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They are fairly damn useful if you have a lot of large cargo ships and they're all trying to deliver at the same time.
There are always default docking bays on stations.
I believe that REFUELING - yes but RETROFITTING - No.
Retrofitting goes through the construction yard (which has only one docking bay).
Ah, thank you!
Seeing as fleets often need to retrofit due to new techs, it seems better to stay with fewer, stronger ships? I had a fleet of 30+ escorts, and they stayed at the shipyard retrofitting more than anything else.
I think that larger (HIGHER TECH) Shipyards can handle more than one ship,i.e. building and repairing and upgrading them, plus bigger star ports might be able to have more than one shipyard in them.
Also ships can be built by Worlds/Colonies.
Really large worlds have many ships trying to visit them at the same time. So you need more docking bay capacity. Otherwise you can run short on Caslon and other resources and luxury goods at that World/Starport.
Whenever you order a construction ship to build something such as a mining station, it picks up, i.e. buys, the stuff it needs from a Starport, i.e. via it's busy and backlogged docking bays.
In DWU, a Construction ship would try to pick up the resources it needed to build something (typically a Mining Station) from the Star Port nearest to the ordered construction site, but sometimes that could be a fairly new World+Starport that did not have the needed resources available there. I assume that this behavior is true for DW2
More ships visiting = more buys and sells = more income from commerce center.
Your world needs more ships visiting to grow and develope more = more tax income and more research capacity.
These things are more of a late game thing rather than early mid when there are no large colonies with large space ports having to deal with hundred of ships.
You can set retrofit to manual so they only do it on your say so. You should really have ship design and retrofit on manual, although you can safely have refuel on auto if you like. I have seen some youtube reviews and let's plays that advise having ship design on auto. This only makes sense at the start. You will want to switch to manual when you start getting advanced versions of ships as your own designs will be more powerful and focused than anything the AI comes up with. For example: The Ai pirates will often raid your stations and colonies with one or two ships. You can put together a fast response fleet consisting of say five or six fast frigates ( design gets a bonus to speed ) fitted with the fastest hyperdrives so they can respond and reach the base or colony that is under attack before the pirates have a chance to finish the raid ( If the frigates also have hyperdrive jamming even better as that stops the pirates from getting away ). When forming the fleet make sure that the template that you want has been edited to your liking with the frigate set on the right of the template to the one you want so that the AI doesn;t build the wrong ones.
I noticed when I set to manual, colony ships, troops transports, etc. were not being designed at all when I gained their technology, so I found that to be a pain. However, I think you are right. I need to place ships on manual. Even when I create my own ships, the game removes them from the option to even be built at my stations and replaces them with the ai''s designs (frigate IV, V,VI,VII, etc.).