Distant Worlds 2

Distant Worlds 2

Dray Prescot Mar 31, 2022 @ 6:15am
1 Sector about 200 M to 240 M from Galaxy Map (10 by 10 Sectors)
I tried taking my longest range current ship design with a full load of Fuel sitting at my Home World (which is near the edge of my Galaxy). It had a Fuel Range of 1471 M and on my Galaxy Map that appeared to be about 2/3rds of the diameter of my Spiral Galaxy on a 10 Sector by 10 Sector Game Map (set during game setup).

That made the diameter of the Galaxy about 2200 M or 1 Sector = 220 M for this particular Galaxy/Map.

Rounding a little in both directions to get a range, 1 Sector on this Game Map is about 200 M to 240 M in size.

It also makes the radius of this Galaxy about 1000 M to 1200 M.

Players with different size Game Maps can do similar calculations to see how big their Galaxy (or cluster of Stars) is. Their results could be different than mine for their Maps.

Please post your results in this thread for comparison, particularly for different Map sizes and Galaxy types, since we are trying to figure out how DW2 is working compared to DWU, and multiple results are better than just one. Please expect the possibility of variable and different results from mine.

After a long discussion in another recent message thread on related matters, I wanted to start again from a real example from a real game and see what I came up with.

What I had estimated in that discussion was that a Sector was 100 M. So I was off by a factor of about 2 to 2.5.

See below for that discussion thread.
https://steamcommunity.com/app/1531540/discussions/0/3269057884701788334/
Last edited by Dray Prescot; Mar 31, 2022 @ 2:00pm
< >
Showing 1-15 of 25 comments
Dray Prescot Mar 31, 2022 @ 6:45am 
If my Galaxy is somewhat smaller than 10 by 10 Sectors in size, then a Sector might be 250 M, or even more. Without a Sector Grid like we had in DWU, it is hard to be certain about the size of a Sector in DW2.

Once we, hopefully, get better measuring tools such as a Sector Grid on the Game Map in DW2, we will have more accurate results.

I still feel that M is an abbreviation for Million, used in absolute coordinates on the Game Map, to locate discoveries, and to set exact targets for movement orders. But I could be wrong.

I am staying away from the discussion of how much 1 M is compared to light years that I got into in the other discussion thread (at least for the moment). It does not affect game play, only how we compare the game model to the real world.

What really matters, is the size, i.e. radius or diameter, of the Galaxy in terms of M since that is the unit used in Jump Range and (total) Fuel Range for our ships. For my current Map it appears to have a radius in the 1100 to 1200 M range, or perhaps a little smaller.

So even using a Medium Hull Explorer with a Gerax Drive, with 5 Fuel Tanks, I can not travel all the way across the Galaxy without refueling. It can travel more than 1 radius in distance (not taking obstacles like Gas Clouds into account). New Higher Techs being researched will change this, of course.

I have not tried seeing how great a range I could design into a Warship, say a Heavy Destroyer, compared to the size of my Galaxy, but a warship needs to carry a lot more than just Fuel Tanks to be useful
Last edited by Dray Prescot; Mar 31, 2022 @ 9:00am
Nightskies Jul 20, 2022 @ 12:43pm 
Just got out some measurements myself.

First, it appears that fuel range is a bit bogus, assuming the Jump Range is accurate. I measured the pixels from the Jump Range and compared it to the fuel range. For example, a ship with 252M jump range had 689 pixels at maximum zoom between itself and its jump range, and 989 pixels for its 569M fuel range.

To be sure, I compared it to 4 other ships. Jump range is consistent within human error for measuring with each ship, fuel range is not- not accurate at all. The worst offender had 585 pixels for its 202M jump range, and 1768 pixels for its 462 fuel range. WHAT...?

BUT! One of those examples happened to be very close to the center of a 4x4 galaxy, and its jump range covers a pretty good part of the galaxy. Wonderful!

Raw snip of the ship, including both ends of the galaxy and its jump range.[cdn.discordapp.com]

Its hard to tell where the end of the galaxy exactly is, but in this image, its somewhere between 990 pixel radius and ... donno? Maybe 1100, maybe 1200, maybe more, since there is no visible border of the galaxy. This ship has a 168M jump range, and its jump radius is 452 pixels.

Which means, this 4x4 galaxy has a *diameter of at least 735M. I'm guessing it's about 800M. Which means!!!!!!!!!

