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essentially a setting that stops the AI from building colony ships full stop is needed please.
If memory serves me right, I had a spare colony ship that had been turned away by a planet I was "courting" with diplomacy. Because of a recent gift, the AI thought it could colonize, but by the time it got there, the gift benefits had faded, there was no longer a 100% chance of success, and I failed my roll.
The good news is that (as the latest patch proclaims) it stopped trying to repeatedly colonize an unwelcoming world, which would have sent my Relationship with them into a death spiral.
After that, the game had NO interest in repurposing that colony ship or taking the population back to its source planet and dropping it off so I could colonize somewhere else with another race. I could have fixed it manually, but didn't want to hassle with spending the time necessary to do all that.
Sadly, I don't have a save game for this instance, but I'll keep my eyes open for similar situations going forward.
If you want the AI to never build colony ships, do not click the colonize/outpost buttons in the planet list (or at least make sure first that there already is a colony ship under AI control it can use).
You can still colonize planets manually by selecting a colony ship, then rightclicking the planet and choosing "colonize" from the menu.
If you do colonization manually (and i think you should, it does not happen THAT often), then first send the colony ship to the target independent colony ("go there", not "colonize"), once it arrives give the independents a gift, *then* give the colonize order.