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Tankers are absolutely crucial in power projection over distances. Depending on galaxy size, tankers should be used in any fleet you expect to travel beyond your borders all the way through late game. Tankers should also be built outside of fleets to provide refueling to other other ships in edge cases.
Tankers are simple to enough to think about if you follow 2 basic rules.
1. How many cargo bays worth of fuel does it take to fill up the fleet.
2. Always expect half your tankers at any one point in time will be refueling/mining
So with those two rules in mind a great set up is make sure each offensive and invasion fleet has enough tankers to refill the fleet twice
An example. The current tanker design has 2 cargo holds for fuel. Cargo bays carry 1200 each so each tanker has capacity for 2400 caslon. If the fleet needs 4800 caslon for a full load (you can see the exact fuel capacity of each fleet when you click on them). Then I would have at a minimum have 4 tankers for that fleet. (Remember expect 2 to not be available for refueling operations at any one point in time). Since I usually put tankers only in invasion or attack fleets they run the chance of coming under enemy fire and being destroyed. The absolute worse thing that could happen is your fleet runs out of fuel far from home so I personally would use 6 just to be safe.
Tankers are cheap. A full fleet is not. Don't leave home without them.
Will be happy to answer any other questions and I hope that helps!
Something else to remember is tankers are programmed not to run into areas with lots of danger or when fleets are conducting attacks. If your fleet is getting low on fuel and you are in a place full of danger it is often good idea to jump the fleet a few systems over and let the tankers come in and do their thing.
The game starts to get really get deep when you take over designing all the ships. It allows all sorts of strategies. Then you start setting up fleets with different types of the same hull class it really takes off. You can create some unique and fun strategies.
The automation is powerful but it is not a mind reader. Once you understand the game mechanics better you can start turning the automation back on but highly customize to fit what you want it to do.
IMO, a "proper" fleet tanker needs maxed out engines and enough defences to survive a few (dozen) hits, then you can worry about cargo space. How many - mostly that comes down to overall strategic needs. Personally, I try to keep a tanker per ten ships (otherwise downtime is too large); if forced going over 10% of the fleet, I'd probably think about squeezing in an extra fuel cell instead.
I've yet to see how automatic fleets use tankers now. Anyone have insight on how AI controlled fleets use them now?
Yes, you have to understand how they behave when you use your fleet in manual mode. This is very important.