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At first it all sounds like Darkest Dungeon 2 rogelike style, with super long rung (3-6 hours) and everythings seems to aim for that, variety of builds, exploration and some open fields. However if you can play this multiplayer.. i dunno, i dont thing you can have such long runs with strangers, maybe the multiplayer is more like playing with only friends andnot randoms like Risk of rain 2 or Deep rock galactic
Also HLD exploration was pretty normal, not sure why ppl says it was one of the strongest points of the game. the only thing i liked were the secrets, who even were kinda annoying sometimes.
if they do this right, im 200% up for a rogelite
Ultimately, the team wanted to make a new game: one they are proud of and one that they themselves would want to play. Breaker will still share some common threads with Drifter, and stay true to our particular aesthetic and tone.
The best I can tell you now is that unlike with Solar Ash (which was largely made in a vacuum), we'll be regularly sharing our dev process, content, gameplay, narratives, etc. as we head toward Early Access. Hopefully some of the things we share will pique your interest. And even if not, really appreciate your advocacy and support for Drifter <3
Aren't developers happy with HLD? :(
It's one of the best pixel art games I've ever played. I don't recall many details, but the pacing, the lore, the world they created, the gameplay, the mechanics, and omg the OST all come to mind. The main OST is so gorgeous that I occasionally return to listen to it! It brings back memories and warm, cozy feelings for me.
I don't play video games as frequently as I once did because I regret wasting so much time on them, but I don't regret playing HLD. I treasure the memory of playing it.
So, developers should be proud. It's fun to play, but more importantly, it's beautiful to experience.
Hyper Light Drifter is one of my favourite games ever. It just has the perfect flow. While personally, I would have hoped for a typical sequel, i.e. more of the same with a few new things/mechanics thrown in, I can understand that the devs want to do something new. But chasing the Roguelite bandwagon feels like a mistake.
In my case, there is a lot of good will stemming from my experience with Hyper Light Drifter, so I will probably try out the game eventually. But I fear that I won't enjoy it nearly as much. Nothing beats a hand crafted world and Hyper Light Drifter exemplified that. The jump from 2D to 3D is daring enough IMHO. Instead of working on procedurally generating worlds, something that I have never seen succeed, the devs should focus on getting the combat right. Making it as crisp as in Drifter but in 3D is a challenge in itself. I'm dreaming of a mixture of Zelda and Bayonetta. The hand crafted world of Zelda coupled with Bayonetta's combat and Drifter's atmosphere could be a perfect game.
Re this concern - it is valid. I wonder if this clip from the latest talk on our tech art process would help alleviate some of your feelings here: https://youtu.be/IeH7CGS4mo4?t=1454
Our tech art lead Len talks about we absolutely want for the player to feel like the levels are completely hand-manicured experiences instead of stuff feeling just like randomized levels.
The best thing about today's gaming world is that we all have tons of options and choices. We can always choose to not play something instead of trying to insinuate whatever direction they took on their projects is "following a bandwagon" or implying a whole genre of game we don't like a "cash grab", but hey, what do I know.
I like Hyper Light Drifter because it's not a rogue-whatever. The genre is honestly getting so painfully overdone, and as someone who doesn't enjoy that gameplay, it feels like dodging a minefield just to avoid accidentally buying one these days.
Really disappointing. But then again, I also think it's disappointing this game is in 3d. I would prefer to remain in the 2d realm. It's just not for me.
I think the character designs are really neat, though. It has that going for it.
As for drifter i know of at least maybe 10 other pixel/zelda style games. Where the only 3d/ third person/ open world/ rogue game i can think of is Raven bound. If they turn this into another Crafting/ survival/ base building game i will be dissapointed.
Would you be intrested in a very Old game. The game is called elder scrolls two Daggerfall. It was one of the first open world RPG with procedurally generated sections.