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Oh yes, its a hell of a lot better.
As for new features: none. All updates since release have been toward taking the game out of the beta they launched it in and bringing us to 1.0.
If you want to argue those should have been included in 1.0, that's a different argument. But they definitely are new over the past year.
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Answering the OP - yes, if you enjoy this type of game, if you liked DWU, if you are totally new to this series and understand this is a complex game to learn - yes, it is in a good state after a year of updates. There is a lot of fun to be had.
Manage your expectations - it is a niche game from a small team, and a publisher focused on niche games. While there are many QOL and new player improvements since DWU, it is still a big game to learn. There is a risk of feeling overwhelmed or aimless at times, until you figure out the gameplay loop. Again, if you have the patience, I think it is very worth it at this point.
But compared to Guild Wars 2 for example, there is quite little stuff to memorize and it requires absolutely no mechanical skill. And don't you get started about "apples and oranges" on me.
Calling DW2 "complex" can only be done by someone who haves no knowledge of AI War 2.
'That's' complex.
It's fun, but should be more complex and have more depth. I still do enjoy it from time to time.
AI War required attention to details- the aggro mechanic, the 2-fold timer, the rock-paper-scissors-Spock match ups (Spock because there's more than 3 "you counter this unit with this" types), and the Choose-Your-Own-Adventure-like strategic style thinking (planning the path you will take to victory). In AI War, you can plan your major moves from the beginning, as all the information you need is presented to you, EVEN ON GAME ONE; from there, it's just a matter of execution. Surprises come in the form of "Oops, I missed that detail. Now I have to deal with it." This isn't trashing the game at all; it feels like a fine, layered, complex puzzle to pull apart that doesn't require all the layers to be pulled- and may punish you for trying to do so. A 70-hour game might suddenly end disastrously with a mistake. It can be intense and rewards careful planning. On the other hand, it doesn't have a lot of flexibility and isn't a grand strategy game.
DW2 requires adaptation to an unforeseeable (by comparison to AI War on default settings) situation. You don't know if Boskara is your closest neighbor and will war-dec you two years after your first encounter or are trade-eager, rich Teekans who like your government but hate the guts of your other neighbor that matches your race. The system is vague but fair. A portion of the enjoyment is figuring out how things work and simply performing better than the AI does, assuming control of whatever you wish. Victory is not hard. In this regard, it is certainly simpler than AI War- by merely controlling research, a player's empire has a powerful advantage over all the other empires. However, it has far more moving parts to grasp, take note of, enhance, or adapt. There is no rock-paper-scissors style combat- being big and powerful can be enough. As it plays like an empire simulator and the objectives are more like suggestions on when to end the game, the galaxy is yours to play with. You can make it a difficult wargame with conventional grand strategy choices to make and orchestrate a space opera. It does not punish the player but may sometimes be frustrating in its vague- and complex- system.
And ironically, the AI in DW2 is unquestionably more complex than in AI War. AI War's AI follows simple rules explained beforehand and doesn't directly compete with the player (even though the AI of DW2 doesn't hold a candle to a player in ability, it is on a level playing field on normal *sans one thing, which is a good choice from the devs*).
Not quite apples and oranges, but there should be no question that both games are complex. Both games are worth playing.
https://youtu.be/40nRacYVpiA
LOL, are you being serious. Everywhere.
Assign a fleet to a homebase, tell it to defend 1/2 fuel range, and auto refit/fuel at base - within 5 years the fleet will be 1/2 way across the galaxy trying to fuel up at some mining base - and running out of fuel on the way there.... it is just the worse AI i have ever seen. oh, and fuel tankers you can buy dozens of them and they will just sit at home.... they need to just remove fuel from game.