Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Start thinking like this:
-Once you decline thrust, your plane automatically slopes downward.
-One thing that a lot of guides leave out is that modern games simulate not only throttle but also thrust, so never cut your throttle. You'll lose your grip on the air and guarantee a bounce. They are not the same thing.
-Visually lock the first quadrant of the carrier (just before the cables), set your glide slope so you don't appear to be moving anymore forward, but directly at the deck. The section should appear to not move.
-You don't need to have any kind of specific slope, it can be steep, just make sure you can barely keep airborne with your speed, and flare to come down about 2ms. Cut the throttle at that point and you will settle into the deck.
-I don't remember the exact speed, but there is flying speed and not flying speed, if you are at flying speed you will bounce, if you are dropping through not flying speed, you will settle in.
Plus, visual contact with the carrier is horrible in this plane. So I always need to guess where I am.
Thanks for the tip.
I don't want to sound like a know-it-all this morning :) but some more tips from experience.
-Your plane can descend unaerodynamically both with it's nose up or nose down. You can point your nose directly where you want to go. If your throttle is low enough you will still slow down. So maybe do a glide slope of about 17 degrees and keep your nose pointed at the destination for maximum visibility. In practicing, a lower glide slope is going to be best... just watch your descent guage... I'd recommend going a little faster to keep it positive of your glide slope, not negative.
To be fine about it. Try to make sure your descent gauge and your AOA are identical, meaning you are going exactly where you are pointing, not dropping or rising. -but dropping may be fine if you are just too fast.
-One way to mentally prepare not to bounce: "Do I have enough speed, that if I were to pull back, I would rise?" You want to be on the cusp of no lifting power.
-So lastly, if it was me, I'd point at the deck, and only in the last second, pull back and lose sight. Then it just takes manual finesse to make it work every time.
Landing is all about speed control. Don't use rudder. Old game manuals and even youtubers don't usually use rudder correctly whatsoever. Rudder is for major course changes, and actually not at all for minor adjustments. (people use them oppositely) Take your hand completely off the rudder for landing and snap move with ailerons. Rudder movement takes over 10 seconds to normalize. Rudder is key for landing in wind however.
Remember, throttle power for rate of descent and attitude for change for speed.
..