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I don't want to disparage their hard work, but I'm honestly also baffled by their priorities. DW2 obviously took a lot of work, but it's really not much of an improvement over DW:U.
The move to 3D was especially wasteful, since, pardon me, most of the 3D visuals are extremely rudimentary if not outright ugly and also completely superfluous in a game that still takes place on a 2D plane.
They constantly talk about how an amazing upgrade it is over "flat" space games, more often than not making some less-than-subtle barbed jab at Stellaris, when DW2 literally also operates on the same flat, 2D plane.
The simple sprite model of DWU would likely still work fine in DW2. The freelook 3D camera is, at best, a temporary novelty and I'm pretty confident most people still playing the game is probably using the much more useful top-down view, maybe the default "isometric" view if they haven't discovered it yet.
Even the firing arc mechanic doesn't really need a 3D model to work.
This game is a passion project for the developers and they have a vision of a goal at the end. It's their first time working with 3D and I think they have more plans in the future for what that will allow them to do gameplay-wise.
It definitely has problems with collision right now like with ships repeatedly nose diving and bouncing off a planet as they try to path to the other side of it.
I've seen 2 ships duel each other in a spiral dance for so long they ended up so far below the normal space that I could barely make them out when zoomed all the way in. It makes me wonder if 3D fleet formations are planned for the future like in Homeworld.
It wasn't a smooth release but it was the same for the first game. The first game took a couple years to get good with the first expansion and I remember back then the races gradually getting their own unique ship and station sprites.
They're definitely aiming for a lot more uniqueness between the different races other than just stat bonuses and sprites. Still though, the game feels incomplete compared to the first game and I hope the sales were good enough that the publisher will support them in completing their vision for this game.
Personally I enjoy the more complex and interesting combat model in DW2 than I did in DW1 for example.
I don't feel there are many important things they actuallt removed from the game but rather added and expanded on mechanic under the hood to make it function better and adapt it to an even bigger galaxy.
The basic game is just the blue print for what is to come in the next few years, that is for sure. Expect the game to go in directions that DW1 never did... I'm mostly looking forward to expanding game mechanics which we did not have in DW1 in addition to more species. The game need more mechanics for empire politics and faction relationships and diplomacy. It currently mostly is an economic simulator with some combat thrown in once in a while. I would like to see culture having a bigger impact that diffrentiate empires even with the same species and how empires with multiple species work or don't work as a result. Perhaps some system where planet government have some independent rights, depending on culture and government types...
Human: Pinstriped and corseted, look like a dressing room accident.
Mortalen: Blocks with blocks and some blocks sticking out.
Teekan: Look like stellaris humanoid ships, but backwards.
Ackdarians: Weird ♥♥♥♥.
Boskarans: Don't make me laugh.
And so on. It's neither realistic nor pretty. I really encourage you to make an actual visual comparison of HW and DW2 ships.
Your dismissive review of each race's ship-sets doesn't really make sense to me. I'm currently looking at each race's ship design sheets (the ones from the pre-release DDs) and they look pretty good.
Do they look as good in-game? No. But that's less a matter of terrible design and more a matter of the limited presentation potential once assets are transferred to the in-game graphics engine (narrow FoV, reduced polys/textures, static lighting, etc) and, perhaps more importantly, a complete lack of ability to build a "perceptual understanding" of the designs, using dramatic prescripted close-up cutscenes (such as those seen in Homeworld scenes).
I'm not saying they are the greatest designs ever, I'm saying they are pretty good, considering their constraints and budget. And they are without a doubt better than those of Stellaris, imo.
In my opinion given the resources available to the DW2 team the game looks pretty good in almost all respects. It is not an RTS game like homeworld and neither is it trying to be one, thus combat is never going to be that involved in any way, it simply would not work.
Neither is there any need for graphic to be allot more detailed than what it currently is, there is a thinn line to walk beteen eye candy and practical limitations and for the scale the game are representing.
The move to 3D is clearly a point of if you like it or not, not whether it is a bad move. In my opinion it is a logical step as it give more interesting detail to combat that we did not have in DW1, which clearly is a development over the old game.
If you want to play DW in 2D you can still play DWU becasuse it, after all, are quite similar to DW2.