Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Continuing from the previous topic, my settings button works on the laptop, so it must be something with my desktop's systems causing the crash there.
ps. Choosing games with less than 300 systems might even help a bit for now. Would be nice feature as well choosing 100 systems or even 50 for smaller games/quicker games.
Thanks anyway.
Thanks for all of your hard work and thank you for the road map.
That's what I said - it's not always only the game that has issues (although this can be the case additionally).
Congrats that you found out that alone. :) - Would suggest to try a complete new start with a repaired or new WIN (and everything else that may be conected to hardware- and/or OS- issues). (I know it's a pain in the ass to to this, but sometimes it can solve many, many other issues, too.
Well, I could imagine that this isn't a real bug (at least I wouldn't consider it as such). - They are pirates (!) and therefore aren't / shouldn't be very trust-worthy - by design (if they should be simulated a bit realistically). Therfore I could imagine that this is something that is well intended.
Also: You could disable or weaken them in the settings of a new game - have you tried this already ? (For me it would only be a bug if what you wrote above is true for even the weakest setting of them ;-))
- But all of this is just my personal opinion / way to handle things, of course.
+1
while the last versions where at least stable, but with a slow performance on my 3900X/6900XT when playing.
the new version 1.0.2.8 changes this. The game crahses on start up. every time...I sent two of theses crashes as bug report to AMD.
you really need to work on you QA...
Do you have any logs in your /data/logs sub-folder which you could share with us please?
Distant Worlds - Crash Dump - Version 1.0.2.8
21:13:00 28 March 2022
Xenko.Core.Serialization.Contents.ContentManagerException: Unexpected exception while loading asset [Environment/DW_Skybox/gen/Texture_1]. Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
. Check inner-exception for details. ---> SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at Xenko.Graphics.Texture.InitializeFromImpl(DataBox[] dataBoxes)
at Xenko.Graphics.Texture.InitializeFrom(Texture parentTexture, TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas)
at Xenko.Graphics.Data.TextureContentSerializer.Serialize(ArchiveMode mode, SerializationStream stream, Texture texture, Boolean allowContentStreaming)
at Xenko.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings)
--- End of inner exception stack trace ---
at Xenko.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings)
at Xenko.Core.Serialization.Contents.ContentManager.DeserializeObject(String initialUrl, String newUrl, Type type, Object obj, ContentManagerLoaderSettings settings)
at Xenko.Core.Serialization.Contents.ContentManager.Load(Type type, String url, ContentManagerLoaderSettings settings)
at Xenko.Core.Serialization.Contents.ContentManager.Load[T](String url, ContentManagerLoaderSettings settings)
at DistantWorlds2.EffectHelper.CreateSkyboxLight(Color color, Single intensity, ContentManager content)
at DistantWorlds2.ScaledRenderer.UpdateBackgroundScene(GraphicsDevice graphics, Single timePassed, Double timeInSeconds)
at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(GraphicsDevice graphics, OrbType orbType, Race race, ShipRole baseRole, Boolean addColony, Random rnd)
at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(GraphicsDevice graphics)
at DistantWorlds2.ScaledRenderer.CheckGenerateMenuBackgroundScene(MenuRenderer preSceneRenderer, MenuRenderer postSceneRenderer)
at DistantWorlds2.DWGame.Update(GameTime gameTime)
Further info follows:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at Xenko.Graphics.Texture.InitializeFromImpl(DataBox[] dataBoxes)
at Xenko.Graphics.Texture.InitializeFrom(Texture parentTexture, TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas)
at Xenko.Graphics.Data.TextureContentSerializer.Serialize(ArchiveMode mode, SerializationStream stream, Texture texture, Boolean allowContentStreaming)
at Xenko.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings)
--- COMPLETE ---
edit: while going through the session log I found this right before the exception happened:
28-03-2022 21-13-00.286: CRASH while getting vertices for mesh '#sensorLarge2' in model 'Ships/Mortalen/Mortalen_Small_Spaceport':
I'm curious, what sort of machines did you run for coding/testing DW2?