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The first Facility is limited to 5%, so the Suitability for Humans will be raised to 23%.
The formula is pretty easy:
Quality - races colo-threashold (usually 50, unless other is mentioned for that type cause of race-bonus) + race bonus (if any) = Suitability
now terraforming increases "Quality" while the colo-techs for the different planet-types decreases the colo-threshold for your empire by 5% per tech.
Then there is a 2nd generation of the same Techs which lowers the minimum quality needed by 10 (this includes the 5 in the first techs, it does NOT stack with the 1st Tech, for a total of 15). Which raises the suitabilities (by lowering the required minimums) of Colonies on that Type of World by 10 (total for both Techs). The 2nd generation has Improved in the name, e.g. Improved Continental.
These Techs are NOT Terraforming Facility Techs which require building a very expensive (100k or 150K to build) Facility to to repair Damaged Worlds as well as to Improve undamaged Worlds. Those Terraforming Facilities require a very expensive maintenance (either 7500 per year or 10k per year) and can only repair damage/improve at a rate of 1% per year. With a limit of 5 % or 10% improvement over base quality (repairs do not count against this limit, but they DO count against the 1% per year).
They are the (7) Continental to Volcanic Colonization Techs in the 4th Column that come off of Basic Colonization. The 1st version costs 2400 research, the 2nd (better) version costs 3600 research.
Improved Colonization in 3rd column that comes off of Basic Colonization and costs 1280 research, lets you build the (basic) Terraforming Facility.
Enhanced Colonization in the 6th Column costs 5120 research and lets you build the 2nd generation Terraforming Facility.
Please note that Enhanced Colonization Tech REQUIRES that you research ALL 7 of the Improved Terrain Colonization Techs, in order for you to research Enhanced Colonization Tech.
So by using the (Continental to Volcanic) Colonization Techs you will raise the suitabilities of ALL Worlds of that type by 5 or 10 for the Improved versions in your Empire (and this does NOT require use of a Terraforming Facility).
Once you have a large research capacity and a number of Worlds of same Terrain group of types in your Empire, they are very useful (if costly in research), because they raise the suitabilities by 5 and 10 of those Worlds. Which lowers the Support Costs and allows Worlds to reach larger populations as well, i.e. a net gain of income.
See next screenshot for the part of the Tech Tree that shows this.
So like I said above you can research the Colonization Tech for that Terrain Type of World for 2400 Research points, and then the Suitability of that World will be 23% or 3 % above the 20% you are trying to get. You will not have to research and Build a Terraformer either.
That 5% gain in suitability will be good for all the Worlds of that type group: Continental is only one type, Temperate, Water and Marsh have 2 types each, and Desert, Icy, and Volcanic have 3 types each.
So an Ackdarian who researches the Water Colonization Tech would improve Ocean and Deep Ocean each by 5 suitability, for ALL Races in their Empire.
If it was a Continental World for that Human IND. it would only be 18% Suitability for Ackdarians (without researching any Techs) but it would probably be a lot higher for the Human Race Population already on that World. IIRC for a Human on a Continental World it might be a +40 (or more), so for the Human population the suitability of that World would probably be a net 40% or so, maybe even higher.
So do do not worry about the suitabilility on that World (if it is a Continental World), most of the population will be Human with a much higher than the 18% that the Ackdarians would be getting there. In fact you might want the Ackdarians to migrate away, after you use them to establish the colony.
After you have Human population available in your Empire, you will use them (on your colony ship) to colonize Continental Worlds, instead of Ackdarians.
Populations on their Race's native or preferred types of Terrain, should get large bonuses for suitability there, i.e. more than your Race that prefers something else, such as Ocean and Deep Ocean.
Until you have a Race's population in your Empire, you will not see the suitability bonuses for that Race on any worlds that you check out for possible colonies.
As a result I am now extremely picky about which ones I colonise. I'm looking for +24. +25 really. +20 is marginally profitable. <20 is financial suicide.
So I'd give a +18 a hard pass until I'd researched a whole bunch of techs to shift that number significantly.
So I am just starting explore out system.
I have Naxxilian IND Worlds in 2 of my closest systems, and they love Ice or Ice Tundra Worlds. So It is going to be a long time before I can get them to the point of being able to colonize them.
I had my own share of problems with low suitability worlds in my previous game, just like you. So I am trying to be a lot more careful in this game.
My problems in that game as an Ackdarian Technocracy, are what made me learn how the Colonization Techs really work, as I discussed in my above messages. They made a big difference to my problem worlds. I even Terraformed 2 of the worst problem worlds.
IF that IND Human World is a Continental World for TheMac in his Ackdarian game, it should have a much better than a +18 Suitability for the Human population there, even though the Ackdarians would have a +18 there. So as long as most of the population ends up being Human there, it should work out well (IF it is a Continental World).
Until he has some Human population in his Empire, he will will not see the Human Bonuses for the various types of Worlds, and therefore what suitabilities they will have.
I was assuming that the +18 was for Ackdarians on that World.
In my last game I had some Worlds where I was paying support costs of 3000 or 4000, because of poor suitability, until I researched the Colonization Techs for those Worlds, AND Terraformed them.
How large is the Human population? Low populations on the World can raise the support costs for that World. You want to keep the population at least over 100 Million.
Here's the info on that world:
Pyrrho - Continental Moon
Quality 58%
Human suitability 18%
Diameter: 4445
BTW, when I say an increase of 5% quality equals a 2.5% increase in suitability, I'm using the formula giving in the Galactopedia. Maybe it's changed with one of the beta updates, but that's what I read from the game itself.
Wow. I hadn't noticed how large the pop is, 1 billion now. Maybe so. Thanks!
It is the small population INDs to watch out for high costs due to bad suitabilities for the population that is there.
Thanks. I'll give it a try and see what happens.
LOL! I'm still learning the game, so I wanted to see just how bad or good it was for myself. The population has fully assimilated and I have moved the majority of the 30 million Akdarians I used to colonize the planet, off the planet, and it's still in the red 1.4k. That's even with a level 1 Planetary Administration building. Well, I'll get some colony tech in the future and solve the financial issues. It will be a good learning experience for me as I see how much small improvements make financially, either in the planet itself through terraforming or through other research tech.