Defend the Rook

Defend the Rook

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LotusBlade Oct 21, 2021 @ 11:52pm
Impressions (if you can't handle negative feedback, don't read)
First thing i immediately noticed, game has lags. Had to reduce resolution to 1280x720, not a big deal for me, but aditional options to turn off shadows / fogs / lights etc would be great.

Now regarding content. Currently, the closest game that comes to mind which is similar to Defend The Rook is "Warriors of the Nile". I mean, your game not just similar, Rook is almost the same project, but worse. The grapchics are muddy and generic, the story is stretched and annoying (queen attemts to hire alchemist by simply bowing to him... a story for 3-y old kids?). The upgrades are linear and not interesting, plus balance is crazy, the warrior with ballista weapon simply one-shots everyone. The towers, traps and spells are good addition, yet feel more like they are gonna be usefull towards higher game+ modes.

Now from what i have seen, there is nothing new or fresh. We have "Into The Breach", "The Last Spell", "Militia" (and other projects of BrainGoodGames studio) and 1 milliom of auto-chess games for free. There are also bigger fish, like "Warhammer 40,000: Battlesector" and UFO clones ("Phoenix Point" etc) which are more into 3D and covers. And just recently we got King's Bounty 2 + Disciples Liberation with exactly same iddea, but better boards and story.

So the question is, what are you going to bring to the table? Prestige system is absolutely good idea, but game needs some more content.
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Showing 1-15 of 19 comments
Influx  [developer] Oct 22, 2021 @ 12:00am 
Thanks for your considered feedback! It's refreshing to hear. We'll try our best at launch in a couple of days.
Nice Oct 26, 2021 @ 5:10am 
Originally posted by LotusBlade:
First thing i immediately noticed, game has lags. Had to reduce resolution to 1280x720, not a big deal for me, but aditional options to turn off shadows / fogs / lights etc would be great.

Now regarding content. Currently, the closest game that comes to mind which is similar to Defend The Rook is "Warriors of the Nile". I mean, your game not just similar, Rook is almost the same project, but worse. The grapchics are muddy and generic, the story is stretched and annoying (queen attemts to hire alchemist by simply bowing to him... a story for 3-y old kids?). The upgrades are linear and not interesting, plus balance is crazy, the warrior with ballista weapon simply one-shots everyone. The towers, traps and spells are good addition, yet feel more like they are gonna be usefull towards higher game+ modes.

Now from what i have seen, there is nothing new or fresh. We have "Into The Breach", "The Last Spell", "Militia" (and other projects of BrainGoodGames studio) and 1 milliom of auto-chess games for free. There are also bigger fish, like "Warhammer 40,000: Battlesector" and UFO clones ("Phoenix Point" etc) which are more into 3D and covers. And just recently we got King's Bounty 2 + Disciples Liberation with exactly same iddea, but better boards and story.

So the question is, what are you going to bring to the table? Prestige system is absolutely good idea, but game needs some more content.

Bit too harsh there mate.

I besides some few action-adventure games and 1 fps i pretty much only play turn based games, games on a grid my favorite ones- and i wouldnt compare this to many you compared. Youre putting games with rng and rpg-like, heroes of might and magic style side by side with chess-like games.
We can compare this to into the breach, militia, massive challice and perhaps banner saga for example- probably some more on steam im not aware of and definetly a whole bunch on mobile, but on pc actual chess-like games are way less of a trend then hex-based or rpg inspired ones.

I think the demo falls short of some of the better ones, but its also above some generic ones ive played on mobile (that i cant even remenber the names).

-Story
I dont think thats the focus of this game, many dont even have one.
All in all a full of herself queen thinking the most powerfull wizard would want to help for something besides simply money is fitting to a fantasy setting.
Imagine if Gandalf reached Rohan in Lord of the Rings, warning about orcs hordes from sauron and... 'But we will help only for a chest full of gems'.
From the little of story and setting ive seen (nothing to write home about, but theres some of it) the player/wizard is the gandalf/merlin of its world, except he isnt a good two shoes but more of a neutral or morally ambiguous figure at least.

-Linear progression:
Im not sure. The heroes at least (each heroes upgrade skills) have 2 skill choices per tier where only one can be chosen, locking the other out.
Looking back at my screenshots its 2 branches, 3 tiers, +1 final powerfull move that is equal regardless of choices.
If my rusty math isnt wrong, combinatory 3x3 that would make for 9 different build combinations, per hero, per campaing/run/save-file.
Theres 4 heroes of each class...

What i cant be sure is the hero and tower upgrades. From the demo i cant tell if unlocks are more powerfull/better across the board or not, but looking at the heroes and some of the towers i think theyre not or not entirely.
Could be the case of only unlocking more choices, but previous unlocks still being viable and or preferable depending on mission and whatnot.
Cant confirm by demo alone.

