Distant Worlds 2

Distant Worlds 2

0xbaadf00d Dec 8, 2022 @ 2:52pm
Captured a high end planet and ruined my empire
Damn thing costs 80k to upkeep.

I ran into 900k debt, causing a cascade of issues that killed all my income.

I guess you aren't meant to capture planets with 8000M population?

The population was Kiadians and some Humans
Last edited by 0xbaadf00d; Dec 8, 2022 @ 3:05pm
< >
Showing 1-13 of 13 comments
I Throw Spears. Dec 8, 2022 @ 2:57pm 
Sure you are.

Just be aware what race is on the planet.

If you take a Boskara planet, be prepared to have them hate you for a long, long, looooooooong time. Their assimilation rate is awful lol.

You should also be aware of the race's preferences. You can find ice planets full of Boskarans.
Last edited by I Throw Spears.; Dec 8, 2022 @ 2:58pm
0xbaadf00d Dec 8, 2022 @ 2:58pm 
Kiadian + some humans.
0xbaadf00d Dec 8, 2022 @ 3:00pm 
So what was I supposed to do, get 1M in bank before trying to capture the planet?
0xbaadf00d Dec 8, 2022 @ 3:07pm 
I'v waited for 3 hours now, i'm back to -600k ... I think it's time to uninstall this game again, I ain't got the time for this.
Giltirn Dec 8, 2022 @ 3:11pm 
One thing you could try is to dump a load of troops on the planet then crank the taxes up to max, deny them any luxuries and remove and medical center and recreation if you have a starbase. Basically you're trying to get them to rebel, as when they do and you beat them, you gain 30% assimilation each time.

Otherwise your best bet is to research diplomacy tech for the race as it speeds up assimilation, and just wait. The -80k income hurts like hell but it will turn a profit eventually and will become a powerhouse.
0xbaadf00d Dec 8, 2022 @ 3:13pm 
I wish there was a way to control how much money I spend on the damned thing. It just takes all my money without any way for me to stop it.

The systems in the game for telling what to use money on are so bad.
I Throw Spears. Dec 8, 2022 @ 3:13pm 
Originally posted by Giltirn:
One thing you could try is to dump a load of troops on the planet then crank the taxes up to max, deny them any luxuries and remove and medical center and recreation if you have a starbase. Basically you're trying to get them to rebel, as when they do and you beat them, you gain 30% assimilation each time.

Otherwise your best bet is to research diplomacy tech for the race as it speeds up assimilation, and just wait. The -80k income hurts like hell but it will turn a profit eventually and will become a powerhouse.
Better to research the planet type for the suitability bonus.
0xbaadf00d Dec 8, 2022 @ 3:15pm 
Oh that rebellion hack could have been useful. All assimilated now, makes 2,5k money.. current population 10322M.. what a mistake to make. It was so hard to capture the planet too.
0xbaadf00d Dec 8, 2022 @ 3:16pm 
Originally posted by I Throw Spears.:
Better to research the planet type for the suitability bonus.

... but why? it's a very good planet for them already? 65%
I Throw Spears. Dec 8, 2022 @ 3:28pm 
Originally posted by 0xbaadf00d:
Originally posted by I Throw Spears.:
Better to research the planet type for the suitability bonus.

... but why? it's a very good planet for them already? 65%
Suitability directly = cash. Increasing the suitability of planets in your empire directly increases the amount of money they produce. It is CRUCIAL.
mtilsted Dec 8, 2022 @ 5:23pm 
Originally posted by 0xbaadf00d:
Damn thing costs 80k to upkeep.

I ran into 900k debt, causing a cascade of issues that killed all my income.

I guess you aren't meant to capture planets with 8000M population?

The population was Kiadians and some Humans

Aha yes, there is an important thing here the game forget to mention here:

A happy population assimilates much much faster then a less happy one. So what you should do is: Get a peace agreement with this empire so you don't have a huge happiness debuf on the planet from the war.

Then set the planet to manual taxation, and set the tax to 0.

Build a star port on the planet (Important for the bonuses it provides).

And watch the assimilation go up fast, while the cost for the planet goes down as the population gets assimilated. Once 100% assimilated switch to auto tax again.

And yes it might seem expensive to integrate a new planet, but if you do the things described above it's not that expensive. And the extra construction of civilization ships to support the new planet, will cover some of this cost.
Last edited by mtilsted; Dec 8, 2022 @ 5:24pm
russlog6 Jan 9, 2023 @ 3:13am 
Diplomacy tech will cut assimilation times dramatically. I always make sure I have enough cash and income before invading to last out a big dip. It's underrated. One of the first things I do when I see a new independent colony is schedule in their diplomacy tech.

Another approach, particularly if I'm taking over an empire, is to bombard the population to dust then send a colony ship to the planet when my finance stats have calmed down from all the negative rep. Of course you suffer from the ongoing negative rep, but I find it's more manageable than trying to invade ten or so colonies and wearing their assimilation costs.

As soon as I can I put up a space station. This helps assimilation and development, particularly i have the higher medical and recreation tech.

Also I build all the admin modules to keep down corruption. I regularly sift through the planet list updating for space stations and admins, tho admittedly this could be a simpler process if the devs had a batching process. Not fun upgrading the admins of 100 or more colonies up to four times.
Dray Prescot Jan 9, 2023 @ 2:10pm 
Originally posted by russlog6:
Diplomacy tech will cut assimilation times dramatically. I always make sure I have enough cash and income before invading to last out a big dip. It's underrated. One of the first things I do when I see a new independent colony is schedule in their diplomacy tech.

Another approach, particularly if I'm taking over an empire, is to bombard the population to dust then send a colony ship to the planet when my finance stats have calmed down from all the negative rep. Of course you suffer from the ongoing negative rep, but I find it's more manageable than trying to invade ten or so colonies and wearing their assimilation costs.

As soon as I can I put up a space station. This helps assimilation and development, particularly i have the higher medical and recreation tech.

Also I build all the admin modules to keep down corruption. I regularly sift through the planet list updating for space stations and admins, tho admittedly this could be a simpler process if the devs had a batching process. Not fun upgrading the admins of 100 or more colonies up to four times.


Try turning on some of your Automation practices on your Worlds, i.e. check to see where they are set, and consider changing them so the Computer does them for you when the Worlds reach certain conditions.

You can Automate almost anything and everything in this game. BUT you have set the Automation Prefrences and Policies to allow the computer to do it.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 8, 2022 @ 2:52pm
Posts: 13