Hyper Light Breaker

Hyper Light Breaker

femurday Jan 14 @ 4:01pm
Is this the intended difficulty?
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.
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Showing 1-13 of 13 comments
Retsubty Jan 14 @ 4:03pm 
Just keep upgrading. The DPS upgrades seem massive.
THIS RABBIT Jan 14 @ 4:07pm 
I agree with OP, I had to return it. I love the genre and this ain't it ya'll. Maybe they can turn it around, the game looks gorgeous and has some really cool ideas going for it. Best of luck devs!
Ghost Jan 14 @ 4:09pm 
2
Originally posted by femurday:
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.


it literally tells you what to do about that in the news letter. i dont understand how none of yall can read or do any research
MythikBeast Jan 14 @ 4:34pm 
Originally posted by Ghost:
Originally posted by femurday:
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.


it literally tells you what to do about that in the news letter. i dont understand how none of yall can read or do any research
Everything you need to know to play a game, should be easily found in the game.
femurday Jan 14 @ 4:40pm 
Originally posted by Ghost:
Originally posted by femurday:
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.


it literally tells you what to do about that in the news letter. i dont understand how none of yall can read or do any research

Literally reading your c*nty reply right now! Who's the dummy now?

Just remember you are on a discussion forum, and the medikits supply is not my only take. Since you are such an advanced genius and have already researched everything you would have noticed that starting with low health and losing progress were also part of the discussion I was starting.

♥♥♥♥.
Learner Jan 14 @ 4:42pm 
Originally posted by Ghost:
Originally posted by femurday:
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.


it literally tells you what to do about that in the news letter. i dont understand how none of yall can read or do any research

What newsletter? When I booted the game, it said to go to the telepad, gave a controls schema, and dropped me in.
Originally posted by Ghost:
Originally posted by femurday:
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.


it literally tells you what to do about that in the news letter. i dont understand how none of yall can read or do any research
wtf are you talking about? what newsletter?
Originally posted by Ghost:
Originally posted by femurday:
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.


it literally tells you what to do about that in the news letter. i dont understand how none of yall can read or do any research

Damn moron
.dot Jan 15 @ 8:34am 
I was struggling as you were and actually I still am, kinda, but after some experimenting I'm doing a little bit better, the real issue other than some weird balance, which is to be expected from the first stages of early access, is that the game does very little to guide you towards the "intended" loop, said loop being: enter the map -> find some good stuff to store in your cache (or equip if you really need it), medigems, materials and cores too -> extract before things inevitably go south.

After that, you either sell your loot or save it for an attempt at a boss, and you use your cores to upgrade the drone that determines your Breaker's stats and starting weapon.

It's basically risk/reward, but more in an extraction shooter kind of way, which roguelite players aren't really used to, once I got that, HLB got pretty fun.
Last edited by .dot; Jan 15 @ 8:35am
Originally posted by femurday:
Finding it very frustrating to have such low health, and very few ways to heal. Can't get a handle on the combat when I am dying so quickly.

Also, losing progress (item pips) after each death does not feel good. I get that there needs to be consequences to dying, but it robs you of the chance to improve your character across attempts.

IMO good roguelikes should improve both player skill, and character progression as you play.

Im guessing the general procedural land and enemy generation makes it for a lopsided experience.
Loving the difficulty. (sans the loading screens and "near-hidden" medkit)

Finding a weapon or two that suits you goes a long way.
Kokoa Jan 15 @ 9:17am 
Originally posted by Tygo:
Just keep upgrading. The DPS upgrades seem massive.
i'd like to ask, how can i do that? i've been unable to find permanent upgrades that aren't improving and unlocking the shops. i see the upgrade tab before starting a run but that requires full cores and i can barely claim 1 fourth of a core. is it just that or am i missing something?
Kokoa Jan 15 @ 9:19am 
Originally posted by .dot:
I was struggling as you were and actually I still am, kinda, but after some experimenting I'm doing a little bit better, the real issue other than some weird balance, which is to be expected from the first stages of early access, is that the game does very little to guide you towards the "intended" loop, said loop being: enter the map -> find some good stuff to store in your cache (or equip if you really need it), medigems, materials and cores too -> extract before things inevitably go south.

After that, you either sell your loot or save it for an attempt at a boss, and you use your cores to upgrade the drone that determines your Breaker's stats and starting weapon.

It's basically risk/reward, but more in an extraction shooter kind of way, which roguelite players aren't really used to, once I got that, HLB got pretty fun.
ill try playing this way, i'm really struggling with the game loop but i love the game so i can't just stop
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Date Posted: Jan 14 @ 4:01pm
Posts: 13