Hyper Light Breaker

Hyper Light Breaker

Massive Personal Feedback Post
I'm gonna split this into clearly defined sections because I don't like how other people give feedback. I'm gonna keep this to my negative thoughts because it's what I want to see changed most urgently. I'd like to note that I am having a lot of fun with this game, and I hope the developers can see this post to improve it further.

The Bad
Things I see as objective flaws with the game.
1. Not enough graphics settings. Please let me obliterate the texture resolution so my tiny little computer can handle it.
2. Can't turn off aim assist. I'd like to play with gyro aim and the auto aim just makes it feel bad.
3. No information. I'm all for having players figure things out but I have no idea what the hell OPS is.
4. Multiplayer has a glitch where the host will seemingly not exist to other players. Their model might be real, but you can't revive them if they die and they aren't shown in vote counters.

The Gripes
Things that are not objectively bad but I would very much like to see changed.
1. Damage balancing. Small fry enemies and environmental hazards deal way too much damage for how often you'll encounter them. I think the thorn bushes should deal like 5 damage max but they can deal 30-70 due to the bleed they inflict.
2. Crown balancing. I've only gotten to fight Dro and the mask guy whose name I forget, but I'll keep it to Dro since I have more experience in that fight. Dogs spawn way too often, and in such huge numbers. I end up spending more of the fight managing the dogs than fighting the boss. I propose that dogs both spawn much less often during the fight (maybe 33% of the current rate) and cannot spawn if there are already 2 alive. I understand they serve an important purpose of letting you get battery back, but that leads me directly to my next gripe.
3. Battery system feels weird, especially after having played Drifter. I think it would be nice if we got battery back just for hitting things, even if it was in a very small amount. I enjoy the loop of melee>gun>amp because it feels like i'm managing my resources and being so cool and smart!
4. Parry timings. Some things have really weird parry timings. Back to Dro for example, the big horizontal swipe. The hitbox becomes active a tiny bit before the sword is even swinging. For the most part this can be fine, but my next gripe ties in with this one.
5. Hack. This status makes parrying things really ♥♥♥♥♥♥♥ hard, and it's how I figured out Dro's parry window is before the actual swing. Also, while Dro is hacked, the big jumping slash goes really slow through the air in a way that I find goofy as hell (not inherently bad but with the parry thing causes frustration). I think if an enemy is hacked, the parry window should be massively increased to compensate for how much you've slowed them.
6. Healing. Heals are so ♥♥♥♥♥♥♥♥ rare in this game and it doesn't help that you need to unlock the medkit which you might not know to do. I think you should start with the 1 medkit unlocked and a good supply of like 10 medigems just to get more out of your first few runs and better encourage people to get into the game. Additionally, medigem prices for heals should be reduced. Something like 2 gems to enter with a heal and 3-4 to get one in the field.

I think that's everything I have to say but please ask me about other aspects and I will gladly discuss them.
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Showing 1-3 of 3 comments
Jake yeeew Jan 15 @ 11:26am 
Good feedback, I agree. My biggest one is heath. I would like more opportunities to heal and more information (in-game) on how to go about it.
Jevmen Jan 15 @ 11:48am 
health feels extremely scarce i agree, when you are sitting with 10-20 HP on the field it just feels bad to try to explore anything
Its truly absurd that the stats have no explanation. Its insane that to even find that progression you need to stumble upon it in a second sub menu under "change loadout".

Just put all progression at the one vendor. Its so clunky.

What is strike? What is blast? What is ops?

The lock on is catastrophically bad as well. Just make parry omnidirectional until you figure out how to make the lock on actually work.

Ground effects are out of control. Totally absurd. Some enemies simply cannot be safely attacked in melee.

The battery system is awful. Charge it on hit. Its so obvious it's crazy it's in this state. One heal should be free right to the start. How does a design team arrive at this system?

The parry feels bad and should act as a damage mitigation on miss.

A bigger issue is there's literally zero synergy in builds and this is the absolute beating heart of the genre.

You cannot have a good roguelite without it.

They seem to have spent 3 years building the procgen and zero building a game. The title is years from being able to compete with the games in it's genre. There's no reason to play this over other better games.

They should have just made a 3D single player sequel. I don't even understand the thinking behind the game.
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Showing 1-3 of 3 comments
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Date Posted: Jan 15 @ 9:54am
Posts: 3