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I tried creating a fleet of just tankers. but.. I couldnt even get that fleet to move.
Edit:
Also consider your docking capabilities. Only so many ships can be docked to a space port or mining station at a time, based on your docking or construction module level. And it's not a lot, even at high techs. At the start, especially using the auto templates, it's literally just one or two. Trying to refuel a dozen ships is going to take a while, when you can only do two at a time.
Docking Modules and Construction modules go in purple slots, so you need to research better modules or higher tier stations to fit more of them. I believe tankers can only do one at a time, although maybe if you have more fuel transfer modules they will do more. Haven't actually tried that.
Pretty sure that's just wrong. Whenever I look at my list of tankers (under Resources > Fuel Tankers), I find that none of them are mining Caslon; they're almost all carrying a big pile of Caslon, and have orders like "Transfer fuel to ship X" or "Load fuel at Spaceport Y". Also, none of the fuel tankers in my current game have the equipment (Mining Engines) required to mine Caslon.
Go back and read the last line of my text block that you quoted. Fuel tankers on their own pickup your fuel and deliver it to ships that need it, that's their automated task. Fuel tankers in a fleet are meant to fuel your fleet up when you aren't in the middle of your territory with easy access to fuel, so they'll use what fuel they have to do that then they need to mine up the rest or fill back up. If all you want is the former function then don't put a fuel tanker in your fleet. Putting it in your fleet is going to override that behavior.
And if your fuel tankers don't have a mining engine it's either because you're too low level to be able to even fit one yet or you manually designed it to not have one.
I've got multiple upgrades on mining tech (and reactors, and crew spaces, and other ship-fitting tech), and have never touched the automation on the design of fuel tankers. I have not seen this behaviour you're describing; tankers just seem to be tankers, as opposed to also being miners.
Not sure if the automation takes this into account, but I'm pretty obsessive about setting up mining stations on every Caslon-bearing world I have access to. If I did for some reason have a bunch of tankers trying to mine Caslon, they wouldn't have much luck finding any.
So.. I could create a tanker fleet with 10 tankers and send to a caslon source on the outskirts of my empire (where i have not mined yet). That would create a faster transfer to fuel ships as well creating a fuel depot?
Those are internal white slot components so you can fit quite a lot on a large mining station hull.
You can also place a mining station with this setup without a caslon source. Just manually set the stockpile to max on caslon and private sector freighters will fill up your "fuel depot" station with caslon for you.
This is a simulation, therefore just as in real life, you can expect this problem in the game. You can see how slow it has taken Russia to progress into Ukraine, because they must solve logistical issues just like this. You must make sure your fleets are constantly fueled and ready to go if you have chosen to control this aspect manually. Keep them near a starbase when not in use and refuel them every few years. When they are in use, first ensure they are fueled up. Make sure your the starbase planet is getting sufficient quantities of Caslon from the private sector. Also, make sure you have enough starbases spread out in your empire so that you have a fleet ready to strike quickly if the need arises, and also to have "border guard" fleets to deter declarations of war from the enemy.
Brilliant. Thanks.