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These bonuses don't stack, and you can see their breakdown when you hover over happiness icon for the colony.
Medical might be useful if you put troops on the bases to make them basically immune to boarding attack, iirc recreation will reduce their maintenance costs too.
You need ONE recreation module around each colony for the happiness bonus. Recreation modules also slightly lower ship maintenance, so I end up adding it to all bases and the largest ships.
You need ONE medical module around each colony for the happiness, growth and plague curing bonuses. Medical modules will also heal troops quickly, so they're recommended on troop carriers.
Medical also have damage reduction for ships, but this doesn't apply to armor or shields, so it has negligible benefit unless your enemies use gravitons and phasers.