Distant Worlds 2

Distant Worlds 2

andmann Mar 14, 2022 @ 5:22am
trading seems a bit underwhelming
so I have 4 FTA's with other empires
3 ranks into improved commerce research
the annual tax income is at 420.000$. My economy is the strongest in the unvierse everyone hates me for that other than my bribed allies.
trading in this economy gives a whooping annual bonus of average 420$
yep 0.1% of my income is made up of trading.

is the AIs economy just too weak ?

TLDR:
Trade agreement types vary in their pupose:
*Free: actually means free. so only recommended if you'r economy is weaker. or you want to patronize an ally. you will not directly make money off it
* restricted: save guard your stock pile, sell off abundance at good profit(50% tariff)
* limited: probably nets the most profits once you can provide rare resources in quantity (at 20% tariff)

other empires actually must want your stuff. so you should aim to create resource supply gaps in the universe ;)
Last edited by andmann; Mar 15, 2022 @ 3:43pm
Originally posted by ERutins:
There are several different types of trading and trade income and benefits in DW2.

The primary benefit of trade is that it gives you access to construction and luxury resources you may not otherwise have, preventing shortages and also driving up the development and happiness of your colony worlds. That can be a big benefit vs having no trade. In the Diplomacy screen for each empire, you can see which resources they can provide you are missing or have a shortage on.

This also only works if you have trade with another faction that has resources you need and is close enough and has the freighters to provide them. You may have Trade with someone across the galaxy, but until you and they have the hyperdrives to reach that distance, it won't help much.

Secondary benefits come through trade income. With Restricted Trade Agreements, only resources that are in abundance will be traded and they will cost significantly more than their normal prices. This tariff can be seen in Resource Trading Income (your trade partner buys resources from you) and Resource Trading Expenses (you buy resources from your trade partner). Limited Trade will trade any resource that is not in critical shortage and at a lower tariff.

Free Trade removes all tariffs and also makes all resources available, first come first served, regardless of their shortage status. So you have access to each other's resource economy as if it were your own. The main benefit to Free Trade is that you no longer incur additional expenses when buying resources from your trade partner and if they have some nice luxuries or rare construction resources in low supply, you get equal opportunity access to those.

Also, if you have no resources that your trade partner wants, but they have a lot that you want, you will end up giving them more trade income than they give to you.

Finally, there is Bonus Trade Income. This comes from Commerce Centers and every time there is a trade, the Commerce Center will generate some additional income. With Commerce Centers on your spaceports, you'll get some straight trade income with each transaction, but it won't generally be as big as the tariffs, but it's also pure profit.
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Showing 1-15 of 32 comments
D3st Mar 14, 2022 @ 5:25am 
What difficulty level are you playing?
D3st Mar 14, 2022 @ 7:01am 
Do they need ressource at least?Under the diplo menu?
Last edited by D3st; Mar 14, 2022 @ 7:01am
Gregorovitch Mar 14, 2022 @ 7:01am 
IIRC how it worked in DW1 trade agreement income tended to start measly but wind up over time - quite a long time - and it was also dependant on how much surplus resources partners had to trade and how much money their private sectors primarily had to spend which of course both increased over time.
VoiD Mar 14, 2022 @ 7:13am 
I got my first trade partner just now (spawned between 2 hostile boskaras) and he isn't too close to my territory, but I've seen some 45k trade income over the past 5 years a while ago, now it's sitting at 10k, it's not much but considering my total colony tax is at 100k it helps, also, more goods = faster development too and higher taxes.

What I found weird is that I've rushed tourist stations before I even left my solar system and tourism income is always non existant, I can get less than 2k in most years, having dozens of these stations.
That should be the complcicated game of all time, yes because it is unbalanced af
not even at Trading but anything else ...
and some things, like diplomacy and special spies is totally broken !
Also the game has problems with distance, it feels like a joke even , when you haven't researched the good techs ...
once again balancing problems everywhere

That game is now Alpha at least
bluntobj Mar 14, 2022 @ 9:28am 
This may be related to civilian ships which carry cargo. I have noticed that the resource shortages are now significant on worlds, and where they produce goods they are usually stocked full without transports moving the goods.

This is really where the sabotage and blowing up stations hurts: When it's full of resources.
Very few independent traders are around either.

It's really down to balancing and tweaking.
D3st Mar 14, 2022 @ 11:46am 
Originally posted by FlashXAron ☕ (Alex):
That should be the complcicated game of all time, yes because it is unbalanced af
not even at Trading but anything else ...
and some things, like diplomacy and special spies is totally broken !
Also the game has problems with distance, it feels like a joke even , when you haven't researched the good techs ...
once again balancing problems everywhere

That game is now Alpha at least
How spies and diplo are broken please explain because on my side is work great.

What about the distance you are talking about?Care to share more explanation?

The way the economy work is this.Population and planet need luxury---space port and planet need fuel and construction stuff.

then the ingame trading system order ship to move X product to X location if they NEED it.I assume that the game will prio your empire first before trading to an other empire.If you product enought stuff that your population/planet/space port need,the game will build ship to move it around.When its come to other empire trade its the SAME.Their popuplation must be in shortage of something in order to trade with an other empire.You have to have lot of stock in order to trade with an other empire and your SHIP must be able to REACH that empire.Unless you are really close to that empire you will need at least tier 5 or 6 jump tech or a LOT of fuel module to travel that far.The first 4 jump tech are not that great when its come to distance and its mainly for earlie expention and finding ressource for yourseflt.

