Gorilla Tag

Gorilla Tag

Koolala 2021 年 5 月 23 日 下午 3:27
Suggestion on Competitive Mode not having Lava Speed Boost.
Real life tag doesn't have speed boosts and they don't make sense in a competitive game. Speed boost do however make sense for balancing the non-competitive mode because of the wide range of skill levels with competitive and non-competitive players. The speed boosts make it less serious and you move super fast.

Right now the place to learn how to climb is 'Casual Mode'. Not because you won't get tagged, but because you don't get random speed boosts as you play that change how far you can jump.

The only downside I see is a bad player might get singled out for too long if they really can't compete. They could just play normal mode or casual, but one good solution I see is letting people volunteer to be lava monkey. During the 5 second round changeover, anyone holding their hand above their head could take priority in the random selection queue. This way bad players who still want to play competitively with full jump control can avoid being stuck as lava monkey alone.
< >
正在显示第 1 - 7 条,共 7 条留言
TakoGames 2021 年 5 月 23 日 下午 5:41 
monke
weewoo 2021 年 5 月 23 日 下午 8:39 
There are a couple of issues with this. Mainly, the people who are being chased get the decide the path and it takes actual time to process what they are doing and replicating it. A case could be made for lowering the boost but not for eliminating it. Also, the hand above head thing wouldn't work that well since, if I am reading it correctly, someone would be chosen, have their speed slowed, then someone else raises their hand and gets priority for lava and if the lava monkey doesn't have their hand up, the person with their hand up gets it, ruining the ability for the first person to move for 5 seconds.
Koolala 2021 年 5 月 23 日 下午 9:30 
people who are being chased get the decide the path and it takes actual time to process what they are doing and replicating it.

This how tag in real life works as well. Some tricks used to overcome this in real life are cornering people and teamwork. 2 monkeys will always be able to tag 1 monkey. You can't say tag in real life is broken. It's highly competitive.

hand above head thing ... if I am reading it correctly,

Not quite let me explain better. It wouldn't happen after a round like that.

Right now a round ends after everyone is tagged. During that time period everyone is a lava monkey (I guessed this lasts 5 seconds, not the no movement time). I'm suggesting that anyone holding their hand up right before a round starts during the post-game time will get priority over randomly being selected to be a lava monkey next game.

So for example: You would hold your hand up at the end of a round until the lava monkey is picked. Doing so will increase your chances of being picked to be the lava monkey. If your the only one holding up your hand then you get picked as the lava monkey. If no monkey holds up their hand to volunteer then the round starts exactly like it does now and someone is picked at random.
最后由 Koolala 编辑于; 2021 年 5 月 23 日 下午 9:52
weewoo 2021 年 5 月 23 日 下午 10:43 
引用自 Koolala
people who are being chased get the decide the path and it takes actual time to process what they are doing and replicating it.

This how tag in real life works as well. Some tricks used to overcome this in real life are cornering people and teamwork. 2 monkeys will always be able to tag 1 monkey. You can't say tag in real life is broken. It's highly competitive.

hand above head thing ... if I am reading it correctly,

Not quite let me explain better. It wouldn't happen after a round like that.

Right now a round ends after everyone is tagged. During that time period everyone is a lava monkey (I guessed this lasts 5 seconds, not the no movement time). I'm suggesting that anyone holding their hand up right before a round starts during the post-game time will get priority over randomly being selected to be a lava monkey next game.

So for example: You would hold your hand up at the end of a round until the lava monkey is picked. Doing so will increase your chances of being picked to be the lava monkey. If your the only one holding up your hand then you get picked as the lava monkey. If no monkey holds up their hand to volunteer then the round starts exactly like it does now and someone is picked at random.
It's highly competitive, yes, but it is also real life. Real life running doesn't have that large of a skill gap, being able to wall climb and swing from branch to a hundred other branches has a HUGE skill gap.
Koolala 2021 年 5 月 24 日 上午 9:33 
Maybe we will just disagree on this but what your describing as a skill gap is exactly what makes a good competitive game. Think like Basketball or Soccer, take a non-competitive player and they won't even be able to get the ball away from someone who is good at dribbling. I don't believe Gorilla Tag is magic outside the limits of human ability like your saying. It would be amazing if we could play it competitively like a real sport. What makes competitive games so fun is getting to use all these high skill tricks you learn from the basics like climbing trees or walls.
weewoo 2021 年 5 月 24 日 下午 12:32 
引用自 Koolala
Maybe we will just disagree on this but what your describing as a skill gap is exactly what makes a good competitive game. Think like Basketball or Soccer, take a non-competitive player and they won't even be able to get the ball away from someone who is good at dribbling. I don't believe Gorilla Tag is magic outside the limits of human ability like your saying. It would be amazing if we could play it competitively like a real sport. What makes competitive games so fun is getting to use all these high skill tricks you learn from the basics like climbing trees or walls.
My point was that running in real life only has so many paths, while running in this game gives you near infinite options, also, with real life tag, you have a life-time's worth of experience in running
Koolala 2021 年 5 月 24 日 下午 2:10 
I see, I have more faith than that in our monkey abilities to play tag as a sport. Worst case there would just need to be a competitive round timer which is very normal in competitive sports.

One thing I have noticed is people don't see tagging players as 'winning'. Only not getting tagged is precieved as winning and eventually everyone 'loses'. I think this is because there is nothing competitive about having speed boosts, but also that if people could volunteer to be lava monkey they would take pride in winning. A competitive player who volunteers to be a tagger would see how quickly they could get the whole server tagged.
最后由 Koolala 编辑于; 2021 年 5 月 24 日 下午 2:11
< >
正在显示第 1 - 7 条,共 7 条留言
每页显示数: 1530 50

发帖日期: 2021 年 5 月 23 日 下午 3:27
回复数: 7