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I love games that allow you to choose how you engage with them.
A good example would be GTA V.. even with a huge team and a AAA budget, first-person mode was not in the initial release, only the 'next gen' re-release, and the PC version, because it was a lot of work to make it actually feel good to play. The player movement, animation, shooting, and driving systems all had to be completely re-built from the ground up so it didn't feel janky and clumsy to play like it would if they simply gave an option to shove the camera inside the player character's head.
Another example would be Cyberpunk 2077, where a bug would sometimes cause the character model to remain twisted and distorted into the shape it had to be to 'make sense' to the first person viewpoint, when viewed in third-person during animations and stuff. It's tricky business.
A studio this size may not have the time, money, or resources to implement both modes and make them both feel good.
The Borderland games were designed with co-op in mind (at least 2-3 were... can't recall the first one..), so player models would already have been created and animated to be seen. For a non-multiplayer/co-op first-person game to add third-person view could, depending on the development tools, aim, and scope, be a substantial undertaking. There are exceptions I'm sure. I would think that any modern game where there is vehicle sections might consider adding an optional switch between first and third-person view. For non-vehicle games though, I think it depends more on the engine, tools, and how the systems were implemented.
And like the other person said about Borderlands, it's build from the ground-up as a co-op game, so there was already plenty of work done to make it so players can be seen from another perspective during gameplay, because it's integral to the game. That would make it significantly easier to mod such a thing.
It does