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What I found weird is that I've rushed tourist stations before I even left my solar system and tourism income is always non existant, I can get less than 2k in most years, having dozens of these stations.
not even at Trading but anything else ...
and some things, like diplomacy and special spies is totally broken !
Also the game has problems with distance, it feels like a joke even , when you haven't researched the good techs ...
once again balancing problems everywhere
That game is now Alpha at least
This is really where the sabotage and blowing up stations hurts: When it's full of resources.
Very few independent traders are around either.
It's really down to balancing and tweaking.
What about the distance you are talking about?Care to share more explanation?
The way the economy work is this.Population and planet need luxury---space port and planet need fuel and construction stuff.
then the ingame trading system order ship to move X product to X location if they NEED it.I assume that the game will prio your empire first before trading to an other empire.If you product enought stuff that your population/planet/space port need,the game will build ship to move it around.When its come to other empire trade its the SAME.Their popuplation must be in shortage of something in order to trade with an other empire.You have to have lot of stock in order to trade with an other empire and your SHIP must be able to REACH that empire.Unless you are really close to that empire you will need at least tier 5 or 6 jump tech or a LOT of fuel module to travel that far.The first 4 jump tech are not that great when its come to distance and its mainly for earlie expention and finding ressource for yourseflt.
Last thing,you need a commerce module either on your space station or your mine and they also NEED it too to be able to do trade with other faction.AI tend to research it kinda late in the ealier phase of the game.
You pay for the import then your private sector will use them to build ship and pay you for building the ship.You get paid when your private sector sell stuff.When its come to luxury its the same.you pay for it but happiness will raise and you can tax them a lil more to cover the expanse(if your world quality is at least 60%+)If your world quality is to low you will loose money.
I'm yet to get as far in DW2, but in DW1 with a mercantile race like the Haakonish, I invaded distant colonies to exclusively control the supply of the 3 super luxury resources so that other empires would have to trade with me to get it. The amount of annual income I was getting from tariffs each year was in the millions.
could you please elaborate on who pays whom in trading? say if i need to import certain construction material for my ships (private and state), private ship or other faction ships bring those to my space ports, is my state paying for those resources? and then when i build state ship, i have to pay for the resource again, right? who gets that money then? And do private pay for the resourse they use in building ship? i thought they pay for usage of the shipyard? Manual is very vague about it.
Your ship bring stuff from your mine to your planet or space port.=No one pay for the transfer.
Private state order ship to your space port or planet=Private sector pay for the construction of the ship and the money is transfered to you as a bonus income that you can see in the money tab of your empire.
So now that we have clearly figured how the system work and to answer your question.If you import construction mat from an other empire you will pay for it not the private sector.But then the private sector may use these mats to build ship for themselft and they will pay you for the construction of it.
hopefully ive explain it a lil better now.
Nope, the AI is making 200k trading, i'm making 1k. I have all the riches, but they have all the money, it honestly seems backwards.