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Sure. Let me take a look.
https://steamcommunity.com/sharedfiles/filedetails/?id=2834433225
https://steamcommunity.com/sharedfiles/filedetails/?id=2948376176
Read through there and you'll find a section on things you can do to make the game more challenging. It's a title in development (the game) and I agree with you that balance is something in the works as well. Find what makes you happy.
Nightskies and others like to play at extreme disadvantage, where the other empires are likely stronger than them and are attacking all the time.
I've tried my best to help you, so I think I'll leave this topic for others. You're welcome.
> When you find yourself the big dog in the galaxy, and victory is assured, set your empire to full automatic and use the editor to take control of one of the underdogs. Then you will face the toughest enemy. Player empires are the strongest of all.
I simply wish for them to build a stronger AI so I may just put my settings in the way I prefer and not have worthless enemies.
It's nice when things go right.
I hear you and I am the same. I don't want to have to rachet up the difficulties and give overpowered bonuses to get an overpowered AI. I just want an AI that can at least compete playing a normal game. And I want to reduce any player advantages as much as possible. (Such as spies stealing tech and independents making things too easy)
Found that section:
Creating a challenging galaxy
Like in warfare, I recommend playing a galaxy that challenges your economic prowess. In addition to raising the difficulty level, the following will make it more of a challenge.
Turn off tech trading. It is far too easy to become a tech giant through trading tech. If you keep it on, only use credits to buy tech. I promise the game will be too easy if you abuse this feature.
Don't make pirates distant. Keep both Colony Prevalence and Independent Colonies at least at Normal - the AI doesn't handle less very well. Some suggest limiting pirates and creatures, but I haven't seen the AI struggle with them to a crippling degree. Note that certain pirate factions spawn by event triggers regardless of galaxy settings.
Generally, give the AI Excellent starting systems while you get Normal or less. Increase their tech by 1-3 tiers. Give them all Path/Way of the Ancients/Darkness- the other governments have been re-balanced.
Starting expansion is a wild card. Those extra colonies will take some time to start having positive value; sometimes they're good, and sometimes bad. Better for larger galaxies, especially with higher colony prevalence.
If you're feeling frisky, raise colony prevalence and independents higher, and crank down the colonization range limit to 100. Using the range limit diminishes your ability to exploit an explosive reputation that allows you to claim independants en masse beyond the AI's skills and has the added benefit of allowing more empires to have time to grow to rival you. The AI will perform comparatively better, being allowed to claim a slice of the pie without the threat of a distant power (namely you) taking it out from under their noses. I say again: Range Limit restricts you more than it does them.
If you're starting at pre-warp, having Research Speed: Very Slow will make a much more difficult game with the AI starting with Warp Bubble or better- your empire will be completely dwarfed by the time you emerge from your system. Step down the AI's advantage by 1 or 2 steps in tech and starting systems, and don't give them the funding boost or boost Research Speed. Even then, starting at pre-warp while they don't is a big handicap.
At the start of the game, use the editor to add a 0 to their starting state and private bank.
Manually setting up empires, you can control how hostile the galaxy will be to a much better degree than the Galaxy Aggression setting. Playing Humans against a galaxy of 12 Boskara empires is as hard as starting pre-warp with everyone else at tier 2- you'll be hard-pressed to get any trade, which is a big deal. And once they're done claiming independants, your blood will be the hottest commodity on the market. Being Human with a balance of races for other empires is easy mode. Reduce the number of auto-generated empires by 1/2 and add race/government combinations that don't regard yours well. For example, a Teekan Democracy won't care for your Ackdarian Military Dictatorship.
When you find yourself the big dog in the galaxy, and victory is assured, set your empire to full automatic and use the editor to take control of one of the underdogs. Then you will face the toughest enemy. Player empires are the strongest of all.
With some combination of these, you should find the AI will have some empires that will push you to cheese the game. Despite that, try to avoid extensive tech stealing and making everyone a friendly trade partner. After all, you're a Space Orc, not a Space Corp.
No offense to the Ikkuro and their subsidiaries.
You may want to try a new game in the 1.1.6.5 update. We have made some AI improvements there.
https://steamcommunity.com/app/1531540/discussions/0/6960928795821838821/