Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hence the name. Typically, they react to ongoing attacks (which, obviously, often ends with wasting time and fuel); if sensor coverage is good enough to detect incoming enemies, defence fleets also might try moving to defend whatever is being targeted. At least, that's the idea.
They can, additionally (meaning they will still respond to attacks), be in this mode:
depending on your military attacks setting (on or off). The setting is, obviously, global.
Whatever activity fleets are assigned takes priority, so if they were tasked with a mission to chase away space bums, they will do exactly that and completely ignore pirates ravaging their home base until space bums are dealt with (and after that they'll ignore pirates anyway because they'll need refueling).
Fleet operation range is also supposed to play a factor, at least patchnotes of recent beta updates hint that way (in previous versions missions could easily send fleets way beyond their normal operation range draining all their fuel before they reach destination; no idea now).
Although, notes also hint that fleets became more careful, but the one iteration I tired left me with different impression, so go figure...
That's what you would think and that's what they were doing before the latest patches but i have seen on multiple occasions defense fleets attacking stations or space creatures that were not attacking anything.
Or rarely chasing one escort beyond their range with a full fleet with battleships while colonies they are supposed to defend are being invaded.
It's not the end of the world, you just have babysit them but I think it worked better before.
It could be because Military Attacks was on Auto. With Military attacks on suggest it seems to be a little better.
Ideally I would want my big defense fleets to focus only on major threats and have attack fleets to take care of stations, space creatures minor threats etc
No they are on manual