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However, the icon for it often bugs out and becomes "stuck" indicating a conflict long after it's done. Sometimes saving/reloading clears it, sometimes it doesn't. Hell if i know :)
The indicator, in theory, is meant to indicate your unit is in some sort of combat action.
Unless that too is bugged, the indicator follows the unit, not the location. Example - Fleet ABC engages in legit combat, but the indicator stays with them, even when returning to base system.
Then as it is bugged, the indicator stays on, showing your safely parked fleet 'in combat' at their home base system.
Another form of the bug is your unit was never in combat to begin with, yet will be tagged with this in-combat icon.
Far as I can tell, non-combat units never get this (e..g fuel tankers), while everything else seems either delayed or random.
Delayed = eventually the combat icon goes away, but in a sense it's the lesser bug b/c that fleet was involved in legit combat just recently. But it now away from the action, or back at home base, and still tagged.
Random = the more egregious form of bug, seems completely out of action fleets sometimes get tagged and no idea why.
e.g. if ship design set to engagement range = system, then you can send manual fleet into enemy system as your (1) manual order, then sit back comfortably while the fleet rages around on auto - basically targeting anything hostile.
This is handy way of clearing an at-war AI empire system of all mining stations, research, etc. without micromanaging each next target decision. Then when you see the icon clear, you know the fleet is done w/ no more hostile targets left in that system (without leaving galaxy map to zoom in and check manually)
At the moment, the icon does sometimes work, but would be better if more reliable. Sometimes after killing all enemy targets, the combat icon does clear up on the next 'tick' of the simulation checking background processes. But lots of times, stays lit, and follows the fleet back home.