-Demo mission toughts:
I think the demo decided to only show the tutorial and a few common waves of early enemies- on new game it throws the player straight into a later mission before a boss.
I dont think the game itself is all over the place on that fact alone but more of an effect of the demo- throwing the player without upgrades and without all the mastering of the game he wouldve got until that point, straight on top of a high-level wave after wave boss.

.......................................

All that said i found the demo inconclusive for me. Didnt make me 'i have to buy this!' neither hate on it. The tutorial was too easy to get a feel for it- the said mission-boss too unbalanced with us underleved. I feel like neither represent the actual game challenge, so it was very underwhelming.

So i do have criticism- agains the demo, their choices...
...and technical issues too.
Im on a 4k monitor, and at least for me all of the 2d sprite art, from backgrounds to the wizard and such are low res badly scaled up. On small portraits they work, but cutscenes and background seem to use the same res sprites only enlarged- so all pixelated or blurry.

I also dislike when games releasing on pc have menu/ui very much mobile first. I think it would be worth the effort making a separate build/ui for pc besides settings

PS:
And now i just realized the story is just dressing for an analogy to chess- its the rook vs the queen. A suposedly smaller force (in case just 3 moving pieces+towers) vs the suposedly most powerful piece.
Thats a plus for me, i dont think anyone would buy this for story. The themes just help give the game some charm
Last edited by Nice; Oct 26, 2021 @ 5:16am
cymrpg999 Oct 27, 2021 @ 10:54pm 
Quite agree on what OP said.
I immediately saw some game play similar to ITB and The Last Spell.
But then watch game play further, it seems quite boring... Enemies are just mindless pawn. No specialties. And died easily. What's the point of having 20HP when they get killed immediately like those having 4HP. Every enemies are not interesting...
Even the team characters are similar with each other, and the Rook is just a mage...
I can't find it as fun Tower Defence or fun Team Tactics (like Alvora Tactics)...
A bit confused with my expectations...
Anyway, will keep observing this title. Maybe more interesting stuff is on the way~
Vote Reform Oct 28, 2021 @ 5:45am 
Originally posted by cymrpg999:
Quite agree on what OP said.
I immediately saw some game play similar to ITB and The Last Spell.
But then watch game play further, it seems quite boring... Enemies are just mindless pawn. No specialties. And died easily. What's the point of having 20HP when they get killed immediately like those having 4HP. Every enemies are not interesting...
Even the team characters are similar with each other, and the Rook is just a mage...
I can't find it as fun Tower Defence or fun Team Tactics (like Alvora Tactics)...
A bit confused with my expectations...
Anyway, will keep observing this title. Maybe more interesting stuff is on the way~

Enemies not interesting ? i totally disagree, loads of original variety.
And OP what you state most of it is just YOUR view. Graphics muddy and generic ????? no they aint, some of the most varied and well designed graphics, especially the enemies i have seen of late in a game like this.
Last edited by Vote Reform; Oct 28, 2021 @ 5:51am
LotusBlade Oct 28, 2021 @ 5:52am 
Originally posted by Rabid Urko:
Enemies not interesting ? i totally disagree, loads of original variety.
If you disagree, can you please tell which enemies are original to this game? Berserkers, mages, archers, assasins, warriors, cannon tower, flame tower is what i have seen. Goblin / orkish style. Also note this feedback was regarding demo.
Vote Reform Oct 28, 2021 @ 5:55am 
Originally posted by LotusBlade:
Originally posted by Rabid Urko:
Enemies not interesting ? i totally disagree, loads of original variety.
If you disagree, can you please tell which enemies are original to this game? Berserkers, mages, archers, assasins, warriors, cannon tower, flame tower is what i have seen. Goblin / orkish style. Also note this feedback was regarding demo.

You need to head your OP as feedback from the demo, as the full game is nothing like what you make out.
All demos of any game are just a small taster.
cymrpg999 Oct 28, 2021 @ 6:08am 
Yes I think the enemies are somewhat not interesting. There are nowhere loads of variety. Definitely for you but not for me, at least for now...
The variety are fake variations... Anyway, just my thought, no need put on shield...
Will keep observe...
Nice Oct 28, 2021 @ 6:52am 
Theres variety and theres variety.

Most games that have variety of characters dont really have variety. Like say most action-rpgs (most action games) and waaay too many turn-based games theres a lot of pretty-much-reskins. Sure +armor on one, +hp or +damage, but a lot of the varied mooks are just that, mooks/pawns reskined.
-if the same tactic and worry is used against a unit, its tactically the same thing, different skin/stats

Withou clearing up wich variety youre talking about the discussion wouldnt ever go anywhere.

