Distant Worlds 2

Distant Worlds 2

PCM Feb 25, 2024 @ 2:48am
Performance tricks
So, are there any not mentioned in the fps drops guide this community is rich?

And, hardware, would a amd 3d cpu outperform a regular amd cpu, or maybe even a intel cpu in this game? or is there a difference between ddr4 and ddr 5 memory?

Does the gpu matter for creating an as stable graphical depiction of the simulation going on?
I just did set my behemoth of a gpu to full power in the nvidia control panel, i think it mattered for a while

Most will probably kill of the freighters visible (while this is not mentioned in the fps guide) but are there other (mod?) ill forgotten tracks discovered?
Last edited by PCM; Feb 25, 2024 @ 2:48am
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Ax4711 Feb 25, 2024 @ 4:14am 
I would say the GPU should be up to date, to support the current APIs in hardware and not have to emulate by CPU. I got a huge uplift by switching to a basic RDNA2 model, pure FPS is secondary and Radeon Chill works very well with the many static scenes in this game.

On the CPU, we have actual threaded code here so core count will be relatively more important than the usual cache primacy where most games don't see any uplift beyond six cores.
PCM Feb 25, 2024 @ 6:17am 
Reducing FPS did help a lot to be fair. The drop from 60 to 48 was enough to ensure some more stability in my small empire. With about a 800 ships, patrol ships, tankers, freighters and of course taxi's visible and travelling around it was quite the pleasant experience (so far)
Alas i have to break off again. The largest empire around now sits at 121 colonies. Me and the others barely at 20.
Game Over :steammocking:
Nightskies Feb 25, 2024 @ 7:02am 
...What is going on? I just ran an almost completely automated game- hardly any intervention- with mostly default galaxy settings, and saw nothing close to an imbalanced powerful faction.

Mr. Wiggles said, what, 5/5 games he ran into an empire that utterly overwhelmed him? PCM, you seem much more reasonable than Mr. Wiggles, can you relate how this came to be in your game?

My best guess, without knowing anything about your galaxy generation, is that the number of generated empires was a bit on the low side, and only one to a few empires were created at a distant location, allowing it to swallow independents and good worlds unimpeded, especially if unchallenged by pirates. Still, 120 colonies while everyone else is at 20? Was that empire auto-generated?

If this is an issue created by a 'normal' galaxy setup (not necessarily default, but something reasonable for a usual player), then I'd like to identify what's causing it, especially if this is coming from the latest updates. I haven't seen anything like that yet from AI empires.
PCM Feb 25, 2024 @ 7:56am 
Originally posted by Nightskies:
...What is going on? I just ran an almost completely automated game- hardly any intervention- with mostly default galaxy settings, and saw nothing close to an imbalanced powerful faction.

Mr. Wiggles said, what, 5/5 games he ran into an empire that utterly overwhelmed him? PCM, you seem much more reasonable than Mr. Wiggles, can you relate how this came to be in your game?

My best guess, without knowing anything about your galaxy generation, is that the number of generated empires was a bit on the low side, and only one to a few empires were created at a distant location, allowing it to swallow independents and good worlds unimpeded, especially if unchallenged by pirates. Still, 120 colonies while everyone else is at 20? Was that empire auto-generated?

If this is an issue created by a 'normal' galaxy setup (not necessarily default, but something reasonable for a usual player), then I'd like to identify what's causing it, especially if this is coming from the latest updates. I haven't seen anything like that yet from AI empires.

uhhhh :p

To be fair, my first thought went towards 'that' friday evening where the game froze 3 to 4 times. Maybe that misfired a couple of calculations ending in this result?

Settings :

Large Galaxy
20 Empires
Persistent Pirates (they never came back though)
Normal Difficulty
No tech trading
Slow Research
Outside those choices all others choices were left at the regular setting

Played as a Human empire. Feudal styled

I let the game ran into the 2900's. I made the odd choice of not using any scouts and had a isolationist choice of play. Imagine my surprise seeing the galaxy for the first time after an exchange of maps. This happened in about 2904. I decided to check the amount of planets the other empires had gathered. When i came about the 121 colonies i thought it enough. I played for a minute with the idea of slowly conquering the others but reason kicked in soon after. I'm not into enjoying myself with silly challenges.

I actually expected to see a universe with a few grown players but nothing in the range that it would seem neigh impossible. Such a shame really, since i never left the normal speed range. Quite the investment but all in all worthwhile seeing the fun i had with building my empire.

I was actually glancing over the community contributions this morning and had a mixed bag of feelings when seeing those screenshots of players who managed a full control of the galaxy in a absurd short amount of time. The end result in my game actually felt similar. Maybe Eric added such a possibility to create more difficulties for his hardcore following?

Anyways, long story short. It is not as bad as those 50 turns I played with Cathay the other month before meeting my demise (in Warhammer 3) but it would be nice if these kind of situations would only pop up in about 5% of my playthroughs on a normal difficulty setting.
Nightskies Feb 25, 2024 @ 8:14am 
"I let the game ran into the 2900's."

Oh. Okay, this explains it. Most galaxies should be decided by 2900. That one empire would stand to be your last standing rival, or shared victor in alliance, if you're a major power in the galaxy.
PCM Feb 25, 2024 @ 8:17am 
Originally posted by Nightskies:
"I let the game ran into the 2900's."

Oh. Okay, this explains it. Most galaxies should be decided by 2900. That one empire would stand to be your last standing rival, or shared victor in alliance, if you're a major power in the galaxy.

Really, what a waste of a nice space adventure. . . I'm guessing this game is more aimed for the younger crowd then.

Well, at least i know what to expect for the next game, i would expect to have a longer term for victory on a slower paced game, not to mention about the fact that i played without victory terms
Nightskies Feb 25, 2024 @ 8:24am 
Same feeling about slow games. I only keep victory terms on so I can see how my empire stands as far as the economy goes. That "you/they win!" is meaningless anyway~

I try to craft the galaxies as to provide a long-lasting balance of power, without empires sitting idle. Takes a lot of consideration- often with padding (extra empires), kind of like how defense fleets need a bit of excess number of fleets for the automation to utilize them well. Still is usually a decided game by 2900, but still satisfying when getting the setup right.

This particular galaxy lore does gear more toward a military fantasy than a space opera.
Last edited by Nightskies; Feb 25, 2024 @ 8:24am
PCM Feb 25, 2024 @ 8:30am 
Originally posted by Nightskies:
Same feeling about slow games. I only keep victory terms on so I can see how my empire stands as far as the economy goes. That "you/they win!" is meaningless anyway~

I try to craft the galaxies as to provide a long-lasting balance of power, without empires sitting idle. Takes a lot of consideration- often with padding (extra empires), kind of like how defense fleets need a bit of excess number of fleets for the automation to utilize them well. Still is usually a decided game by 2900, but still satisfying when getting the setup right.

This particular galaxy lore does gear more toward a military fantasy than a space opera.

gotcha, if i want slow i'll go back to polaris sector or Shadow Empire. Stellaris is another slow game but really. . . Their lore is also something i'm not especially enthusiastic about.

though, this has not been my first DW 2 game. I've been at it, on and off, since the EA release . This remains the first game that the galaxy offered me this result in 2900. I have other games that evolved well into the 3000's while remaining quite steady. I do hope that outcome is not offered for the galaxy lore you describe
Last edited by PCM; Feb 25, 2024 @ 8:30am
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Date Posted: Feb 25, 2024 @ 2:48am
Posts: 8