A sector is about 200x200 M.
Last edited by Nightskies; Jul 27, 2022 @ 6:38pm
Dray Prescot Jul 21, 2022 @ 6:43am 
That is certainly within the range of my results, although on the small side. I was estimating a Sector at 200 M to 240 M on each side. But it is still possible, and fits the GMs saying that a (10 by 10 Sector) galaxy is 2000 M in size.

200 M on a side seems like a more reasonable (likely) estimate than 220 M or 240 M. I only went to larger size because of what I saw on my screen and screenshots.

We will have to wait until we have a in-game distance measuring utility.
Last edited by Dray Prescot; Jul 21, 2022 @ 6:45am
Dray Prescot Jul 27, 2022 @ 2:10pm 
Originally posted by Nightskies:

Which means, this 4x4 galaxy has a circumference of at least 735M. I'm guessing it's about 800M. Which means!!!!!!!!!

A sector is about 200x200 M.

You mean the DIAMETER is 800 M.

Circumference is Pi (3.1417....) x Diameter or the total length of the circle going around the outside.
Nightskies Jul 27, 2022 @ 6:37pm 
DERP.
PegasusJF Sep 1, 2022 @ 8:12pm 
+1, I'm wondering about sectors myself. I am liking this game but leaving out the sector grid is quite an oversight.
Dray Prescot Sep 1, 2022 @ 9:57pm 
I found the sector grid on the main Map to be very useful in Distant Worlds Universe (DWU) (the latest version of the previous game, i.e. Distant Worlds, released in 2015).
Many players have requested this for DW2.

I played DWU when it was first released , but not the several previous versions.

It was a 32 bit game engine, which took a long time to make the change over to a full 64 bit game engine and game.
Last edited by Dray Prescot; Sep 1, 2022 @ 9:59pm
jorgen_cab Sep 2, 2022 @ 1:37am 
The developer has already said they will add some sort of range tool feature to the game, so we will have something as soon as they have time to start adding new features rather than fixing stuff.
Inquisitor Poe Sep 2, 2022 @ 6:55am 
Also, the route you are jumping, are there any nebulas in the pathway? if there are, each nebula has different affects so you could have hit one that drains fuel or some such.
Dray Prescot Sep 2, 2022 @ 9:27am 
As far as I can tell, the range and jump circles do NOT take into account Obstacles and the actual paths that a real ship would have to use.

This includes the fact (I think) that when you plot a jump, the route has to go to something, i.e. a Star or Blackhole (or possibly other special Sites that you might discover), within the Jump Range of the ship.

This route will also have to avoid going into Gas Cloud and Nebulae, unless the target star for the jump Route is inside the Gas Cloud/Nebula
jorgen_cab Sep 2, 2022 @ 3:56pm 
I have already suggested to the developers on the Matrix forum that fleet ranges are changed somewhat. In addition to a better range tool. The engagement range should be based entirely on the actual range (adjusted for any path into a nebula) the ship actually takes. Currently, all engagement ranges are basically based on the radius of the home system... this is quite problematic when that is not how ships actually move, especially close to nebulas. At least this is my experience.

This is quite noticeable a problem in Spiral Galaxies and dense nebulas.
Nightskies Sep 2, 2022 @ 4:23pm 
Originally posted by Dray Prescot:
This includes the fact (I think) that when you plot a jump, the route has to go to something, i.e. a Star or Blackhole (or possibly other special Sites that you might discover), within the Jump Range of the ship.

This is certainly generally true, but not a hard rule. If there is no path to the destination, a ship will plot a straight line to the nearest viable path and make multiple jumps to get to it. In a normal game, this only occurs with early jump drives, and the AI doesn't normally commit to that.
PegasusJF Sep 2, 2022 @ 5:32pm 
Originally posted by jorgen_cab:
The developer has already said they will add some sort of range tool feature to the game, so we will have something as soon as they have time to start adding new features rather than fixing stuff.

I'm more interested in knowning what "Sector" interception range is. It will allow me to better arrange my defensive fleets
jorgen_cab Sep 2, 2022 @ 5:35pm 
Originally posted by PegasusJF:
Originally posted by jorgen_cab:
The developer has already said they will add some sort of range tool feature to the game, so we will have something as soon as they have time to start adding new features rather than fixing stuff.

I'm more interested in knowning what "Sector" interception range is. It will allow me to better arrange my defensive fleets

That is part of adding some sort of range tool for the game.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Mar 31, 2022 @ 6:15am
Posts: 25