Theme wise i can see theres nothing 'new' about the setting or units- skelletons, orcs, wizards, etc. Tropes for the most part. How much that matters for someone varies. For me it depends on game, lots of times playing tropes just right is a games charm for me and many. Also the less story-driven a game is the less i care about setting.
So say if the Banner Saga or Hand of God (tactics turn based games too, but leaning on story and hard choices) had more typical settings with elves and goblins they would be worse for it.
This one? Not at all, at least for me. It fits on the same niche (that i like) as dungeon crawlers. Its fantasy tropes chess in a way and that can be fun in itself
taste

Actual variety i can`t tell from the demo.
BUT i suspect people may have had different experiences with the demo

In the demo theres the tutorial and new game- and they show different things.

-on tutorial, after the tutorial is a bunch of levels one after another with orcs/goblins that are all low-hp, ridiculously easy

i got bored and stopped midway. From some comments i suspect many clicked on tutorial, saw the levels continue with those boring waves and exited the game withou even playing the desert lvl on new game

-new game, desert level: its a later-game lvl, a gauntlet before a boss sort of thing. Clicking on new game throws us into what clearly a later-level, and faults on the other extreme- way harder more because of powerlevel gap then anything

On the desert level mook units(paws) arent different from say orcs- theyre just high hp HIGH dmg pawns who dont shy away from hitting the lowest hp hero or the tower given the oportunity.
Not real variety, the mooks

But on the same lvl canons and a mini-boss balista comes, and theyre far different. The canon moves very little, sticks to the edges of the map and fires up a devastating full-line high dmg that destroy obstacles and hit any/every hero/tower/rook.

The ballista on the other hand is many squares wide, high dmg aoe attacks that have a minimum range(cant attack up-close), and i dont recall if theres any other effects to the attack besides dmg

Thematically canons and ballista arent anything new.
But gameplay wise- YES theyre a novelty.
I play a LOT of turn-based games. Comparing the Rook with say Banner Saga, Hand of Fate, Tahira and some other similars i dont recall any enemies like the cannon and ballista, at least not top of my head.

Also neither of the mentioned games are developed around towers - heck, pretty much no turn-based/grid/chess-like/ff tactics style games i can recall are like that.

Towers arent anything new but theyre common in tower-defense games and action games- for making a game around towers on a chess board/ff tactics battles is in itself a novelty without any title i can compare to.

Meanwhile games like Othercide are filled to the brim with novel setting and concepts- but aside from some novel progression mechanic(sacrifice), the setting and all is just dressing and not that different from many/most turn-based fares.

So by comparison Defend the Rook is way blander/tropey in themes but on a surface level more novel and different then say Othercide or even final fantasy tactics and such (wich are basically like rpgs, character lvls and stats over tactics)

PS: i can be wrong. Ive watched a lot on othercide but havent played it myself. Tactics wise the creatures and combat felt more trope-rpg then tactically novel or inherently tactical.

In a gauge:

(more tactical) Chess > Into the Breach/Militia >> Defend the Rook >> Banner Saga >> Ff tactics > Disgaea (rpg-like build/stats heavy)
If it were a
Last edited by Nice; Oct 28, 2021 @ 6:53am
LotusBlade Oct 28, 2021 @ 11:39am 
Originally posted by r.i.p † Rick †:
Theres variety and theres variety.
Pretty much my thoughts. I mean, all of what you written.

Towers aspect is good, since mostly used in Tower Defense games exclusively. Yet in "Rook" it is very basic to be called a real feature. I consider something like "Variables" a good representation of 'variety' and 'original'. Or if we look at "Legend of Keepers", it also has towers aspect, but is not considered Tower Defense and actually gives some wide choises in tactics. Upgrades and bonuses in it have interesting effects, not just +hp +1count compared to Rook.

As for desert boss, i haven't felt anything special about. Yeah, it can rearrange it's own towers with better AI and attack patterns (unlike normal mobs), but that is nothing compared to other game's bosses, like "Necrodancer", "Battle of Tiles", "Star Vikings" or "Warriors of the Nile".

It's all probably depends on our life experience. I am comparing Rook to hundreds of played games of similar type, while other people overal never played that many games during their whole life. Again, that's what i felt from DEMO.
Nice Oct 29, 2021 @ 11:52am 
Originally posted by LotusBlade:
Originally posted by r.i.p † Rick †:
Theres variety and theres variety.
Pretty much my thoughts. I mean, all of what you written.

Towers aspect is good, since mostly used in Tower Defense games exclusively. Yet in "Rook" it is very basic to be called a real feature. I consider something like "Variables" a good representation of 'variety' and 'original'. Or if we look at "Legend of Keepers", it also has towers aspect, but is not considered Tower Defense and actually gives some wide choises in tactics. Upgrades and bonuses in it have interesting effects, not just +hp +1count compared to Rook.

