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Go to the top left row of Icons and choose the leftmost one to look at how your money is being spent. then go down to the next line of Icons.
https://steamcommunity.com/sharedfiles/filedetails/?id=2825797504
The set Reserve % is a Manually controlled figure, if you have set your automation Policies correctly. You can adjust it upward or downward. My screenshot shows it as set to 20%. You can set it to 0% if you like.
Farther down you can set %s for for various maintenance areas, as well as investment into Infrastructure and Research.
If your Actual Research Figure is less than your Potential Research, you need to manually change the % going into Research upwards.
Investments into Infrastructure and Research ONLY happen if your yearly cashflow figure is positive. If you are paying too much to Pirate Protection Treaties or to Support costs in a lot of small colonies, your cashflow will be negative and will NOT allow ANY Investments into Infrastructure at your Worlds or and money to support additional Research.
Your BONUS income, i.e. the money your civilian economy is paying you to build ships, etc, is NOT part of your annual Cashflow balance.
Look at ALL of the Tabs to see what they show and allow you to change. There are important things for your Empire here.
Go back and look at the tours for the game as well as the help menus, there is stuff there you need to understand, that may not have understood IF/When you looked at them when you first started playing DW2.
In the case of the colony ship, that's the player's doing. It will que such when a planet is assigned to auto colonize.
In the case of a building, it is a bug. If you cancel the building before funds are actually allocated, it is a mere inconvenience. If the project gets funded, cancel/scrap the building and then give yourself the money back using the editor.
The devs thank you for participating in their alpha build. ;-) We're all alpha testers at this point. In all seriousness, the AI is still very, very buggy and will do what it wants in many situations regardless of settings (especially when it comes to fleet actions). Expectations are everything at this point in the game development if someone chooses to play.
I usually play a game every two or so beta builds, then I spend at least 6-10% of my game time reporting bugs as I go (screen shots, game files, etc.). Tech support forum -> Report issues here. There's a nice automated forum after the link, and it's relatively easy to help identify the bugs if you have something like Dropbox to share files.
If the AI is building unwanted buildings, it's possible that you have automation turned on at the colony level.
That's not to say there are some bugs with the automation. I've seen reports from others that setting things like buildings to suggest sometimes results in the the AI building the structure even if you say no. I haven't seen that myself, but it's another possibility.
i just wrote "i love it when people here talk BS because they don´t UNDERSTAND the systems.
the ships do exactly what you tell them to do. try to improve on your reading comprehension. there are 2 different behaviour sets for fleet / ship and for automated / manual."
and now this thread here.
then people like you giving bad reviews because they can´t comprehend the game and think it´s just some stellaris alternative.... jeeez. look up some guide or read the manual man. give it some effort.
Fanboy..go f... yourself.
that only confirmed my post. healthy attitude. good tip for the next time:
1st get all possible informations and give it some effort
2nd ask people here or elsewhere in a friendly tone
3rd escalate / flame the game / devs / other people
try to not skip always to 3. thx.
of course and you are right. the game isn´t really good in explaining itself and you need some effort to get into it but thats my point here: i think OP didn´t really try before getting angry. there is always the possibility of asking folks ´what am i doing wrong´