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this is like dating a girl...with no legs, no arms, and massive cans
And what PC Systems the Guys have that saw those performance Issues?
Stellaris is the much prettier looking game, which is a big consideration for some people.
I prefer Distant Worlds, personally. But I can't play it yet, and so I'll have to play Stellaris for the time being. They support my system :)
So I don't really get why they did this in this game. Could have just made the zooming smoother, fixed UI scaling, and no need for any more graphics. By comparison, while this game is 3D, its an ugly 3D. Just don't get it at all.
I think 2.5D is when you have 2D images are different view distances. I think what you're talking about is either 3D platform or 3D isometric.
After playing DW:2 for a solid week I am enjoying it much more than Stellaris. Stellaris feels much more on rails (fixed hyperspace lanes really giving me this feel) it feels very rigid. DW:2 is much more fluid, you feel as though you are "going with the flow" of your empire instead of micromanaging every single pop job on a planet for maximum values.
On that note, I also really like how population is handled. Instead of the mess of assigning jobs in every colony populations only effect the tax income of your worlds, so it's much more like the Anno game series in that regard if you are familiar. You expand to exploit resources that will grow your populations and net your private and state economy cash money. That alone makes this much more enjoyable to me. Though you might differ on that, hope this helps.
I agree only if you add that you are an English tourist, this meal is ordered by you in some Chinese restaurant, the menu is in Mandarin and you don't know what you already ordered as long as the waiter didn't bring you that to the table.
What I mean is that the game is unintuitive. There is a nice post about cash flow at red. The whole concept of "budget" is wrong from an economic point of view. If the DEV wants to show the dual fundaments of budget in this game they should make it different. Because now the new player sees that he should bleed money....but the bank account rise like crazy.
My short opinion:
Stelaris
+++ multiplayer
++ medium hard entry level
+ better menu (more intuitive)
--- End game (without mod is boring)
-- there is some "Mega" weapon design and at the end everybody use it. So the battle are boring.
-- highway in space (map with "connectors" between the systems. So you have some "chokepoints" easy to defend).
DW2 (after 10 h)
++ ship designs approach and possibilities
+++ private sector
+ battle tactics (different ship types of different civilizations).
---- No multiplayer
--- very hard entry level (no proper tutorial, without YT guide video you are like kids in the fog).
-- there is chaos after 5-6 systems (plant of ships, plant of mine stations, pirate attack, space "animal" attack. In some moments you just leave it on auto.
- diplomacy. at the beginning, you can only give some gifts worth more then your 1 year income.
- a strange way of displaying net income at the top menu.
I love Colonizing worlds and in Stellaris it felt pointless. There is no sense of achievement from colonizing as so many planets are available at 100% suitability. In this game it's much more rare to get high suitable planets. You certainly aren't getting 100% suitability. It feels much more realistic and takes much more time and effort but it comes with a sense of accomplishment you don't get with Stellaris
I really do hope this development team expands as what the developer has created now Is amazing and i'd love for it to be expanded. I would love to see this level of scale with so much lore added to story telling with random events like stellaris and more involvement with settlement management. I hope this is only the beginning for this franchise.