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Corruption is usually easily managable, but i dont lock myself at 20% taxes, i also only manage the taxes of afew planets and let the rest do themselves and usually have no money issues at all in any of my games (in fact usually rolling in it, this is on 2nd hardest difficulty so alittle more added corruption that way as well)
Corruption can be bad if ur playing on the hardest difficulty setting as that really ramps it up but then u need leaders, artifacts and other things to help combat it at that difficulty to make good profits.
Also this was just moved from my capital so its alittle less then what it was, i tend to try and keep my capital to my biggest potential planet for future huge gains as it helps.
also dont overbuild stuff like tourist bases, and even fleets u dont need that many to help manage ur expenses.
Watch your troop proudction as well, if ur not getting invaded or dealing with pirates landing on ur planets u really dont need any defense force (i usually keep a token 2-3 early game and only increase that once i start meeting allot more empires and my economy is strong) as for ships, i tend to only run 1 fleet of 8-10 ships to deal with monsters, i often pay off pirates and get non aggressions with them pretty early on for tech trading and easy tech stealing. also colony ships cost a huge amount of maintance sitting around (more then an initial colony losses usually) also careful expanding into other colonies too quick if u dont have the funds to support them, i would also suggest pulling back on the fuel tankers, im running an empire far larger (32 planets, 80 billion pop right now) and u have more tankers then i do, as for starports keep the ones at new colonies barebones if u can to save maintance unless ur dealing with things attacking them. one of the easiest ways to get ur economy hurting tho is managing your own tax rates on planets when your not ready to fully micro it and may not understand the full inner workings of the economy.
I am usually not making huge profits till i transition into several developed colonies though, usually just enough to keep research and growth going at near full or full production, and then use the private industry to carry me till my planets are supporting me fully, making sure to upgrade your private economy at the right time will carry you (usually i get around 1 to 2 million from ship orders when i unlock large freighters) but i still tend to focus economy pretty heavily early on, espically population growth.
If you're finding the early game too slow, play with the set up options to give yourself a better start and maybe better quality planets.
The short version is DW2 is a slow expansion game that will punish you for running around colonizing every planet you run into or even colonizing quickly.
You have way too many fuel tankers and colony ships should only be built for a specific job, you should never have any "standing by". It also wouldn't surprise me if your worlds have an excessive amount of soldiers which is a huge money sink.
You should be able to have a decent fleet if you tune your planets right. Basicly suitability is key and haveing resources and most important do only have very few planet buildings.
In my game closing in to 100 hours .. I am still around 0 cash. (it changed later to the plus because I can not really play it anymore with 4 to 5 minutes freezs and had it simple running without me for some hours)
Aynway I have 34 planets now all doing + income all human only.
Half of them have every building. The other the 3 or 4 most necessary ones.
I have 7 fleets each consist of 54 Ships with a fleet power of 500k each..where as you have to be aware that when you attack an enemy planet only 100k will arrive the rest will go on sighting tour in the galaxy for who knows what game mechanic reasons.
Anyway..you see despite the economic is questionable at best..never experienced so less controll with usless numbers (cashflow is not cashflow) and smoke and mirrors due to hidden numbers.. you can get stable and growing well. All you have to do is start slow and stay with one planet only for a long time.
In fact it looks a bit like the real challange in this game to me is fighting the absurd economics of this game.
:)
Also use the private sector funds to grow your economy. As you get new tech that will spawn the private sector to upgrade their ships, then you will get an influx of cash to use, spend it wisely and grow your economy. The medium freighter and large freighter techs are great examples of this private sector cash flow into your economy.
It really seems to go crazy with huge troop levels so I have gotten where I take over manual control of that for the planets. The AI was costing me a fortune in troop maintenance.
Currently it works out better to deliberately kill population and either stay around 75% filled planet or 50% depending upon difficulty.
Game lore, yo. They aren't 'scavengers' or broke ass broken ships breaking away from someone to do their own thing, or some random crew deciding to go their own way from some empire somewhere.
They are literally the remnants of the civilization before. As in, high tech, powerful equipment. They know what they know, and they have effectively been locked in stasis at that positions since things went 'oops' the first time around. They haven't advanced, but they haven't fallen either. They have stayed that way, barely keeping where they are. Raiding, trading, space mining (since they were literally the only ones pretty much to make it through with a space based economy), basically doing their thing until one day they 'oops' realized that the dirt eaters actually made something of themselves.
That is why they charge for 'protection', that is why they raid you. They are trying to hold onto what they had, knowing its going to be a losing battle eventually. But they can't afford (or risk) taking the new players on the stage out since they depend on them too. They can't win, they can't lose, they can just try to hang on to what edge they have and survive.