Distant Worlds 2

Distant Worlds 2

RED-Life Mar 21, 2022 @ 10:15pm
Benefit To Docking Bays in Starports?
I noticed that you can add docking bays to Starports, but is there a benefit to it?
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Showing 1-14 of 14 comments
Pvt Numnutz Mar 21, 2022 @ 11:43pm 
Yes it increases the throughput of ships docking.
Summercat Mar 21, 2022 @ 11:45pm 
Each docking bay increases the number of ships that can dock with the spaceport simultaneously, for loading/unloading cargo.

They are fairly damn useful if you have a lot of large cargo ships and they're all trying to deliver at the same time.
Wegadin Mar 22, 2022 @ 12:29am 
I am guessing this also applies to retrofitting a fleet of 30+ ships?
mightymaster Mar 22, 2022 @ 12:41am 
I had a spaceport with olny fighter hangars and the transport ships were also docking. Strange
NoDMoD Mar 22, 2022 @ 12:50am 
If you have a commerce module and more docking bays = more cash
Ax4711 Mar 22, 2022 @ 1:22am 
Originally posted by mightymaster:
I had a spaceport with olny fighter hangars and the transport ships were also docking. Strange

There are always default docking bays on stations.
Kalisa Mar 22, 2022 @ 7:11am 
station has 2 docking bay slots by default baked into its design, also i think the docking bay we place speeds up how fast they go through the station but have not confirmed that.
Byte Rider Mar 24, 2022 @ 10:41am 
Originally posted by Wegadin:
I am guessing this also applies to retrofitting a fleet of 30+ ships?

I believe that REFUELING - yes but RETROFITTING - No.

Retrofitting goes through the construction yard (which has only one docking bay).
Wegadin Mar 24, 2022 @ 1:35pm 
Originally posted by Byte Rider:
Originally posted by Wegadin:
I am guessing this also applies to retrofitting a fleet of 30+ ships?

I believe that REFUELING - yes but RETROFITTING - No.

Retrofitting goes through the construction yard (which has only one docking bay).

Ah, thank you!

Seeing as fleets often need to retrofit due to new techs, it seems better to stay with fewer, stronger ships? I had a fleet of 30+ escorts, and they stayed at the shipyard retrofitting more than anything else.
Dray Prescot Mar 25, 2022 @ 2:54am 
I think that a Commerce Center has a built In docking bay also.

I think that larger (HIGHER TECH) Shipyards can handle more than one ship,i.e. building and repairing and upgrading them, plus bigger star ports might be able to have more than one shipyard in them.
Also ships can be built by Worlds/Colonies.

Really large worlds have many ships trying to visit them at the same time. So you need more docking bay capacity. Otherwise you can run short on Caslon and other resources and luxury goods at that World/Starport.

Whenever you order a construction ship to build something such as a mining station, it picks up, i.e. buys, the stuff it needs from a Starport, i.e. via it's busy and backlogged docking bays.

In DWU, a Construction ship would try to pick up the resources it needed to build something (typically a Mining Station) from the Star Port nearest to the ordered construction site, but sometimes that could be a fairly new World+Starport that did not have the needed resources available there. I assume that this behavior is true for DW2

More ships visiting = more buys and sells = more income from commerce center.

Your world needs more ships visiting to grow and develope more = more tax income and more research capacity.
Last edited by Dray Prescot; Mar 26, 2022 @ 5:00pm
Navy~ Mar 25, 2022 @ 3:10am 
docking bays move the cargo from the spaceport to the ships faster. Ships still get stuck outside the port trying to dock. its just that once in the port your cargo ships will come out faster.

These things are more of a late game thing rather than early mid when there are no large colonies with large space ports having to deal with hundred of ships.
Stuka Mar 25, 2022 @ 7:55am 
Originally posted by Wegadin:
Originally posted by Byte Rider:

I believe that REFUELING - yes but RETROFITTING - No.

Retrofitting goes through the construction yard (which has only one docking bay).

Ah, thank you!

Seeing as fleets often need to retrofit due to new techs, it seems better to stay with fewer, stronger ships? I had a fleet of 30+ escorts, and they stayed at the shipyard retrofitting more than anything else.

You can set retrofit to manual so they only do it on your say so. You should really have ship design and retrofit on manual, although you can safely have refuel on auto if you like. I have seen some youtube reviews and let's plays that advise having ship design on auto. This only makes sense at the start. You will want to switch to manual when you start getting advanced versions of ships as your own designs will be more powerful and focused than anything the AI comes up with. For example: The Ai pirates will often raid your stations and colonies with one or two ships. You can put together a fast response fleet consisting of say five or six fast frigates ( design gets a bonus to speed ) fitted with the fastest hyperdrives so they can respond and reach the base or colony that is under attack before the pirates have a chance to finish the raid ( If the frigates also have hyperdrive jamming even better as that stops the pirates from getting away ). When forming the fleet make sure that the template that you want has been edited to your liking with the frigate set on the right of the template to the one you want so that the AI doesn;t build the wrong ones.
Wegadin Mar 25, 2022 @ 2:12pm 
Originally posted by Stuka:
Originally posted by Wegadin:

Ah, thank you!

Seeing as fleets often need to retrofit due to new techs, it seems better to stay with fewer, stronger ships? I had a fleet of 30+ escorts, and they stayed at the shipyard retrofitting more than anything else.

You can set retrofit to manual so they only do it on your say so. You should really have ship design and retrofit on manual, although you can safely have refuel on auto if you like. I have seen some youtube reviews and let's plays that advise having ship design on auto. This only makes sense at the start. You will want to switch to manual when you start getting advanced versions of ships as your own designs will be more powerful and focused than anything the AI comes up with. For example: The Ai pirates will often raid your stations and colonies with one or two ships. You can put together a fast response fleet consisting of say five or six fast frigates ( design gets a bonus to speed ) fitted with the fastest hyperdrives so they can respond and reach the base or colony that is under attack before the pirates have a chance to finish the raid ( If the frigates also have hyperdrive jamming even better as that stops the pirates from getting away ). When forming the fleet make sure that the template that you want has been edited to your liking with the frigate set on the right of the template to the one you want so that the AI doesn;t build the wrong ones.

I noticed when I set to manual, colony ships, troops transports, etc. were not being designed at all when I gained their technology, so I found that to be a pain. However, I think you are right. I need to place ships on manual. Even when I create my own ships, the game removes them from the option to even be built at my stations and replaces them with the ai''s designs (frigate IV, V,VI,VII, etc.).
Konec Mar 25, 2022 @ 2:51pm 
Anyone notes that teekan and zenox ships doesnt go inside mining stations for docking?
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Date Posted: Mar 21, 2022 @ 10:15pm
Posts: 14