash at all.

I want parrying to be good, so I'm going to better organize these thoughts sometime later for feedback, but I would like everyone else's opinion on this mechanic as it stand.

TL;DR
I don't feel like parrying is worth it in this game, and I want your opinion.
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Showing 1-15 of 19 comments
It's so bad and you get punished for trying to learn the timing. I tried to learn on a singular green slime and it just never worked. needs reworked.
I think the parrying in this game dose need some work. I would say there are 2 big problems with it.

1. The animation is to long and you can't cancel it with another parrying making it impossible to parry mutable attacks in a row. This includes the 2 to 3 hit combo from one of the boss's.

2. The enemies don't react at all when you parry them leaving no opening for you to attack or anything, also if said parried attack were to leave a hazer or something on the ground that still happens leaving you standing in it.

This just makes the parrying in this game punishing and unrewarding.
I'm new to the game, can you parry shooting attacks? There are bosses that seem to attack with guns only, can you parry those? It would feel a lot better if you could. I'm too new, had only basic weapons and their attacks were too punishing to risk trying to parry. Thanks.
Originally posted by glitchHiker:
I'm new to the game, can you parry shooting attacks? There are bosses that seem to attack with guns only, can you parry those? It would feel a lot better if you could. I'm too new, had only basic weapons and their attacks were too punishing to risk trying to parry. Thanks.

I've been able to parry projectiles, though its difficult with how slow some of them move. It's better just to avoid projectiles altogether.
Yeah its garbage.
The timing feels off and its far too punishing for far too little reward.

So i just end up dodging almost all the time even when i know the timing of some enemies it is just not worth the risk of being hit.

And then when i'm dodging every single attack i just end up wishing i was playing windblown instead which has nice tight combat built around a dodge mechanic.

Dunno. I really hope they can turn this around but combat needs to feel way more fun.
Ivara Ara Jan 25 @ 11:54pm 
It is useless other than parrying the tracking attacks of the bosses. You can pretty much just ignore the parrying once you get some holobytes and especially once you get powerful enough to just 2 tap everything.
Thaeldis Jan 26 @ 2:06am 
I honestly would remove it and build the game around dodge completely but that's just me (and also melee should give you ammo back, like in HLD).
SeriaL Jan 26 @ 6:11am 
Or just increase the window of the parrying like a lot so people can just 'HAVE FUN' parrying. I was surprise to not see even one HOLOBYTES increasing that window ... just saying
Originally posted by SeriaL:
Or just increase the window of the parrying like a lot so people can just 'HAVE FUN' parrying. I was surprise to not see even one HOLOBYTES increasing that window ... just saying
SAME! I combed all the skill trees as well to see if there something to upgrade the parry window
I don't think parry window needs to be increased, the window is fine as it currently. Just making it more rewarding and/or maybe adding a shield/block to go with so it's not nearly as punishing
Generally dont like games where parrying feels forced, even games like sekiro or lies of P i feel give a lot of leeway in the mechanics so parrying doesnt feel like the only answer which i feel is the case with the wolf boss at the moment. I prefer to dodge and control distance to avoid damage over parrying.

In this game it feels underwhelming and clunky
dont think its as bad as these comments are saying but it very bad to learn. i mean the med being baseline will help that some but just practicing to timing just results in losing resources. that would be fine if it was easier, maybe cd timed or something. but currently its ok but only once you are forced to do it by the bosses enough times. but it should be changed, def
Last edited by Fiesta! Fiesta!; Jan 26 @ 4:38pm
8765409 Jan 27 @ 2:56pm 
Fixes for Parry:
Standardize the attack indicators to show when a parry can occur, currently they're all over the place.
Allow the user to hold for a block that significantly reduces damage, and just have a parry occur if block is pressed within the timing window.
ManTan Jan 27 @ 3:49pm 
Timing is strict but not too bad. I can parry many of the bosses attacks consistently, especially aoe slams.
CarbonKing Jan 29 @ 10:01pm 
Parry is only good for the boss fights. If it refunded amp, then it would be worth mastering.
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