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Edit: save https://easyupload.io/u60sqi
I don't mind the idea so much but it just seems to be happening too often, and it should give me some warning so that I can manually adjust the taxes (I usually leave these to the AI, twiddling tax numbers for 100 colonies is far too tedious for my liking).
The fact that I almost lost my homeworld(!) due to some random event I had no control over or chance to prepare for just doesn't seem right. It was literally down to single digit differences in army power, and if I'd have lost my homeworld at this stage of the game it would have been game over; as it was I lost over 10% of my population, and my economy was crippled for months. How is an AI empire going to handle this? Hint - it won't, so I don't expect to see any military dictatorships survive into late game.
Edit: Looking through the patch notes, I see this: "Implemented Leader Changes and related events for each government type" . Thus it seems I'm experiencing a new feature. Perhaps it needs to be tweaked somewhat?
Yes, I can confirm the DEVs have changed this (I looked into the patched files for 1.0.9.8) !
<LeaderReplacementTypicalManner> was "Undefined" in the previous versions and now is definitely "CoupDetat".
They also made some other changes for <LeaderReplacementLikelihood>, <LeaderReplacementDisruption> and <LeaderReplacementBoost> (and they added a
<LeaderReplacementTypicalPeriod>) - at least for this government-type.
So, if you'd like to change this you should look into the "Governments.xml", for now.
(However I think they will make additional changes here in the next updates - so, keeep reporting and complaining.
I don't know the actual mechanics, but I don't think it'll work this way. It's more likely that the values for the above tags in the XML need to be adjusted. - You can also do this (or experiment with other values) for yourself, but don't forget that you'd have to start a new game for the changes to take effect (like with all other data-files, too).
Early game, one empire in particular had 2 planets in its home system when it collapsed. The main planet with 5 billion became independent, and the other planet with about 150 million was the only planet they had left. I figure rebellion or a bug.
If you had a democracy and the leader is replaced in an election, you actually get a happiness buff across your empire and raise taxes while that lasts.
For the dictatorship worries, wpuld it help to adjust the happiness target setting for the automatic tax rate?
go to where your distant word game is stored
open up the data folder
then click on Governments.xml and select edit
you can now change the values for all the governments
for example change how long leaders last in office from 4 years to 35 years
i do this so i dont have to constantly keep checking on the leaders stats everytime i get a new one(not fun at all and ruins the game)
my leaders now can stay in office for 35 years but can be voted out by the people
if a new leader is needed
game is much less stressful once your leader has 4 decent traits you no longer have to keep checking
you might want to save a copy of the Governments.xml file before you change anything