Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are you sure? I feel like meta progression elements will trivialize things as they usually do in these roguelite games. I'd rather the game be on the safe side and be super difficult upfront so you don't end up super trivializing it later on, just making it more manage-able.
Also they may have balanced the game more around multiplayer.
You're supposed to leave to the extraction zone before you die also. Instead of keep taking risks. If you go to an extraction zone you will keep the stuff you got.
Leave when you don't have healing items anymore.
Yeah tbh if this game just added more health power ups, the core gameplay loop could stay the same. I actually really like the game when I am not being constantly and unfairly ganged up on by fifteen different enemies. But I may be biased I am a diehard heartmachine fan.
Other times you dash attack into an enemy but you somehow find yourself hitting air because your sword when through the enemy by a pixel.
Auto-lock doesn't seem to work too well, especially for the guns.
It doesn't feel difficult because I'm playing terribly, it feels difficult because the game doesn't work properly.
6. Special attacks: At least the starter slash attack is slow, can't be canceled and it doesn't have iframes, I've had a few times were I started the attack only to be completely destroyed by an enemy and there was nothing I could do.
Fix: either give the character invincibility during these attacks and allow the player to cancel.
As for extracting, I tried but you don't just get to leave, you have to activate the portal and survive against waves of enemies before extracting. It gives you health thankfully, but is still a challenge.
For me personally, it was just the lack of any healing that pushed the difficulty over the edge, not having even a single heal starting out seems overly punishing.
1. Not having at least one heal when starting out.
2. The placement of those red domes that hurt you after a bit. They should never be on important areas, only side areas.
3. The lighting and art direction in this game is more a hindrance than nice to look at. Especially when there are no graphical options to toy with to make it looks a little better or tone down the bloom or whatever makes everything so washed out.
Honestly great feedback and more or less what I also concluded after a bit of an hour of play.
I like what's currently on offer, a roguelite HLD is honestly cooler than I first imagined it would be, BUT yeah the early game experience is awful and makes it hard to experience the rest of the game, at least solo.