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Once we, hopefully, get better measuring tools such as a Sector Grid on the Game Map in DW2, we will have more accurate results.
I still feel that M is an abbreviation for Million, used in absolute coordinates on the Game Map, to locate discoveries, and to set exact targets for movement orders. But I could be wrong.
I am staying away from the discussion of how much 1 M is compared to light years that I got into in the other discussion thread (at least for the moment). It does not affect game play, only how we compare the game model to the real world.
What really matters, is the size, i.e. radius or diameter, of the Galaxy in terms of M since that is the unit used in Jump Range and (total) Fuel Range for our ships. For my current Map it appears to have a radius in the 1100 to 1200 M range, or perhaps a little smaller.
So even using a Medium Hull Explorer with a Gerax Drive, with 5 Fuel Tanks, I can not travel all the way across the Galaxy without refueling. It can travel more than 1 radius in distance (not taking obstacles like Gas Clouds into account). New Higher Techs being researched will change this, of course.
I have not tried seeing how great a range I could design into a Warship, say a Heavy Destroyer, compared to the size of my Galaxy, but a warship needs to carry a lot more than just Fuel Tanks to be useful
First, it appears that fuel range is a bit bogus, assuming the Jump Range is accurate. I measured the pixels from the Jump Range and compared it to the fuel range. For example, a ship with 252M jump range had 689 pixels at maximum zoom between itself and its jump range, and 989 pixels for its 569M fuel range.
To be sure, I compared it to 4 other ships. Jump range is consistent within human error for measuring with each ship, fuel range is not- not accurate at all. The worst offender had 585 pixels for its 202M jump range, and 1768 pixels for its 462 fuel range. WHAT...?
BUT! One of those examples happened to be very close to the center of a 4x4 galaxy, and its jump range covers a pretty good part of the galaxy. Wonderful!
Raw snip of the ship, including both ends of the galaxy and its jump range.[cdn.discordapp.com]
Its hard to tell where the end of the galaxy exactly is, but in this image, its somewhere between 990 pixel radius and ... donno? Maybe 1100, maybe 1200, maybe more, since there is no visible border of the galaxy. This ship has a 168M jump range, and its jump radius is 452 pixels.
Which means, this 4x4 galaxy has a *diameter of at least 735M. I'm guessing it's about 800M. Which means!!!!!!!!!
A sector is about 200x200 M.
200 M on a side seems like a more reasonable (likely) estimate than 220 M or 240 M. I only went to larger size because of what I saw on my screen and screenshots.
We will have to wait until we have a in-game distance measuring utility.
You mean the DIAMETER is 800 M.
Circumference is Pi (3.1417....) x Diameter or the total length of the circle going around the outside.
Many players have requested this for DW2.
I played DWU when it was first released , but not the several previous versions.
It was a 32 bit game engine, which took a long time to make the change over to a full 64 bit game engine and game.
This includes the fact (I think) that when you plot a jump, the route has to go to something, i.e. a Star or Blackhole (or possibly other special Sites that you might discover), within the Jump Range of the ship.
This route will also have to avoid going into Gas Cloud and Nebulae, unless the target star for the jump Route is inside the Gas Cloud/Nebula
This is quite noticeable a problem in Spiral Galaxies and dense nebulas.
This is certainly generally true, but not a hard rule. If there is no path to the destination, a ship will plot a straight line to the nearest viable path and make multiple jumps to get to it. In a normal game, this only occurs with early jump drives, and the AI doesn't normally commit to that.
I'm more interested in knowning what "Sector" interception range is. It will allow me to better arrange my defensive fleets
That is part of adding some sort of range tool for the game.