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Making the fuel in fuel tankers automatically deposit into the fleet's fuel cells directly would make things easier, but that doesn't match the developer's vision of the game. Logistics is a very prominent part of DW2, requiring a hard contact for resource transfer is a defining aspect of the game. In other words, there is no resource teleportation. So no, tankers will not remotely fill ships outside their reach.
Maybe they could fill multiple at a time that are in reach, but that'd hardly change anything in the big picture.
"And then I'm thinking why not just have the fleet determine the distance according the capacity aboard the fuel tankers"
I think you're asking that the fleet's range be modified by fuel tankers, but just proportionally raising the total fuel in the fleet wouldn't be practical. Filling the fleet takes time. Different ships have different rates of energy use, active and static, and thus different rates of fuel use. But most importantly, fuel tankers aren't reliable. Not like fuel in the tanks are (that is to say, the fuel that is in the warships' fuel cells is reliable). Likewise, a fleet's range isn't affected by the presence of other fuel sources, though it practically does so.
I have to point out too, that 40% fuel range can be really big. A ship with 2 fuel tanks using fusion reactors should easily have over a sector's range. Since this range only matters with regard to automated fleets, adding the range of fuel tankers would also make that range ... really absurd. It would enable automated fleets to assign themselves missions that would take *a long time*. I'd recommend not relying on massive ranges for automated fleets, especially big ones. They'll eat up tons of fuel, sometimes just to go slap a single space slug before going home.
A manual fleet will go wherever you tell it to, fuel or not, and with tankers, they'll be able to refuel and practically have the range that you provide through those tankers or other fuel sources.
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I think fuel tankers will actively go into combat now, but are making the ship they are going to fuel in combat become idle to wait for the tanker. That's really not good. No ships in the fleet should be allowed to idle while its in combat.
As always, tankers continue to be a thorn...
On a positive note, it feels like automated colony ships are working well now. ^_^
When a fuel tanker is attached to a fleet, it is effectively escorting the fleet. The fleet depends on the tanker being proactive and not getting distracted by butterflies.
When you have several fleets working around you don't have the time to look at them closely if they fleet gets refilled correctly or what the fuel tankers are actually doing .
The game overtime slowly progresses from real-time strategy to just strategy game, and you're looking at the big picture not on details like if the fuel tankers actually look like refueling spaceships if they're parked or they're moving .
What you say is an easier and more efficient way of doing it. Its not just easier for the player, it would be easier to program. I agree with that. I like efficient things too.
But its bypassing the "resources don't teleport" part. That's a hard no. Its just in opposition to the vision of the game. It is a sensible suggestion, it just isn't aligned with the game's mechanics as intended.
I've also suggested similar 'cheats' in opposition to the intended mechanics in order to resolve similar issues, but the dev team worked through it and fixed those other things. They'll probably do the same here. Even though tankers have been a sore point for a long while.
And then there's the other points I brought up in the first response with regard to "why not use the way I'm describing", which I won't repeat, and would ask why these were overlooked.
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I commend you for making constructive advice. Let's try to come up with something that works for the vision of the game and preserves its defining aspects.
Like significantly extending the range of the remote fuel transfer, or enabling the fleet to go to it to refuel from it like a mining station, where the entire fleet can fuel up at the same time.
And while at it, ask that ships that are waiting for a tanker will stop waiting when it or nearby ships are shot at while not stopping the tanker from doing its job.
None the less, it was a compromise. But have to keep in mind with that case, it was a game-breaking issue they were fixing. Tankers never were game-breaking.
Though I feel sympathy for the continuing trouble tankers give. As I've said with previous 'cheat' fixes, if they were to make fuel tankers teleport Caslon to their fleet as yannis suggests, I wouldn't look twice at the fuel attendant's body left in the corner of the room and would similarly say to any queries, "It was for the greater good, and the sanity of the Distant Gods."