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The problem is, I myself only caught ONE !!!!!!!!! spy from the others ...
and I think I have now done around 100 times stealing and only got caught 10 times ...
1.) So first at all the pirates should only have tech 0-2 max and not all techs ...
2.) Counterspy for all civs should be increased to an additional 20% to 30%
3.) AND MOST IMPORTANT A LOT FEWER SPIES, if you only have 1-3 , you could only steal really needed techs ... but with that 8, which you really get fast, they are really too many
4.) Time your spy need , should really depend on the distance, from where he is stealing , as it is always 12 months , what is a joke, way too fast ! (To transfer a stupid found paper from a planet, ships would need 2-3 months, the transfer needs 20 years LOL , that is the opposit to that spies, I should have loaded it on a ship and do it myself )
I tried manually controling spies, and I took some nice tech for basically no risk for quite a while, but after I had 3+ spies manually controlling them was no longer a possibility, so I set them all to auto.
Next thing I noticed I had all the techs from everyone else in the galaxy.
But yeah, espionage is hell to create in these games, you can take the Paradox approach like in HoI4 or Stellaris and make it so weak that it's more of a distraction than a feature, and only really do about 2 or 3 things in your entire game, and it won't even be that much of a gamechanger so it could be ignored.
Or
It can be like DW, where you can destroy an entire empire exploding dozens of their stations every year for free, and no risk, don't even need to be at war, destroy their leaders, their government, their colonies, get all the technology in the game for free and trivialize all the other mechanics.
It's very hard, and I don't even know if it's possible, to make a properly balanced espionage system.