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How do you know that feeding the dragon is good or bad for example?
If you're just gonna write those dumb comments, just don't write at all !
I am playing, I finished the first area and even after that, there are many things which are still unclear.
Nothing is ever clear, you defeat peewee and feed him honey, you think it's evil because he had enough... no, it's a good action ! Oh, okay, I did what he wanted so it was good.
Leewee, you leave him alive, you do what he wants and it's a bad action ! While you basically kill him in an horrible way when you're good.
And there is never any indicator about what is good or bad... And you never know for anything in the nature unless you test it yourself first.
(and yes, there's a small log in morality telling you what you did but it's not of much help)
And to top all that, you can't reload your save unless you leave the game to the main menu.
Some questionable design there.
does that help?
Don't shoot the bee, just give them a flower , they give you the honey
Well, you learn what is good and what is not with the log... And you can direct your actions towards the path you want to follow.
You know that the ant queen is evil and you know the larva is good...
But when it comes to bosses (as I said, peewee and leewee) and those type of answers, you absolutely don't know what is good or what is bad... It's like a guessing game !
And it's timed, so you can't even look for an answer or come back later until you're sure that this or that answer is absolutely evil.
It's like, guess, your guess is as good as mine !
Once you reach Max morality level, you're not locked in a path, you can still go bad if you're 100% good. You lose a big bonus because you answered randomly.
It's not a very good game design...
Otherwise it is just "click this for good / this for bad"
For the larva, in the evil playthrough, refuse to help him is always second.
I didn't notice anything about the top or bottom choice though.