As for desert boss, i haven't felt anything special about. Yeah, it can rearrange it's own towers with better AI and attack patterns (unlike normal mobs), but that is nothing compared to other game's bosses, like "Necrodancer", "Battle of Tiles", "Star Vikings" or "Warriors of the Nile".

It's all probably depends on our life experience. I am comparing Rook to hundreds of played games of similar type, while other people overal never played that many games during their whole life. Again, that's what i felt from DEMO.


Havent played enought tower defense games to compare, but i feel youre right on point on there.
Theres a reason i have wishlisted but not bought this title yet- wasnt engaging enough for me. Maybe later on a discount, idk, im willing to give it a chance but i have a bunch of others high in priority.

My defense was more like a 'slow down' against some statements. More like different standards perhaps. I dont expect every game to be brilliant, and i know i had way too much fun with some shallow games, including on this genre. Heck, i recall loosing hours and hours on some very old flash game that was way more fitting of some of the criticism here then Defend the Rook. I couldnt tell by the demo but sometimes just some of the basics done well can be very entertaining

Not a must buy but i wouldnt call it bad or terrible. Again, based on impressions, cant tell if i would have the same opnion after playing the whole campaing

ps:
Btw is Warriors of the Nile good?
Last edited by Nice; Oct 29, 2021 @ 11:53am
LotusBlade Oct 29, 2021 @ 8:46pm 
Originally posted by r.i.p † Rick †:
Btw is Warriors of the Nile good?
It is fine, but devs changed a lot over time and made asian players unhappy by increasing difficulty and grind. They also switched work on sequel instead of polishing first one.
derw4tz Oct 29, 2021 @ 9:07pm 
Are you seriously trying to have a discussion around the artstyle? Its personal taste whats their to argue :steamfacepalm:

Second,
Not every game has to provide 100+ hours of content, i am glad if some devs keep their products a little bit leaner, the game ahas a good vision with what it wants the player to achieve; way better then inflating the product with grinds
LotusBlade Oct 29, 2021 @ 11:33pm 
Originally posted by derw4tz:
Not every game has to provide 100+ hours of content
True, yet every game has to present something unique, else why would customer buy it instead of predecessors with more content / uniqueness? For a same or even higher price.

Imagine a food you like the most, remember it's taste and price, now imagine another shop opened which sells same food, but further away from you, worse quality and more expensive. Would you buy it? Now imagine years after years more and more shops open up in vicinity, all are worse and worse in quality / quantity, pricing, yet selling same product. Would you buy from them? That's what i thought.
derw4tz Oct 30, 2021 @ 4:43am 
Originally posted by LotusBlade:
Originally posted by derw4tz:
Not every game has to provide 100+ hours of content
True, yet every game has to present something unique, else why would customer buy it instead of predecessors with more content / uniqueness? For a same or even higher price.

What if someone likes game A but dev of game A can only pump x amount of content.

In that scenario people are highly appreciative of a game B. Even if they didn´t change much. Or especialy if they didn´t change much.

Also i play many games and have not played most games you mentioned, so how would i even notice the "copy".

the core of my message is critique on your critique; you present it very stern for somthing incredibly wonky like "artstyle" and "diverse gameplay"

and i don´t say this to make fun of you, but because you seem like a generally reasonable person
Last edited by derw4tz; Oct 30, 2021 @ 4:46am
Vote Reform Oct 30, 2021 @ 9:06am 
Originally posted by derw4tz:
Are you seriously trying to have a discussion around the artstyle? Its personal taste whats their to argue :steamfacepalm:

Second,
Not every game has to provide 100+ hours of content, i am glad if some devs keep their products a little bit leaner, the game ahas a good vision with what it wants the player to achieve; way better then inflating the product with grinds

Well said, those two need to get a room.
Originally posted by LotusBlade:
Originally posted by derw4tz:
Not every game has to provide 100+ hours of content
True, yet every game has to present something unique, else why would customer buy it instead of predecessors with more content / uniqueness? For a same or even higher price.

Imagine a food you like the most, remember it's taste and price, now imagine another shop opened which sells same food, but further away from you, worse quality and more expensive. Would you buy it? Now imagine years after years more and more shops open up in vicinity, all are worse and worse in quality / quantity, pricing, yet selling same product. Would you buy from them? That's what i thought.

"yet every game has to present something unique, else why would customer buy it instead of predecessors with more content" <<<<< LOL

The vast amount of games that are released all the time that are liked by many generally dont bring anything new overall over past games.
Last edited by Vote Reform; Oct 30, 2021 @ 9:13am
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