Last thing,you need a commerce module either on your space station or your mine and they also NEED it too to be able to do trade with other faction.AI tend to research it kinda late in the ealier phase of the game.
Last edited by D3st; Mar 14, 2022 @ 11:47am
shi4stone823 Mar 14, 2022 @ 11:51am 
I dont get the price of the resource being traded--do the player have to pay for the import or just if the state use it to build ship?`if the latter case, what about all the luxury resource being traded, how does their prices translate to private or state income
D3st Mar 14, 2022 @ 11:56am 
Originally posted by shi4stone823:
I dont get the price of the resource being traded--do the player have to pay for the import or just if the state use it to build ship?`if the latter case, what about all the luxury resource being traded, how does their prices translate to private or state income
Your private eco move your stuff around for free.Price is when your trader are buying them from someone else or Free trader(white ship that you see around independ planet sometime).Price also indicate of course when you sell too.

You pay for the import then your private sector will use them to build ship and pay you for building the ship.You get paid when your private sector sell stuff.When its come to luxury its the same.you pay for it but happiness will raise and you can tax them a lil more to cover the expanse(if your world quality is at least 60%+)If your world quality is to low you will loose money.
icedude94 Mar 14, 2022 @ 12:08pm 
You will make tons of money with trade agreements if you exclusively control the supply of a rare high value resource that your partner does not have. This is why the super luxuries are so valuable.

I'm yet to get as far in DW2, but in DW1 with a mercantile race like the Haakonish, I invaded distant colonies to exclusively control the supply of the 3 super luxury resources so that other empires would have to trade with me to get it. The amount of annual income I was getting from tariffs each year was in the millions.
shi4stone823 Mar 14, 2022 @ 2:05pm 
Originally posted by D3st:
Originally posted by shi4stone823:
I dont get the price of the resource being traded--do the player have to pay for the import or just if the state use it to build ship?`if the latter case, what about all the luxury resource being traded, how does their prices translate to private or state income
Your private eco move your stuff around for free.Price is when your trader are buying them from someone else or Free trader(white ship that you see around independ planet sometime).Price also indicate of course when you sell too.

You pay for the import then your private sector will use them to build ship and pay you for building the ship.You get paid when your private sector sell stuff.When its come to luxury its the same.you pay for it but happiness will raise and you can tax them a lil more to cover the expanse(if your world quality is at least 60%+)If your world quality is to low you will loose money.

could you please elaborate on who pays whom in trading? say if i need to import certain construction material for my ships (private and state), private ship or other faction ships bring those to my space ports, is my state paying for those resources? and then when i build state ship, i have to pay for the resource again, right? who gets that money then? And do private pay for the resourse they use in building ship? i thought they pay for usage of the shipyard? Manual is very vague about it.
D3st Mar 14, 2022 @ 6:56pm 
Originally posted by shi4stone823:
Originally posted by D3st:
Your private eco move your stuff around for free.Price is when your trader are buying them from someone else or Free trader(white ship that you see around independ planet sometime).Price also indicate of course when you sell too.

You pay for the import then your private sector will use them to build ship and pay you for building the ship.You get paid when your private sector sell stuff.When its come to luxury its the same.you pay for it but happiness will raise and you can tax them a lil more to cover the expanse(if your world quality is at least 60%+)If your world quality is to low you will loose money.

could you please elaborate on who pays whom in trading? say if i need to import certain construction material for my ships (private and state), private ship or other faction ships bring those to my space ports, is my state paying for those resources? and then when i build state ship, i have to pay for the resource again, right? who gets that money then? And do private pay for the resourse they use in building ship? i thought they pay for usage of the shipyard? Manual is very vague about it.
Example: Your ship get certain construction material from an other empire or X empire bring you construction material to your space sport= You pay not the private state.

Your ship bring stuff from your mine to your planet or space port.=No one pay for the transfer.

Private state order ship to your space port or planet=Private sector pay for the construction of the ship and the money is transfered to you as a bonus income that you can see in the money tab of your empire.

So now that we have clearly figured how the system work and to answer your question.If you import construction mat from an other empire you will pay for it not the private sector.But then the private sector may use these mats to build ship for themselft and they will pay you for the construction of it.

hopefully ive explain it a lil better now.
shi4stone823 Mar 15, 2022 @ 2:26am 
Thank you for the detailed answer! I wish the manual would have documented it as such.
D3st Mar 15, 2022 @ 2:37am 
Originally posted by shi4stone823:
Thank you for the detailed answer! I wish the manual would have documented it as such.
My pleasure have fun with the game :)
Prown Mar 15, 2022 @ 3:06am 
I tend to agree with trading, I used the editor to give me some of the most expensive luxuries, and materials - theoretically i should be making absolute bank from trading as everyone wants these

Nope, the AI is making 200k trading, i'm making 1k. I have all the riches, but they have all the money, it honestly seems backwards.
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Date Posted: Mar 14, 2022 @ 5:22am
Posts: 32