BLACKTAIL

BLACKTAIL

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Mesarthim Dec 15, 2022 @ 1:52pm
Good or bad?
How can you tell what is good and what is bad?

You can never really tell why something is good or bad... And what's with that timer to answer?

I don't get what the devs tried to do with the different choice, you want to be good and you do evil stuff... Seriously?
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Showing 1-15 of 28 comments
Kefcio Dec 15, 2022 @ 2:44pm 
Open menu and move the cursor on bad/good site. There are descritpions what to do to be bad or good.
Mesarthim Dec 15, 2022 @ 3:36pm 
bad/good site? In the morality? I don't get what you mean...
How do you know that feeding the dragon is good or bad for example?
r1ckyr4y EBK Dec 15, 2022 @ 3:45pm 
Originally posted by Mesarthim:
bad/good site? In the morality? I don't get what you mean...
How do you know that feeding the dragon is good or bad for example?
Just play the game for christ sake
Mesarthim Dec 15, 2022 @ 4:25pm 
Originally posted by r1ckyr4y EBK:
Originally posted by Mesarthim:
bad/good site? In the morality? I don't get what you mean...
How do you know that feeding the dragon is good or bad for example?
Just play the game for christ sake

If you're just gonna write those dumb comments, just don't write at all !
I am playing, I finished the first area and even after that, there are many things which are still unclear.

Nothing is ever clear, you defeat peewee and feed him honey, you think it's evil because he had enough... no, it's a good action ! Oh, okay, I did what he wanted so it was good.
Leewee, you leave him alive, you do what he wants and it's a bad action ! While you basically kill him in an horrible way when you're good.

And there is never any indicator about what is good or bad... And you never know for anything in the nature unless you test it yourself first.
(and yes, there's a small log in morality telling you what you did but it's not of much help)

And to top all that, you can't reload your save unless you leave the game to the main menu.

Some questionable design there.
Tryyton Dec 15, 2022 @ 4:51pm 
after a while, you just know what affects what side. if you continue to do good things, you stay on the light side. so e.g. never kill birds, they turn you dark. or offer a flower when you shoot down the bee hives from the trees, which gives you good morality.

does that help?
Sp3ctA Dec 15, 2022 @ 9:39pm 
Originally posted by Tryyton:
or offer a flower when you shoot down the bee hives from the trees, which gives you good morality.

does that help?

Don't shoot the bee, just give them a flower , they give you the honey
Tryyton Dec 15, 2022 @ 11:23pm 
Originally posted by Sp3ctA:
Don't shoot the bee, just give them a flower , they give you the honey
yeah i just realized that as well, and now i just let them live. i want to be as good as possible (achievement).
Mesarthim Dec 16, 2022 @ 4:11am 
My problem is not so much about those tiny action like destroying weeds, ant hive, killing birds, shooting their nest, shooting bee hive, killing fox, hedgehog, grabbing or killing stickbug, killing captured birds, ...

Well, you learn what is good and what is not with the log... And you can direct your actions towards the path you want to follow.

You know that the ant queen is evil and you know the larva is good...

But when it comes to bosses (as I said, peewee and leewee) and those type of answers, you absolutely don't know what is good or what is bad... It's like a guessing game !
And it's timed, so you can't even look for an answer or come back later until you're sure that this or that answer is absolutely evil.

It's like, guess, your guess is as good as mine !

Once you reach Max morality level, you're not locked in a path, you can still go bad if you're 100% good. You lose a big bonus because you answered randomly.
It's not a very good game design...
Blowfeld Dec 16, 2022 @ 7:23am 
I think the ambiguity on the effects of morality are welcome.

Otherwise it is just "click this for good / this for bad"
Mesarthim Dec 16, 2022 @ 7:47am 
Once you know what is good or bad, it doesn't matter anymore, guides will be made too... So telling us what is what doesn't really matter... it's not like everything is randomized.
Faolchu Dec 16, 2022 @ 10:32am 
There doesn't need to be an indicator. 'Good' and 'Evil' are man made perceptions. Darkness isn't 'dangerous' or 'evil' too, it is what you yourself make of it.
I love the they dont show how it is just go by what you heart tell you :)
corbo Dec 16, 2022 @ 10:53pm 
Originally posted by Blowfeld:
I think the ambiguity on the effects of morality are welcome.

Otherwise it is just "click this for good / this for bad"
The bigger the eye in the avatar, the wiser the comment.
Aurailis Dec 16, 2022 @ 11:01pm 
unless I'm crazy, whatever you pick at the start of the game is always the topmost option. So for Peewee, if you picked light at the start, the top option will be "Don't give him honey"
Mesarthim Dec 17, 2022 @ 3:30am 
Originally posted by Aurailis:
unless I'm crazy, whatever you pick at the start of the game is always the topmost option. So for Peewee, if you picked light at the start, the top option will be "Don't give him honey"

For the larva, in the evil playthrough, refuse to help him is always second.

I didn't notice anything about the top or bottom choice though.
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