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There are no military dictatorship that we know of that have been able to deal with corruption, major corruption is facilitated by the ruling elites, they don't get executed unless they are replaced by a rival and around we go... ;)
It is just fine to have some imbalance in the government... you can play suboptimal government as a challenge and just because you like the style.
Personally I play on galaxies that are quite challenging so if I even try to go warmongering I usually become squashed like a bug, unless I do so very late in the game. This way I find Democracy and Technocracy to work equally well with Republic, as technology progress is more important than me able to grab territory from my neighbours, that is usually too difficult.
Once you get them, usually by exploration (they are not available at start), take a look at using the Governments from the Ancient days. Way and Path of Ancients are the Good type governments, but there is also an Evil type (which I have never seen or used) for the conquerors and warmonger and enslavers.
Way of Ancients is my favorite Government to change to from the starting governments, once I find it. Changing your government, will kill your old Leader and then you have to get a new Leader and wait for him to acquire his Traits (up to 4 for a Leader).
So if you really like your current Leader because of his (4) Traits and acquired experience skills, you might not want to change governments. His replacement might not be as good for you. You may have to dismiss potential new Leaders several times (it has happened to me) before you get one you like.
Changing your government can sometimes cause 1 or 2 of your Colonies to leave your Empire, and become IND Worlds (which you can get back with a little effort) or Worse they join another nearby Empire, and the only to get them back is War (or maybe Diplomacy).
As jorgen said, they're usable as minor-modest handicaps. Give all AIs a Republic unless you don't want them allying.
Then let me explain it: first you declare an originally intended, working rule "broken". Then, after intimidated devs "nerf" it, you admit it became "gimped". So, literally, you vocally force devs to break the game rules, causing cascade balance issues and then you accuse devs with inability to balance properly.
It was bad. A player could stack maintenance savings so much that a player would be earning money instead of paying for maintenance.
Thanks for playing.
https://steamcommunity.com/sharedfiles/filedetails/?id=2850366043
https://steamcommunity.com/sharedfiles/filedetails/?id=2850366549
They all went IND, some were pretty close to my capital and not core worlds, one was an unfriendly alien populated planet (but I have a bunch and the majority stayed) and one was my furthest from my homeworld smack in the middle of the galactic core recently found "lost colony" which I happened to have a friendly colony ship a couple systems from, so it will be back in the fold very quickly. Looking at the IND world diplomatic contacts, they have contact with all the alien empires that I have contact with which seems weird. *shrug*
You need one thing to win wars: money. And technology. You need two things to win wars: money and techonology. And a big industrial base. THREE things you need to win wars: money, technology, a big industrial base, and an almost fanatical devotion to the Pope. FOUR THINGS!