Neon White

Neon White

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Angel Matrix  [developer] Feb 20, 2022 @ 7:08pm
Neon White Demo: Feedback
We're excited to hear your feedback on the Neon White Demo. If you've got a moment, please share your thoughts in this thread- it really helps us out.

Thanks!
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Showing 1-15 of 86 comments
Larz Feb 21, 2022 @ 11:08am 
Fix the infinite loading plz?.

I really want to play it but everyone is stuck at infinite loading.....
NICKY/Sal Feb 21, 2022 @ 12:40pm 
Playing the game is great. I already wish for some kind of hard mode that adds more enemies. It feels good to control and there's some really cool design going on here.

Please, have some kind of speedrun mode that skips all cutscene and story. Whoever wrote this, can't write. I want to go deaf by gunshot every time somebody talks. It's as bad as Borderlands writing.
Leot Feb 21, 2022 @ 12:52pm 
I think is great so far. The gameplay loop seems creative and fun. Here's some my feedback after completing the demo:

- My biggest request: I think it needs an in-game framerate limiter. Only having Vsync isn't ideal because it adds input lag. With the game running at over 400fps on my rig, it's making my GPU unnecessarily hot. I typically don't like using external framerate limiters such as RTSS or Nvidia control panel. Most games should include framerate limiters in-game, imo.

- For a game about speed, those 'Rank up' and 'Unlock' animations really slow down the pacing a lot after every single level. I don't know if it's just me, but I'm just itching to get to the next level, spamming Mouse1 to speed up the results screen.

- I like the color coded card system. It gets to the point where you don't have to look at the card name/icon at all and you can memorize each card's abilities by color. Same with switch switching cards in your hand; you never have to take your eyes off the action and can just focus on the color of card in your peripheral vision. I think it's great.

- Only issue I can see by the color coded system; Maybe adding a colorblind option would help some others. I'm not colorblind, but I imagine adding such a setting could be useful.

- A VERY minor complaint, but being able to hit spacebar to skip tutorial cards would be nice. Besides having to move your mouse cursor to the 'Continue' button in the bottom left.
Last edited by Leot; Feb 21, 2022 @ 12:53pm
Originally posted by Leot:
I think is great so far. The gameplay loop seems creative and fun. Here's some my feedback after completing the demo:

- My biggest request: I think it needs an in-game framerate limiter. Only having Vsync isn't ideal because it adds input lag. With the game running at over 400fps on my rig, it's making my GPU unnecessarily hot. I typically don't like using external framerate limiters such as RTSS or Nvidia control panel. Most games should include framerate limiters in-game, imo.

- For a game about speed, those 'Rank up' and 'Unlock' animations really slow down the pacing a lot after every single level. I don't know if it's just me, but I'm just itching to get to the next level, spamming Mouse1 to speed up the results screen.

- I like the color coded card system. It gets to the point where you don't have to look at the card name/icon at all and you can memorize each card's abilities by color. Same with switch switching cards in your hand; you never have to take your eyes off the action and can just focus on the color of card in your peripheral vision. I think it's great.

- Only issue I can see by the color coded system; Maybe adding a colorblind option would help some others. I'm not colorblind, but I imagine adding such a setting could be useful.

- A VERY minor complaint, but being able to hit spacebar to skip tutorial cards would be nice. Besides having to move your mouse cursor to the 'Continue' button in the bottom left.

Pretty much agree on all points. I can also add that:
-I did notice some input lag in this game, not too conspicuous but enough for me to feel it. It's fine for all intents and purposes.
-Skippable story with one button would be nice, i mean. Who won't speedrun a speedrun game? ;)
-A level select without going to the jobs would be nice aswell. Or maybe it is in the game and i'm blind.

Did set some world records but most of em are probably gone by now :)
Garrad Feb 21, 2022 @ 3:05pm 
-Absolutely loved the gameplay. Everything about how to use the weapons made perfect sense and in which situation.

-Levels made perfect sense in the demo, at no point was I slowed down by trying to work out which weapon to use. I only stopped due to missing a jump or a mistake.

-Really great cast of actors. Lots of famous voices.

My biggest issue and while it's a minor one.

- The writing is a bit too comical. I do like tongue-in-cheek humour but sometimes the jokes are a bit too "internet culture" for my tastes. I found myself skipping the dialogue as it didn't amuse me.

