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Then you can set the distance to system. You need an asset in system though, like a base or station to order them to, which cannbecome the new HQ.
You need to learn how to use the fleet management system because there is allot that you can do with it to set up how your many fleets can dynamically protect your empire.
You often don't want all of your ships respond to every threat everywhere all the time. I actually rarely use the 33% or 50% range... I rather use the sector range for fleets that respond outside their system as this is a set range rather than based on the fleets actual fuel range, sometimes fuel range can be quite large.
You also can change the engagement ranges when it is needed. I rather restrict their range and increase them when needed than reverse.
Do you know what sector range actually is or how to see it on the map?
it depends on your map... you select the sector map grid size when you start the game. But my estimation is about 150M or something around there. I have learned it's rough length.
Also... why do you allow the AI to handle automated fleet positioning if you want to do it yourself, you need to turn it off?!?
You can't have it both ways... either you allow the AI to handle automated fleet positioning or you don't.
I don't allow the AI to do anything than respond to threats set to their range limits, that is as far as I allow the Ai to handle my fleets. This let me just set a fleet on long range "Raid" patrol to deal with space monsters and pirates and then defensive fleets set to sector or system ranges to deal with pirates and other closer threats.
Work with the system, not against it... ;)
The main reason is that I want tmy local defence fleets off my manual fleet list - I use the manual fleet list as my main control centre for running my operations - I want it to be as short as possible.
Second reason is I like the adviser suggesting odd jobs (pest control and such) for local defence fleets - AFAIK it worn't do that unless they are set to automated.
Thirdly I don't fully understand exactly what a manual defence fleet will and won't do, exactly what it will respond to in what circumstances.
A manual fleet is just that "manual" it will only ever respond to threats in the same system if not set to something more restrictive engagement range.
What the different fleets do is described in the galactopedia... but in essence defence fleet only respond to threats within your own territory, so they will not fly and protect anything outside your influence sphere. If you like them to do that set them to "Raid".
You should "never" allow the AI to reposition the fleets unless you actually want them to do this, instead turn that off and control how your fleets react with the range limitations. Rather set them more restrictive and increase it when desired, that is what I do... I don't want ALL my defensive fleets to react on everything all the time. So I often set them to "System", "Local" or even "Nearby" at times. Sometimes the AI will invade with several fleets on different locations in a system so I don't want my entire fleet react at once and I want to control it somewhat more.
You will also see your defensive fleets start joining into invaded system, so spread your defensive squadrons around in a pattern they can support many different systems, place forward operation scouts (Exploration ships with a Large sensor) so you see the enemy coming... that way you don't need fleets concentrated heavily in some system and they will respond as soon as they see the threat, not when they pop up in a system.
This way you can have smaller to medium sized fleets scattered all around, their normal duty is pirate defence/hunting and pest control. When a war break out these defensive/raiding fleets will support you as well.
It is about using the system and range limits controls so the fleets react in a way you desire.
I rarely use the Attack/invasion fleet type as I always control attacks on enemy systems and invasions myself. Any invasions of the enemy is done with me controlling the fleets manually anyway. I might set them to Attack/Invasion automation AI, but then they always have no more than same system range set, mainly to se the symbols on the map of their type. Raid and Defence fleet is all you need if you handle invasions, blockades etc yourself.
This way you can set up your fleets in a way they just work... the only thing you need to do is plan what they should do and where they should patrol and how often.
I mostly set up my patrol squadrons in systems with a fuel source and at least two similar groups. When it is time for refit (upgrades)... I just put one on manual so I always have at least one fleet on station until the other come back, I then switch the other one to automation and it goes and refit when it can and come back.
Another tip... if you operate many fleets... spread them out in your systems, especially important systems. On more remote systems it is just fine to have both of your patrol squadrons assigned to the fuel station in that system.
Use a good naming conventions for your fleets so you know roughly where they are just from looking at the name. I usually divide my empire into sectors of control and operational areas, just like real life, this will make management so much easier.
https://steamcommunity.com/app/1531540/discussions/0/3269057884706141152/
Yes... about 200M might be a better estimation... as said... without a tool it is difficult to know. But you generally learn roughly how long away from a base your fleets will travel when set on the sector distance setting.
The good thing at least is that it does not change with the design of the ships in the fleet.
To me, sector range seem the easiest to control even if I can't know exactly how far it is.
I'd love to be able to turn that off, but I haven't found a control to do that for automated defence fleet.
IE assign a fleet to defend system A, B, C or maybe set a specific range from home base. Fuel range is cumbersome and sector range is just a guess without any ingame UI showing sectors. System range works well but sometimes I want my defensive fleets to patrol multiple systems.
I play with fleet posturing to manual so I can assign fleets home bases manually then put them on auto fleet control.
Why not just able to set the range as well.
I also find the current range limits to a bit limited.
Yeah, that's exactly were I got to. The problem is that home base assignment is tied in with target selection and everything else an automated fleet needs to do, you can't fix the home base independently. I've found that if you want automated defence fleets to work properly (meaning do what I want them to do) you have turn this button to automated which lets the AI move their home bases, which it does regularly against you wishes.
In particular it doesn't take any of your manual fleet positions into account when doing when changing home bases. I understand why it can't really do that reliably since the player can move manual fleets wheresoever they please at any time and obviously the AI can't know what's in the players mind.
That's why we need a separate button to automate (or not) home base assignment for automated fleets. I.e. a way of telling the AI what we have in mind basically.
Well, maybe not all that, but the more crude current system gets the job (defense) done well enough against itself.
Not meaning to fanboy. It could be more friendly to user. It simply works well enough as is, meaning it probably isn't worth our one man's attention.
Or even simpler, a few more absolute range values... such as 50, 100, 150, 200 and 300 range or something and remove the sector range option.
This and a range tool so I can easily see what this means on the map, a range tool is already something they said they want to implement anyway.