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you can go into quick mission builder to do a 1 on 1 and you can set the ai's difficulty, so you can set it low until you get a bit better.
and you say your using a superior fighter, but it might be worse than the other plane in some ways.
example, a6m2 is better than f4f in almost every way, but f4f can roll faster at higher speeds.
so you should try to know what your enemy plane is like too.
other than that, try to keep an "energy" advantage, which is your speed and altitude. (if your really high and the other plane is low, he wont be able to get you, but you can get him. but if he's going fast enough, he will have enough speed to get up to your level.)
so say your attacking a plane that doesnt see you yet, you wanna dive on him, shoot, then whether you miss or not, use your speed to come back up so you dont lose your advantage.
but gl
Thanks
For example a few months ago I was playing the USMC campaign starting at Wake Island with the F4F Wildcat. Going up against a pack of Zeros wasn't easy but I managed to take down two and was about to get a third. I had altitude and was diving down on them and gave them a peppering but not enough to down the aircraft. Checked the skies all around to see if any Zeros were around and I didn't see any so I tried to gain altitude by looping up. I ended up getting destroyed by a Zero that came out of nowhere because I didn't see him and was going really slow. It was a huge mistake to try and outclimb/outloop a Zero, haha..lesson learned though. Didn't find out where he came from until I watched the track, it was from below.
Watch documentaries on WWII aircraft and interviews with pilots. Reading books on the subject also helps a lot but if that isn't your jam stick to the visual media.
an lol mellow also gave some solid advice. Tactics and strategems are also different according to what plane you are flying and what planes you are fighting against. Environment and climate are also important factors. I recommend reading some of the guides here on Steam as well, here are some really good ones. I've been playing this game since 2006 and I'm still learning.
Hope this helps. Watch the skies, traveller. :P
also when i was say, pretty good at vetran, but couldnt survive at all in ace, i would only use machine gun in vetran. i used the plane a6m2, which has a weak machine gun, so i had to have allot of good shots on him until i won. then eventually i got good enough to do the same in ace
For example, a human-flown A6M Zero would be subject to the aileron controls stiffening above 350km/h, allowing you to exploit that weakness in a player vs player scenario. However, against an A6M flown by the AI, you will find that even at speeds exceeding 500km/h they will still roll around like a Fw 190.
With that being said, though, once you're aware of the AI's strengths and weaknesses and learn how to approach them, you'll find that they're pretty much incompetent at everything except marksmanship (in most cases), situational awareness, energy retention (kind of), and flying in formation.
Some predominant AI strengths/cheats:
• Can pull 10+ G turns with no structural damage.
• Very good at not blacking out (but they CAN black out).
• Roll rate is not hindered by high airspeed.
• Not affected by turbulence (but are affected by wind.)
• Accurate firing: Usually when closer than 0.4km, but the AI will typically open fire at 0.6km.
• No blind spots: They know exactly where to shoot even though you're behind their nose, and instantly spot/evade you when you get within 0.7-0.6km behind them. (Blind spots were added for AI way back in 4.11 but I'm still not convinced at all.)
• Energy cheats: They will not lose as much speed as human players when executing turns/maneuvers, and can sometimes seemingly pull energy out of a magic hat.
• Ace AI has all of those things boosted to heck.
• I'm still not sure if the AI can overheat, but they can activate non-manual WEPs at will. (e.g. Water Injection on F6F Hellcat or F4U Corsair can only be activated when going above 100% throttle, but AI can use it whenever they wish at any throttle %, presumably giving them increased cooling.)
• Veteran & Ace AI usually will win in head-ons.
Some weaknesses:
• Clouds.
• Their accuracy can be used against them; barrel rolls (not to be confused with aileron rolls) are an excellent way to avoid being hit by AI planes and make them waste ammo if you got one on your six.
• Bad at dealing with boom-n-zoom tactics: As long as you can maintain energy/altitude advantage over the AI, it's going to be a relaxing turkey shoot.
• Extremely vulnerable to proper teamwork between human players, especially if you keep the previous point in mind.
• Veteran & lower skill AI are very easy to out-turn at low speeds if you have a plane that has at least decent turn rate (e.g. having low fuel + using flaps).
• There is a "safe zone" low above ground level where most AI planes will never be able to shoot you, as they will constantly try to avoid the ground.
• Rookie & Average AI usually will not open fire in head-ons.
In my experience, the AI isn't as godly with more realistic settings than it is with easier settings (Flight Model category). I hope this information helps.
Yes, I quit years back for the same reason: 10 seconds into a mission and shot down by perfect AI accuracy.