Still the voice actors are great. I just wish the writing was a bit wittier.
Last edited by Garrad; Feb 21, 2022 @ 3:06pm
KingKrouch Feb 21, 2022 @ 3:49pm 
The gameplay is great. The only thing I can really say is that I kind of wish the level transitions were a bit shorter, so it's quicker to get back into gameplay.

Runs like butter and has no pillarboxing on my setup (And the UI seems to be fine without many issues, Both things which are great).
Gameplay is fun, but I wish the results screen and the hub world menus were sped up a bit. A little thing in the hub would be maybe adding button shortcuts to instantly go to certain areas by double tapping?
the demo seems to suggest that simply completing every level isn't going to be enough to finish the story, and that you'll need to replay previously completed stages in order to get enough of the medals to progress.

personally, I intensely dislike this style of progression and very much hope it isn't mandatory in the final game. simply completing every stage should be enough of a challenge in order to get a proper ending; you can add whatever optional bonuses you like for speedrunners, but effectively forcing the player to replay already completed levels always feels to me like a cheap and artificial way to increase playtime and difficulty
Trilantini Feb 21, 2022 @ 6:27pm 
Nothing special you can do with graphic settings other than resolution and FOV. Sure vsync, anti-aliasing and ambient are there but that is a miserably bad offer on PC. On consoles, it can pass. Hoping it will have more options and the level would be more full of stuff around. upon release. Other than that demo is overall pretty good.
EDIT:
Saw other comments, pretty much agree with Leot what he says and why do "Visual novels" not have full voice acting during normal gameplay, it just first word or
sigh but during main story it has voice acting for whole conversation
Last edited by Trilantini; Feb 21, 2022 @ 6:37pm
Vioræn Feb 21, 2022 @ 7:26pm 
Aside from what other people have already said (Aside from the point about the medals and progression. It's about going fast. Go fast or fail.), I think the HUD could do with a little cleanup.
It could do without the portrait of the main character and the vertical scan lines at the edges of the screen. The black fog at the bottom of the screen is more a minor complaint, but I think an option for the UI to just have your cards, health, remaining demons and the timer without this extra visual noise would be great. It's already fairly clean, but it does have some unnecessary clutter.

Other than that, game plays and runs fantastic, although I did notice my game having some hard stutters after many retries of the same level. A restart fixed it.
I think it'd be great if you could actually watch the replays/demos of other players on the Global Leader Boards after you got the Platinum medal.
Fyren Feb 21, 2022 @ 9:33pm 
Originally posted by Leot:
- For a game about speed, those 'Rank up' and 'Unlock' animations really slow down the pacing a lot after every single level. I don't know if it's just me, but I'm just itching to get to the next level, spamming Mouse1 to speed up the results screen.

- A VERY minor complaint, but being able to hit spacebar to skip tutorial cards would be nice. Besides having to move your mouse cursor to the 'Continue' button in the bottom left.

I was also going to give these two things as feedback. The UI outside of gameplay is functional but just kind of slow. I wish I could navigate through the menus faster, in general.

I also found it annoying when I accidentally clicked to go to the next level within a mission and then couldn't go back immediately.

But one place where I think the game could use a slight pause is at the very start of the level. I think a short delay, maybe around 0.5-1s with a quick animation and sound, where you can see your starting position before actually having the timer start would be good. I think going from the menu and hitting space to retry to the level starting is a little abrupt.
Deep_wolf Feb 21, 2022 @ 9:37pm 
I guess this is speedruning game. huh? I do like the jumping games, but cards instead of actual weapons is luckluster...also, levels too short (i guess it the intention), i'd prefer something like half a hour map instead of 20 seconds run to the toilet. Also, is this a paradise killer sequel? I mean, quake jumping game with bleach characters...oh boi, don't really cared for the story, i dunno why
BXzer0 Feb 22, 2022 @ 12:44am 
the first game i genuinely loved and couldn't put down in a long time, from the art style of both the levels and the visual novel elements to the great voice acting and the comedy that is hilariously self aware, keep up the good work and i cant wait to get the full realise !!!
DoctorWTF Feb 22, 2022 @ 2:33am 
Gameplay is nice, hopefully it doesn't stay too easy in the later levels.
Writing is weeb cringe and everyone older than 14 should skip the cutscenes
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Date Posted: Feb 20, 2022 @ 7:08pm
Posts: 86