Distant Worlds 2

Distant Worlds 2

Can't get rid of Pirates
When I go through the setup for a new game I select no pirates, but I still get pirates. Anyone having this issue??
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Showing 1-8 of 8 comments
Custer701 Feb 26, 2023 @ 5:29pm 
Yeah, I experienced the same thing. Tried it twice, May be a bug or the game is just setup that way.
stephen.oglejr Feb 26, 2023 @ 5:39pm 
It's really annoying and it seems to be getting worse. Maybe I pissed off the AI Pirates, because they attack earlier every game. :-)
graphitepaddle Feb 26, 2023 @ 5:46pm 
You probably enabled story events, which brings both the Pirates AND monsters in.

BTW, whole heartedly agree w. you: 'No' should mean 'No', for both Pirates & Monsters.
I Throw Spears. Feb 26, 2023 @ 5:58pm 
Some races have pirates tied with their story events (Human and Zenox IIRC, probably more.)
AK_icebear Feb 26, 2023 @ 8:08pm 
Simple solution (for the player): disable pirates and story events
Complicated solution (for the developer): somehow disable pirates that are integral to story events for some races.

Seems pretty obvious the first is the most likely only solution for now.
FarAwayBuyer Feb 26, 2023 @ 9:14pm 
The only issue I'll add to the pirate stuff is that, if I am investigating a derelict ship, and it turns out to be a beacon for pirates, they often seem to be affiliated with a Pirate Faction with whom I already have a Non-Aggression treaty.

But triggering the pirate "trap" cancels that pact and sends us back to a wartime footing, which can often result in bloody shoot-outs very quickly. At which stage, they never forgive me again and I'm left fighting for my life against a pirate faction with whom I already made good friends (and gave lots of money to in the process).

I'm okay if some kind of political incident were to trigger a misunderstanding with pirates from time to time, But that particular event just should trigger something that happens with a pirate faction I've not met yet.
Nightskies Feb 26, 2023 @ 9:56pm 
I haven't tested to be sure, but I believe that if you have *a* pirate faction known to you that you are hostile with, the triggered spawn will join that faction instead of one that you have agreements with.
stephen.oglejr Feb 27, 2023 @ 11:32am 
I've had Pirates disabled and that doesn't appear to make any difference. I just disabled the race specific events, so we'll see what happens.
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Showing 1-8 of 8 comments
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Date Posted: Feb 26, 2023 @ 5:27pm
Posts: 8