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回報翻譯問題
I mean...this game is based all around speedrunning and getting up on the leaderboards. The blatant cheaters only show that cheating is possible, who knows if the other fast times are legitimate.
>What other games do you play? There's probably more cheaters in them but you just don't know about it.
Just because X is ♥♥♥♥♥♥ doesn't mean Y has to be as well. Whataboutism is a facile argument that does nothing to make your case.
https://www.merriam-webster.com/dictionary/whataboutism
>The blatant cheaters only show that cheating is possible, who knows if the other fast times are legitimate.
This is 100% the issue. It's never just one or two cheaters. It'll suck to have to use outside run verification, but if there's no other option, that's what the community will end up doing, and we can only hope that enough folks come along for the ride.
Cyber Hook is one of my favorite games from this genre, and you can download a replay of any person on the leaderboard and watch their run of the level.
(Just realized your first point was to the person I was replying to, but I'll keep this up anyway because I do think it is an awesome feature for both speedrunning and anti-cheat.)
And I thought i was just imagining things but finally saw them on GL in Shields 0:00.041 and 0:01.049 respectively
What about an option to report players? Sure, it could be abused by scummy people but I would think that most of the time it would be used to report the scummy ones. Just make it based on a wide consensus, eg. if the same players keep getting reported by players across the world and at different times, then the time is probably not legitimate.
Or could also just compare it to the red medal score, like if it's 5sec under then it's unlikely, so potential ban
Impossible scores should be easy to ban, eg <1s means instant autoban, no 2nd chances, before they get the chance to find the sweet spot between hacking and the ban threshold
Or could use the ghost data. There's probably a way to use it to check for common hacker gameplay patterns, just store the ghost data on the server for a while until you can analyse it and figure things out (or maybe keep it so we can watch top tier players ghosts, which would be awesome and help community hack reporting)
Or could check the number of attempts and playtime. It probably takes quite a few tries to reach fastest times, so hackers are probably not putting in those hours and numbers of attempts, so flag the anomalies