Distant Worlds 2

Distant Worlds 2

Mandavito Mar 13, 2023 @ 10:08am
Is worth to buy?
I love DW:U (the first one). I tried DW2 at launch and was disappointed. As I see the devs are starting to release new playable races so is the game worth it now after the latest updates?
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Showing 1-15 of 17 comments
I Throw Spears. Mar 13, 2023 @ 10:25am 
Compared to launch?

Oh yes, its a hell of a lot better.

As for new features: none. All updates since release have been toward taking the game out of the beta they launched it in and bringing us to 1.0.
AK_icebear Mar 13, 2023 @ 10:39am 
I don't think it's exactly right to say there are no new features in the past year. The ship design and fleet functionality have had significant additions.

If you want to argue those should have been included in 1.0, that's a different argument. But they definitely are new over the past year.

---

Answering the OP - yes, if you enjoy this type of game, if you liked DWU, if you are totally new to this series and understand this is a complex game to learn - yes, it is in a good state after a year of updates. There is a lot of fun to be had.

Manage your expectations - it is a niche game from a small team, and a publisher focused on niche games. While there are many QOL and new player improvements since DWU, it is still a big game to learn. There is a risk of feeling overwhelmed or aimless at times, until you figure out the gameplay loop. Again, if you have the patience, I think it is very worth it at this point.
HyperKnight Mar 13, 2023 @ 12:00pm 
Originally posted by AK_icebear:
this is a complex game to learn
Staring at the screen and clicking "yes/no" on pop-ups can get complex, sure.
But compared to Guild Wars 2 for example, there is quite little stuff to memorize and it requires absolutely no mechanical skill. And don't you get started about "apples and oranges" on me.
AK_icebear Mar 13, 2023 @ 12:03pm 
Originally posted by Shady:
Staring at the screen and clicking "yes/no" on pop-ups can get complex, sure.
I don't think the average player, myself included, learns much of anything about the best parts of this game playing with automation or suggestions. That just encourages lazy, clicker style play that will become boring very quickly.
HyperKnight Mar 13, 2023 @ 12:10pm 
Without automation it becomes a Starcraft if you do not use active pause as well. Same little amount of features and tons of high-APM clickery. Sure, good for burning the brainpower on a needless micro.

Calling DW2 "complex" can only be done by someone who haves no knowledge of AI War 2.
'That's' complex.
AK_icebear Mar 13, 2023 @ 12:31pm 
Originally posted by Shady:
Calling DW2 "complex" can only be done by someone who haves no knowledge of AI War 2.
'That's' complex.
My suggestion to everyone is to invest their free time in things (incl games) they enjoy.
NoDMoD Mar 13, 2023 @ 2:07pm 
I like the fact that it simulates a real economy. If it was up to me it would be way more complex and it would have much more control over the conomy and finances.

It's fun, but should be more complex and have more depth. I still do enjoy it from time to time.
Nightskies Mar 13, 2023 @ 2:58pm 
Is AI War 2 more complex than AI War? I had the impression it was about the same. AI War and DW2 are complex in different ways.

AI War required attention to details- the aggro mechanic, the 2-fold timer, the rock-paper-scissors-Spock match ups (Spock because there's more than 3 "you counter this unit with this" types), and the Choose-Your-Own-Adventure-like strategic style thinking (planning the path you will take to victory). In AI War, you can plan your major moves from the beginning, as all the information you need is presented to you, EVEN ON GAME ONE; from there, it's just a matter of execution. Surprises come in the form of "Oops, I missed that detail. Now I have to deal with it." This isn't trashing the game at all; it feels like a fine, layered, complex puzzle to pull apart that doesn't require all the layers to be pulled- and may punish you for trying to do so. A 70-hour game might suddenly end disastrously with a mistake. It can be intense and rewards careful planning. On the other hand, it doesn't have a lot of flexibility and isn't a grand strategy game.

DW2 requires adaptation to an unforeseeable (by comparison to AI War on default settings) situation. You don't know if Boskara is your closest neighbor and will war-dec you two years after your first encounter or are trade-eager, rich Teekans who like your government but hate the guts of your other neighbor that matches your race. The system is vague but fair. A portion of the enjoyment is figuring out how things work and simply performing better than the AI does, assuming control of whatever you wish. Victory is not hard. In this regard, it is certainly simpler than AI War- by merely controlling research, a player's empire has a powerful advantage over all the other empires. However, it has far more moving parts to grasp, take note of, enhance, or adapt. There is no rock-paper-scissors style combat- being big and powerful can be enough. As it plays like an empire simulator and the objectives are more like suggestions on when to end the game, the galaxy is yours to play with. You can make it a difficult wargame with conventional grand strategy choices to make and orchestrate a space opera. It does not punish the player but may sometimes be frustrating in its vague- and complex- system.

And ironically, the AI in DW2 is unquestionably more complex than in AI War. AI War's AI follows simple rules explained beforehand and doesn't directly compete with the player (even though the AI of DW2 doesn't hold a candle to a player in ability, it is on a level playing field on normal *sans one thing, which is a good choice from the devs*).

Not quite apples and oranges, but there should be no question that both games are complex. Both games are worth playing.
HyperKnight Mar 13, 2023 @ 10:42pm 
Originally posted by NoDMoD:
I like the fact that it simulates a real economy.
Or does it? Where in the real world you need over a dozen different luxuries to "develop"?
Mark Mar 14, 2023 @ 12:40am 
Originally posted by Shady:
Originally posted by NoDMoD:
I like the fact that it simulates a real economy.
Or does it? Where in the real world you need over a dozen different luxuries to "develop"?
It's bonus to "develop" making life better...
F.Bolli Mar 14, 2023 @ 2:31am 
I recommend watching DasTactic's video how DW2 compares to Stellaris.

https://youtu.be/40nRacYVpiA
NoDMoD Mar 14, 2023 @ 8:51am 
Originally posted by Shady:
Originally posted by NoDMoD:
I like the fact that it simulates a real economy.
Or does it? Where in the real world you need over a dozen different luxuries to "develop"?

LOL, are you being serious. Everywhere.
iFred Mar 14, 2023 @ 9:43am 
From launch to today no significant changes when it comes to performance or bugs. For me it was the worst game that I bought in 2022. Sorry to say that.
AK_icebear Mar 14, 2023 @ 10:46am 
Originally posted by iFred:
From launch to today no significant changes when it comes to performance or bugs. For me it was the worst game that I bought in 2022. Sorry to say that.
This is clearly incorrect for most players. Both stability and performance have increased considerably across the board, and the recent reviews reflect that.
Brindle Mar 14, 2023 @ 11:06am 
unless you like micro every single ship and fleet do not buy this. the developer insists on having ships require individual fuel but the logistics AI is so brain dead that every single fleet/ship that has any automation (even auto refuel) will end up with 1/2 their ships without fuel and sitting out in out space useless. It is a game breaker.

Assign a fleet to a homebase, tell it to defend 1/2 fuel range, and auto refit/fuel at base - within 5 years the fleet will be 1/2 way across the galaxy trying to fuel up at some mining base - and running out of fuel on the way there.... it is just the worse AI i have ever seen. oh, and fuel tankers you can buy dozens of them and they will just sit at home.... they need to just remove fuel from game.
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Date Posted: Mar 13, 2023 @ 10:08am
Posts: 17