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In my designs that I was using, I had reduced the number of Cargo Bays and increased the number of Fuel Cells, compared to the auto generated designs. I wanted my bigger Freighters to have more range than the auto generated designs. Most Freighters do not carry full cargoes anyway, while longer ranges makes it possible for them to do cargo hauling missions that other ships can not do.
Try it and it may solve your problems.
Since it works for me, and many of you are complaining about problems getting Medium and Large Freighters actually built, try changing the auto generated designs.
It is a simpler possible cause for the problem than resource shortages, and it is easily tested by you.
To me it seems unlikely that a shortage of resources can be causing this problem to happen and Keep happening so that they never get built.
It occurred to me today that maybe the problem is the civilian economy sees no reason to build your designs because they are not any better than your existing Small Freighter designs to the subprogram that orders which designs get built.
Another thing to try, change all of your Small Freighter designs are Obsolete, i.e. NONE of them are Active. So if the program wants to order more freighters it will have to order an ACTIVE Medium or large Freighter design.
This particularly might work, when you are changing to a new better high Tech Hyper engine, Do NOT design a Small Freighter using the new Tech, i.e. make sure AUTO DESIGN IS set to MANUAL for your Freighters. You can NOT change AUTO UPGRADE to Manual for civilian ships, but it IS possible for Auto Design.
Then use the new better Hyper Drive Tech for Medium and Large Freighter designs. This might encourage the use of the Medium and Large designs.
All my ships are manual, though, since I don't find the AI does a very good job of building any ships (leaves white slots empty while putting useless single weapons on a freighter, thus limiting its range in favor of the weapon or an extra engine).