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What should your warship to tanker ratio be (give or take)?
Also, do you attach tankers to fleet or leave them separate on full auto?
You should be very careful calling it broken before you investigated if it is something you did they don't build tankers. I have studied the AI quite extensively and the AI seem to build a fair number of tankers otherwise, so there is a good chance you have done something that made the AI build fewer tankers.
I know that AI can occationaly have fuel issues and the developers will need to continue working on how the AI deal with fuel issues. But I don't think it is broken as regular AI empires seem to do quite fine in general in this regard. When it does not work for players it is generally also the player that do something that breaks it.
If I attach a fuel tanker to the fleet I put the fuel tanker on automatic although the fleet is manual. I think this way it works, but not sure sometimes.
You can both biuld and control tankers to your hearts content if you wish so what do you mean?
You don't need allot of fuel tankers and they are state assets and not civilian. They are mostly useful for fleets as well and not meant to haul around fuel as a freighter for stations and colonies, that is the use of freighters.
My fleets have state tankers. They are also the ones I was referring to as ‘stuck’ with some 6K -7K onboard they continue to mine fuel. Then refit then mine fuel ⛽️ continuously. Not refit is under manual control. And they don’t refit they just fly to station back to mine fuel. Endlessly.
It’s the private freighters and and private fuel miners that fill up your planet or space station. It’s certainly not the state tankers as I understand the system. Hence my confusion as to why I have only 7 dedicated miners mining and hauling fuel when I sprawl god like across the entire universe in my late game? Strange.
To get the stuck state tankers going I retired them bought new ones. That fixed that issue
Probably. Check your obsolete fuel ship designs and see what their upgrade path is. I'll bet there's a loop.
So: "Fuel Barge v4" -> "Fleet Tanker v2" -> "Latest Design" (Fuel Barge v4)
The loop would be cut if you made a new design and started building that.
Then also: make your fleet less fueldependent (enery collectors) when of combat will make your fleet hold position way longer than if you drain caslon by only hovering on a spot.
The problem is that I have looked at many saves from people that had fuel issues and I managed to fix them all quite promptly as it mostly is the error of the person playing that lead the game into these issues. There are many things that can lead to players having issues with resources.
That is why I rarely believe when people say it is broken. I'm happy to take a look at any game that you have these issues with and see what the root casue is.