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Just put all progression at the one vendor. Its so clunky.
What is strike? What is blast? What is ops?
The lock on is catastrophically bad as well. Just make parry omnidirectional until you figure out how to make the lock on actually work.
Ground effects are out of control. Totally absurd. Some enemies simply cannot be safely attacked in melee.
The battery system is awful. Charge it on hit. Its so obvious it's crazy it's in this state. One heal should be free right to the start. How does a design team arrive at this system?
The parry feels bad and should act as a damage mitigation on miss.
A bigger issue is there's literally zero synergy in builds and this is the absolute beating heart of the genre.
You cannot have a good roguelite without it.
They seem to have spent 3 years building the procgen and zero building a game. The title is years from being able to compete with the games in it's genre. There's no reason to play this over other better games.
They should have just made a 3D single player sequel. I don't even understand the thinking behind the game.